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Returning 35 results for 'conjured requiring golem to her returned'.
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Monsters
Monster Manual
.
Conjured Dragon’s Breath (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"s Breath"}. Dexterity Saving Throw: DC 18, each creature in a 90-foot Cone. Failure: 27 (6d8
);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Conjured Dragon's Breath", "rollDamageType":"Fire"} Fire damage plus 27 (6d8);{"diceNotation":"6d8", "rollType":"damage", "rollAction":"Conjured
Monsters
Monster Manual
":"Force Bolt", "rollDamageType":"Force"} Force damage.Poison, PsychicSlow (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Slow"}. The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.Multiattack. The golem makes two attacks, using
Monsters
Monster Manual
the target is a Large or smaller creature, it has the Prone condition.
Spellcasting. The merfolk casts one of the following spells, requiring no Material components and using Wisdom as the
damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.Cold
Monsters
Storm King's Thunder
a range of 30 feet, as well as a measure of innate spellcasting ability based on Wisdom. For the next 24 hours, it can innately cast the following spells, requiring no material components:
3/day
: meld into stone, stone shape
1/day: stoneskin, time stop
Animate Golem. Once during this adventure, as an action, Kayalithica can point to one of the fossilized stone giants in this cave and cause it
Monsters
Strixhaven: A Curriculum of Chaos
professor casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability:
At will: druidcraft, spare the dying
1/day each: greater restoration, lesser
conjured poisonous vines to avatars of nature’s wrath.
These professors teach their students to focus on the growth side of the natural cycle of life and death and to avoid wasting resources. They
Monsters
Acquisitions Incorporated
Innate Spellcasting (Psionics). Auspicia's innate spellcasting ability is Intelligence. She can innately cast the following spells, requiring no components:
At will: detect thoughts
1/day
saved in the end by her brother Omin's tireless efforts and the valor of his handpicked “C” Team. Now returned safely to the world — and with the false Auspicia of the crypt's creation slain — she
Monsters
Curse of Strahd
sleep.
Innate Spellcasting. Rahadin's innate spellcasting ability is Intelligence. He can innately cast the following spells, requiring no components:
3/day: misty step, phantom steed
1/day: magic
, found Tatyana.
Tatyana was Strahd's type—a woman of exquisite beauty and gentle manner. When Strahd returned to Ravenloft, the young woman instantly caught his eye, and Rahadin had the pleasure of
Monsters
Spelljammer: Adventures in Space
appears in the shelter’s space, but is otherwise unharmed.
Spellcasting. The chwinga casts one of the following spells, requiring no material or verbal components and using Charisma as the
Instant Tools
This charm allows you to magically conjure a set of artisan’s tools, navigator's tools;navigator's tools, or thieves' tools;thieves' tools. The conjured tools appear either in
Monsters
Curse of Strahd
spells, requiring only verbal components:
At will: detect evil and good
1/day each: commune, raise dead
Magic Resistance. The Abbot has advantage on saving throws against spells and other magical
in reuniting Strahd with his lost love and, in so doing, ending Barovia's curse. The Abbot has recently completed work on a flesh golem bride made from the body parts of dead women. While the Belviews
Monsters
The Wild Beyond the Witchlight
","rollDamageType":"poison"} poison damage.
Spellcasting. Skabatha casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):
At
returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn’t agree on which
Monsters
The Wild Beyond the Witchlight
up to 10 feet in any direction horizontally.
Spellcasting. Endelyn casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 14
wrest the domain from her clutches. They waited until Iggwilv was lured away on an important matter to imbue Iggwilv's Cauldron with the ability to freeze time. When their sister returned, the hags used
Monsters
The Wild Beyond the Witchlight
as an action. Bavlorna can have no more than eight lornlings in existence at a time.
Spellcasting. Bavlorna casts one of the following spells, requiring no material components and using Intelligence
. When their sister returned, the hags used this power to trap Iggwilv and her court in temporal stasis. The hags then carved up Iggwilv’s domain, splitting it between them. The sisters couldn&rsquo
Monsters
Icewind Dale: Rime of the Frostmaiden
). She can innately cast the following spells, requiring no material components:
At will: chromatic orb (cold orb only; see “Actions” below), detect magic, misty step
2/day each: control
Sundering, most of the gods withdrew from Toril, leaving mortals to govern their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
, who safeguards their creche on the Material Plane.
8
The crystal-infused clay near an adult amethyst dragon;adult amethyst dragon's lair is ideal for the creation of clay golem;clay golems, and
Monsters
Fizban's Treasury of Dragons
). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):
1/day each: dissonant whispers, hold person, meld
martial skills by regularly using a horn of Valhalla to summon berserker;berserker spirits to fight.
2
A young sapphire dragon has found a collection of long-forgotten clay golem;clay golems and is
Monsters
Fizban's Treasury of Dragons
.
Spellcasting. The dragon casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23):
At will: faerie fire
2/day each: calm
centuries-old conflict between fey courts.
4
An ancient moonstone dragon;ancient moonstone dragon's sibling, imprisoned for centuries in the Shadowfell, has finally returned home as a shadow
Monsters
Fizban's Treasury of Dragons
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components
successful save, the creature takes half as much damage with no additional effects.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using
monsters
following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 15):
At Will: Detect Magic, Detect Thoughts, Scrying (only to target a creature with
Each: Enthrall, Fireball, Locate Creature (unlimited range when targeting creatures who returned to life a soul he trapped through a contract), Private Sanctum, Silence, Wall of ForceUrevian is a
monsters
Burning Sacrifice. If a creature willingly sacrifices its life in fire or lava for the purpose of defeating the behemoth, the creature can’t be returned to life by any means. For the next 24
Swarm, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24).Hellish Rebuke. The behemoth casts Hellish Rebuke in response to that spell’s trigger
monsters
", "rollAction":"Undying Mount"}. The king casts Phantom Steed, requiring no spell components and using Charisma as the spellcasting ability. The conjured steed takes no damage from areas of effect. The spell ends early if the king casts it again.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Golems Golems are made from humble materials — clay, flesh and bones, iron, or stone — but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain
, and knows no remorse. An unstoppable juggernaut, it exists to follow its creator’s orders, and it protects or attacks as that creator demands. To create a golem, one requires a manual of golems (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Golems Golems are made from humble materials — clay, flesh and bones, iron, or stone — but they possess astonishing power and durability. A golem has no ambitions, needs no sustenance, feels no pain
, and knows no remorse. An unstoppable juggernaut, it exists to follow its creator’s orders, and it protects or attacks as that creator demands. To create a golem, one requires a manual of golems (see
Compendium
- Sources->Dungeons & Dragons->Monster Manual
5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Stone Golem Guardian of the Storied and Sacred Habitat: Any; Treasure: None Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other
Compendium
- Sources->Dungeons & Dragons->Monster Manual
5–6). The golem casts the Slow spell, requiring no spell components and using Constitution as the spellcasting ability (spell save DC 17).
Stone Golem Guardian of the Storied and Sacred Habitat: Any; Treasure: None Stone golems take varied forms, such as weathered carvings of ancient deities, lifelike sculptures of heroes, or any other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trait: Innate Spellcasting. Ashtyrranthor’s innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components: 1/day each: alarm, detect magic
they attack any creatures that don’t look like githyanki or red dragons. Each crystal golem is a stone golem with these additional traits:
Illumination. The golem magically sheds bright light in a 30
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
trait: Innate Spellcasting. Ashtyrranthor’s innate spellcasting ability is Charisma. She can innately cast the following spells, requiring no material components: 1/day each: alarm, detect magic
they attack any creatures that don’t look like githyanki or red dragons. Each crystal golem is a stone golem with these additional traits:
Illumination. The golem magically sheds bright light in a 30
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the golem), Hamukai felt sure of the scroll’s safety. Zikzokrishka returned with an army, intent on ripping the sapphire from the prince’s head. She scattered the populace and reduced the prince’s
Adventure Background Long ago, the wizards of Netheril created a magnificent stone golem to guard one of the Nether Scrolls—a collection of dangerous scrolls that described the creation of magic and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
with the golem), Hamukai felt sure of the scroll’s safety. Zikzokrishka returned with an army, intent on ripping the sapphire from the prince’s head. She scattered the populace and reduced the prince’s
Adventure Background Long ago, the wizards of Netheril created a magnificent stone golem to guard one of the Nether Scrolls—a collection of dangerous scrolls that described the creation of magic and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(5d6) Fire damage, and the target has the Frightened condition until the start of the githyanki’s next turn.
Conjured Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in
a 90-foot Cone. Failure: 27 (6d8) Fire damage plus 27 (6d8) Force damage. Success: Half damage.
Spellcasting. The githyanki casts one of the following spells, requiring no spell components and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(5d6) Fire damage, and the target has the Frightened condition until the start of the githyanki’s next turn.
Conjured Dragon’s Breath (Recharge 5–6). Dexterity Saving Throw: DC 18, each creature in
a 90-foot Cone. Failure: 27 (6d8) Fire damage plus 27 (6d8) Force damage. Success: Half damage.
Spellcasting. The githyanki casts one of the following spells, requiring no spell components and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or smaller creature, it has the Prone condition.
Spellcasting. The merfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell
merfolk. Response—Strength Saving Throw: DC 15, the triggering enemy. Failure: 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
or smaller creature, it has the Prone condition.
Spellcasting. The merfolk casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell
merfolk. Response—Strength Saving Throw: DC 15, the triggering enemy. Failure: 14 (4d6) Cold damage. If the target is Large or smaller, it is pushed up to 30 feet straight away from the merfolk by conjured water.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Bludgeoning damage plus 18 (4d8) Cold damage.
Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability
itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
) Bludgeoning damage plus 18 (4d8) Cold damage.
Ice Wall (Recharge 6). The devil casts Wall of Ice (level 8 version), requiring no spell components and using Intelligence as the spellcasting ability
itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their territories, whether such places are Abyssal wildernesses or locations where these demons have been conjured by wicked magic-users. Barlguras litter their territories with fiendish icons and
the Prone condition.
Spellcasting. The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 13):
2/Day Each