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Returning 20 results for 'conjures wicked resolve'.
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conjure winged resolve
conjured wicked resolve
conjure wicked resolve
conjurer winged resolve
conjure walked resolve
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Plant creatures include wicked twig blights, cruel treants, and manipulative dryads all expressing the land’s underlying blood thirst. The people of the land—the werepanthers of Oselo, the Shuaran, and
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
conjures a water elemental that resembles Adirohit An intricately carved jade statuette depicting a muscular version of Adirohit, worth 500 gp A waterproof sack containing a length of the finest silk bastra, embroidered with pearls worth 250 gp
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Adirohit to reveal the following details: Long ago, Jijibisha Manivarshi made a deal with a wicked god to give her fiendish powers that would ensure her victory in the Shankha Trials. Adirohit was
conjures a water elemental that resembles Adirohit An intricately carved jade statuette depicting a muscular version of Adirohit, worth 500 gp A waterproof sack containing a length of the finest silk bastra, embroidered with pearls worth 250 gp
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Plant creatures include wicked twig blights, cruel treants, and manipulative dryads all expressing the land’s underlying blood thirst. The people of the land—the werepanthers of Oselo, the Shuaran, and
figurine of wondrous power that conjures a feline killer.
3 A sapient giant spider emerges from the caverns known as the Council of the Whip Spider. It demands that the Oselo provide it a sacrifice
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the activities of the living alert the house’s spirits. Once this occurs, the House of Lament closes the domain’s borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
(Dranzorg) cackles as wicked soldiers brick a captive into a stone wall. A desperate knight (Mara) forces tired soldiers to march toward an ominous castle (Castle Laventz). A knight (Mara) howls her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the activities of the living alert the house’s spirits. Once this occurs, the House of Lament closes the domain’s borders, surrounds itself with the Mists, and conjures a powerful storm. Dangerous
(Dranzorg) cackles as wicked soldiers brick a captive into a stone wall. A desperate knight (Mara) forces tired soldiers to march toward an ominous castle (Castle Laventz). A knight (Mara) howls her
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters threaten the ship or its passengers, she conjures one or more giant snakes with the aid of her robe of serpents and uses her spells to try to defeat them while being careful not to harm crew or
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
characters threaten the ship or its passengers, she conjures one or more giant snakes with the aid of her robe of serpents and uses her spells to try to defeat them while being careful not to harm crew or
stationed here from dusk until dawn, taking turns at the wheel. If trouble arises somewhere else on the ship, the captain takes the wheel and sends one or more crew members to resolve the situation
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supported by six sculpted tentacles. A twelfth cultist convulses atop the altar.
Twelve cultists perform a wicked ritual in this room. The cultists are hostile toward intruders but continue intoning
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
supported by six sculpted tentacles. A twelfth cultist convulses atop the altar.
Twelve cultists perform a wicked ritual in this room. The cultists are hostile toward intruders but continue intoning
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
any other creature that enters the room. Hidden Tower. Touching the miniature tower while it is inside this chamber conjures a glowing doorway to a demiplane. The doorway is 8 feet tall, 4 feet wide
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
team is on offense. Resolve a tie with a Strength (Athletics) contest.
Step 2. To simulate the ball being passed around, every player makes a DC 15 Dexterity (Athletics) check. If the team on
any other creature that enters the room. Hidden Tower. Touching the miniature tower while it is inside this chamber conjures a glowing doorway to a demiplane. The doorway is 8 feet tall, 4 feet wide
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and fissures on all sides. The ceiling is about a hundred feet high.
Three harpies nest on the highest ledges. These wicked creatures guard the cave for the Cult of the Howling Hatred. The bodies are
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and fissures on all sides. The ceiling is about a hundred feet high.
Three harpies nest on the highest ledges. These wicked creatures guard the cave for the Cult of the Howling Hatred. The bodies are
losing to Karg. When the party arrives, he calls out, “I wanna play dese li’l guys! Hey, puny-bones! Wanna play?” If a character accepts the challenge, resolve the outcome of each game with an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Klauth is one of the largest and most fearsome red dragons ever known in Faerûn. Huge but graceful, he’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn
of Sails often conjures romantic images of a magnificent port metropolis, majestic merchant galleons with bright sails, and dashing swashbucklers who greet their enemies with a playful wink and a tip
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Klauth is one of the largest and most fearsome red dragons ever known in Faerûn. Huge but graceful, he’s as supple as a cat. His body is covered in old, wicked-looking scars where scales have been torn
of Sails often conjures romantic images of a magnificent port metropolis, majestic merchant galleons with bright sails, and dashing swashbucklers who greet their enemies with a playful wink and a tip
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
The cult pressed five wights into service as guards. The wights know the cultists
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
into another chamber. Marching around the chamber are five pale, desiccated warriors wearing wicked-looking armor.
The cult pressed five wights into service as guards. The wights know the cultists
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corpses include dead explorers, troglodytes, and cave-dwelling creatures. A wicked spirit of hunger (use the wraith stat block) resides here, a sliver of the lesser god Laogzed’s power. The troglodytes
! We’re all trapped, but perhaps we can help each other?”
This box canyon on the plane of Elysium tests the compassion and resolve of those trapped within. Six centaurs who speak Common were exploring