Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 17 results for 'connection rendering gears to have repairs'.
Other Suggestions:
conviction rendering guard to have reapers
conviction rendering guard to have remains
connecting rendering glass to have regains
connection rendering guard to have remains
conviction rendering gleams to have reapers
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
kobolds would deal 5 or more damage to a character with a single attack, it can instead damage the character’s clothing, rendering it ineffective as cold weather gear until the clothing is mended. A
character with weaver’s tools can mend the clothing while taking a short rest. A mending spell also repairs the damage. Shortly after nightfall or whenever the party decides to take a long rest, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
kobolds would deal 5 or more damage to a character with a single attack, it can instead damage the character’s clothing, rendering it ineffective as cold weather gear until the clothing is mended. A
character with weaver’s tools can mend the clothing while taking a short rest. A mending spell also repairs the damage. Shortly after nightfall or whenever the party decides to take a long rest, the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
involved but has no intention of proceeding with repairs. The arrival of the characters provides her with a welcome distraction. Characters will have a tough time convincing Esvele that they have come for
dwarf engineers and requires a successful DC 20 Wisdom (Perception) check to locate. Esvele has already disarmed a magic trap on the door, rendering it safe to open. Beyond it lies a dusty staircase that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
involved but has no intention of proceeding with repairs. The arrival of the characters provides her with a welcome distraction. Characters will have a tough time convincing Esvele that they have come for
dwarf engineers and requires a successful DC 20 Wisdom (Perception) check to locate. Esvele has already disarmed a magic trap on the door, rendering it safe to open. Beyond it lies a dusty staircase that
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
treasury engine, with its canister housed atop the actual engine mounting, rendering it immobile. While investigating the laboratory workings in this area, the devil inadvertently found its brain magically
journal is set with all manner of gears. A successful DC 12 Wisdom (Perception) check confirms that these are not just decorative, but appear to be set in some sort of working order. The same check reveals
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
treasury engine, with its canister housed atop the actual engine mounting, rendering it immobile. While investigating the laboratory workings in this area, the devil inadvertently found its brain magically
journal is set with all manner of gears. A successful DC 12 Wisdom (Perception) check confirms that these are not just decorative, but appear to be set in some sort of working order. The same check reveals
Magic Items
Infernal Machine Rebuild
, necessitating seven days’ worth of repairs and reprogramming, as well as the expenditure of 500 gp in parts, before it can be used again. When these repairs are done, the cumulative chance of
and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Aberrant Sorcery Subclass
Level 3: Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Aberrant Sorcery Subclass
Level 3: Telepathic Speech You can form a telepathic connection between your mind and the mind of another. As a Bonus Action, choose one creature you can see within 30
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dramatically, then repairs itself.
4 32 A four-winged bird circles overhead.
5 33 The sun or moon appears to have four glowing wings.
6 34 Water or wind sounds like cheering
receiving an unclear answer or none at all (as described in the spells’ entries in the Player’s Handbook). This might happen because another god, alerted to the connection between the caster and their god
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
dramatically, then repairs itself.
4 32 A four-winged bird circles overhead.
5 33 The sun or moon appears to have four glowing wings.
6 34 Water or wind sounds like cheering
receiving an unclear answer or none at all (as described in the spells’ entries in the Player’s Handbook). This might happen because another god, alerted to the connection between the caster and their god
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gears and controls are heavily rusted and frozen in place. Three skum (see appendix C and the “Skum” sidebar) hidden inside the crane’s shed stand guard over this area. They confront anyone who tries to
foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
gears and controls are heavily rusted and frozen in place. Three skum (see appendix C and the “Skum” sidebar) hidden inside the crane’s shed stand guard over this area. They confront anyone who tries to
foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shattered dais repairs itself 1 hour after being destroyed. If the hilt (or any other object) is left amid the rubble, it is trapped inside the dais when it re-forms. The dais can’t re-form around
and places unfamiliar to the characters. But any creature that remains in this area for 1 minute feels their mind open up as the room establishes a connection with them. As an action, a character can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
shattered dais repairs itself 1 hour after being destroyed. If the hilt (or any other object) is left amid the rubble, it is trapped inside the dais when it re-forms. The dais can’t re-form around
and places unfamiliar to the characters. But any creature that remains in this area for 1 minute feels their mind open up as the room establishes a connection with them. As an action, a character can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical lights in this room have been dispelled, rendering the chamber dark. Characters who have a light source or darkvision can discern the following features: The room has been converted into a maze
pulverize creatures that it petrifies, turning them into a fine powder that can be used to make plaster. The pulverizer consists mainly of a tall stone bin with grinding gears at the bottom, and a chute where
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
magical lights in this room have been dispelled, rendering the chamber dark. Characters who have a light source or darkvision can discern the following features: The room has been converted into a maze
pulverize creatures that it petrifies, turning them into a fine powder that can be used to make plaster. The pulverizer consists mainly of a tall stone bin with grinding gears at the bottom, and a chute where