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Returning 35 results for 'connection refuse grime to her releases'.
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Monsters
Fizban's Treasury of Dragons
Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must succeed on a DC 17
brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live in desolate
Monsters
Fizban's Treasury of Dragons
dragon uses Psychic Step or Spellcasting.
Starlight Strike (Costs 3 Actions). The dragon releases a searing beam of starlight at a creature that it can see within 60 feet of it. The target must
energy and brimming with life, crystal dragons enjoy an innate psionic connection to the Positive Plane that suffuses their bodies as well as their personalities with light. Though they prefer to live
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know
passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place torches and flaming
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the door to area B19. The cottage’s doors and trapdoors are made of moldy wooden planks, many of which are swollen and warped; consequently, they often get stuck in their frames or refuse to close
are made of soft, mossy wood and don’t burn easily due to the moisture trapped in them. Windows are hinged to be openable but are latched shut from the inside and covered with enough grime to render
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the door to area B19. The cottage’s doors and trapdoors are made of moldy wooden planks, many of which are swollen and warped; consequently, they often get stuck in their frames or refuse to close
are made of soft, mossy wood and don’t burn easily due to the moisture trapped in them. Windows are hinged to be openable but are latched shut from the inside and covered with enough grime to render
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the searing pain of its acidic touch. Oozes are drawn to movement and warmth. Organic material nourishes them, and when prey is scarce they feed on grime, fungus, and offal. Veteran explorers know
passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place torches and flaming
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the importance of those keys (see the “Key Duty” section below). He is in a hurry to leave, so he doesn’t hand them over personally. If the characters refuse, Thaelond leaves them a note about the keys
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the importance of those keys (see the “Key Duty” section below). He is in a hurry to leave, so he doesn’t hand them over personally. If the characters refuse, Thaelond leaves them a note about the keys
characters have no connection to the Zhentarim, someone they’ve befriended or owe a favor to agrees to run the inn. That person then begs the characters for aid. Alternatively, the characters are merely
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
-foot-deep water and smelly refuse. Krenko and three other goblins came this way, heading to his new hideout. The characters can spot signs of grimy boot prints made by Small creatures on one of the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
darkness. An iron ladder is bolted to one side of the shaft. The pungent smell of the sewers wafts up to your nose. A faint light is visible at the bottom, illuminating refuse-filled water. There is
-foot-deep water and smelly refuse. Krenko and three other goblins came this way, heading to his new hideout. The characters can spot signs of grimy boot prints made by Small creatures on one of the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ghostly scent of meals past still haunts this kitchen, forever trapped in the wood of its tables, the soot in its hearth, and the grime in its pots, many of which hang from hooks about the room. Almost
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
ghostly scent of meals past still haunts this kitchen, forever trapped in the wood of its tables, the soot in its hearth, and the grime in its pots, many of which hang from hooks about the room. Almost
for different reasons (see area C12 for details). A hag stole Heluthe’s corpse a few years ago and replaced it with a scarecrow and two crawling claws that try to murder anyone who releases them. If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
to Thrym than Stronmaus. Other giants feel a stronger connection to Annam’s daughters, who include Hiatea, the huntress and home warden; Iallanis, goddess of love and peace; and Diancastra, an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
automatically revere their kind’s primary deity, however. Many good cloud giants refuse to worship the deceitful Memnor, and a storm giant dwelling in the icy mountains of the north might pay more homage
to Thrym than Stronmaus. Other giants feel a stronger connection to Annam’s daughters, who include Hiatea, the huntress and home warden; Iallanis, goddess of love and peace; and Diancastra, an
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the gourd. (Give each player a minute or so to think about what the character’s memory could be and then to note it on their character sheet, as a matter of record.) Removing the stopper releases all
is much obliged.” If one or more characters refuse to give up their cherished memories, the brigands threaten the characters with a beating. At this time, the characters can make a DC 13 Charisma
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). Whenever a quaggoth spore servant is touched or takes damage, it releases a cloud of yellow mold spores until its mold patch is
” might have infected the rest of the myconids back home. Development Voosbur takes no offense if the characters refuse his offer to teach them how to travel “the Lady’s dream,” simply bidding them
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
mold (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). Whenever a quaggoth spore servant is touched or takes damage, it releases a cloud of yellow mold spores until its mold patch is
” might have infected the rest of the myconids back home. Development Voosbur takes no offense if the characters refuse his offer to teach them how to travel “the Lady’s dream,” simply bidding them
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the gourd. (Give each player a minute or so to think about what the character’s memory could be and then to note it on their character sheet, as a matter of record.) Removing the stopper releases all
is much obliged.” If one or more characters refuse to give up their cherished memories, the brigands threaten the characters with a beating. At this time, the characters can make a DC 13 Charisma
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
on any one of these cords releases a homing pigeon from a loft above the library. It takes the bird 1 minute to find and alert an Archmage, who teleports to the main hall of the library to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
on any one of these cords releases a homing pigeon from a loft above the library. It takes the bird 1 minute to find and alert an Archmage, who teleports to the main hall of the library to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Rilna releases the prisoners in areas 18g and 18h, forcing them to fight for House Freth. But the moment the fight turns against the drow, the prisoners turn against their captors. In addition to the
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain and purge it of those it deems abhorrent. Before letting innocents off the hook, Fazrian demands that they each swear an oath to serve it henceforth. Those who refuse to take the oath are
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Rilna releases the prisoners in areas 18g and 18h, forcing them to fight for House Freth. But the moment the fight turns against the drow, the prisoners turn against their captors. In addition to the
giant spiders on the web roof. The contents of the pen are as follows: Goblins. Twelve armed but weary-looking goblins are gnawing on bones and resting on straw pallets.
Refuse. The pen is littered
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Undermountain and purge it of those it deems abhorrent. Before letting innocents off the hook, Fazrian demands that they each swear an oath to serve it henceforth. Those who refuse to take the oath are
blessing is permanent if its receiver is a worshiper of Torm; otherwise, the blessing lasts for 10 days. Torm’s blessing is not bestowed on any character who releases one or both mariliths that are trapped
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who makes a successful DC 20 Intelligence (History) check knows that the clam is the symbol of the aboleth Ogrorlo. If the coffin is opened while underwater, it releases a cloud of mucus in a 15-foot
working in the cove find the bones and refuse to continue fishing in these waters. Eda Oweland offers the characters a special favor (see “Special Favors” in chapter 7 of the Dungeon Master’s Guide) to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
who makes a successful DC 20 Intelligence (History) check knows that the clam is the symbol of the aboleth Ogrorlo. If the coffin is opened while underwater, it releases a cloud of mucus in a 15-foot
working in the cove find the bones and refuse to continue fishing in these waters. Eda Oweland offers the characters a special favor (see “Special Favors” in chapter 7 of the Dungeon Master’s Guide) to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can develop into violent, centuries-long feuds between planar entities. Some vendors stubbornly refuse traditional currencies, guffawing at the notion that gold, of all things, has any value at all
strong connection to Sigil’s ascendant factions join the Free League, an informal association of pragmatic citizens who keep their options open when it comes to the truths of the multiverse. Members of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
money. He expects his guests to be splendidly dressed — and unarmed. Those who are caught carrying concealed weapons are advised to cast their weapons overboard. Those who refuse to do so are
passengers. Development Pow Ming knows nothing about the Kraken Society or her employer’s connection to the evil organization. Learning the truth wouldn’t surprise her, however. Although she’s not evil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
can develop into violent, centuries-long feuds between planar entities. Some vendors stubbornly refuse traditional currencies, guffawing at the notion that gold, of all things, has any value at all
strong connection to Sigil’s ascendant factions join the Free League, an informal association of pragmatic citizens who keep their options open when it comes to the truths of the multiverse. Members of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
money. He expects his guests to be splendidly dressed — and unarmed. Those who are caught carrying concealed weapons are advised to cast their weapons overboard. Those who refuse to do so are
passengers. Development Pow Ming knows nothing about the Kraken Society or her employer’s connection to the evil organization. Learning the truth wouldn’t surprise her, however. Although she’s not evil
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
helped connect the mind flayers to the elder brain, but the connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those who rest here. The infected
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
helped connect the mind flayers to the elder brain, but the connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those who rest here. The infected
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters toward area G6 if he believes them to be cultists and also reminds them of the pass phrase to cross the stone bridge (area G9) safely: “We walk in the shadow of Ogrémoch!” If the characters refuse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
characters toward area G6 if he believes them to be cultists and also reminds them of the pass phrase to cross the stone bridge (area G9) safely: “We walk in the shadow of Ogrémoch!” If the characters refuse
helm to the king’s tomb. Characters who agree find that Reulek accompanies them through his connection to the relic, although he manifests only when you wish him to do so. If the party refuses to help
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
. Kitchen The door leading outside is locked after nightfall. During the day, monks working in the kitchen frequently go in and out, gathering herbs or dumping refuse. Hot coals smolder in two big brick
described in area M21 and also releases the umber hulk in that room. Audience with Qarbo Qarbo is the second-in-command at the monastery, but the abbess Hellenrae doesn’t like to deal with visitors. It