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Returning 32 results for 'connection reorx grasping to have rot'.
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connection reborn granting to have rot
Backgrounds
Guildmasters’ Guide to Ravnica
, rot, and rebirth. You have spent your life in the slow churn of that ecosystem, in the dark places of the city where the messy parts of existence are on display. There is little squeamishness among the
animate dead, plant growth
4th
giant insect, grasping vine
5th
cloudkill, insect plague
Golgari magic is often accompanied by a sickly green glow and a rotting
Monsters
Mordenkainen Presents: Monsters of the Multiverse
six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It has color and texture variations similar to a true beholder.
A gauth
connection, arriving immediately or several minutes later. It might present itself as a beholder to ignorant creatures in an attempt to intimidate them, or as a spectator to its summoner in order to drain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Dreaming Dark In the spaces between sleeping and waking, nightmares wait with grasping claws. The quori spirits that rule Dal Quor spent a thousand years seizing control of the continent of
infiltrate other organizations. Anyone could become an Inspired vessel, or be prompted into taking foolish action by a dream. Its agents are scattered across the world and have no obvious connection to one another, until they reveal their true nature and purpose.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its
target is restrained, and the blight can’t constrict another target.
Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its
target is restrained, and the blight can’t constrict another target.
Entangling Plants (Recharge 5–6). Grasping roots and vines sprout in a 15-foot radius centered on the blight, withering away
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
spreading, there’s only one surefire way to contain the rot and atone for the sins that led to this point: Burn it out.
Level 3: Cleanse with Fire When you deal damage with a cantrip or an attack with a
regain all expended uses when you finish a Short or Long Rest.
Level 3: Purification Domain Spells Your connection to this divine domain ensures you always have certain spells ready. When you reach a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
hulking masses of rotting foliage (use the vine blight stat block, but these creatures’ type is Undead instead of Plant). House of Rot. A ramshackle farmhouse known as the House of Rot stands atop a squat
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the following features: Swampy Lake. Abutting the chapel is a swampy lake where the dragon sleeps. The foul water stinks of dead fish and rot, while the dense foliage and scraggly trees along the
DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. The cylinder is difficult terrain. Grasping Muck. Tendrils of roiling muck
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the following features: Swampy Lake. Abutting the chapel is a swampy lake where the dragon sleeps. The foul water stinks of dead fish and rot, while the dense foliage and scraggly trees along the
DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. The cylinder is difficult terrain. Grasping Muck. Tendrils of roiling muck
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
hulking masses of rotting foliage (use the vine blight stat block, but these creatures’ type is Undead instead of Plant). House of Rot. A ramshackle farmhouse known as the House of Rot stands atop a squat
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
toward the pursuit of the common good. At the same time, the guild’s connection with the natural world gives the conclave a fervent appreciation for the interconnectedness of all things. Selesnya doesn’t
of curbing this grasping selfishness has always been to outnumber the other guilds. Its members aren’t naive; they fully realize that the ambitions of other guilds will lead to violence. And they aim
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
toward the pursuit of the common good. At the same time, the guild’s connection with the natural world gives the conclave a fervent appreciation for the interconnectedness of all things. Selesnya doesn’t
of curbing this grasping selfishness has always been to outnumber the other guilds. Its members aren’t naive; they fully realize that the ambitions of other guilds will lead to violence. And they aim
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It has color and texture variations similar to a true beholder. A gauth can
gauth might employ creatures to bring it items that can provide it with sustenance. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It has color and texture variations similar to a true beholder. A gauth can
gauth might employ creatures to bring it items that can provide it with sustenance. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
such a connection, and a young hag born of a grandmother begins her existence already benefiting from a greater measure of respect and status. Want to know a dark secret? Ask a hag. The trick lies in
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
and approaching rot of the harvesting season. The Fey creatures of Autumn tend to be devious, scheming, and full of secrets. This is the court most associated with treants and other plant fey
: Weakened Constitution Fey Stage 3 Flaw Your connection to the Fey Courts has granted you tremendous power but also an inherent fragility. When you become Bloodied for the first time after you roll
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for it to use a lair action to send forth a grasping tide, pulling the characters into the water in an attempt to infect and enslave them. Dark Altar. The shark hanging above the stairs serves as the
will rot to the point where it tears loose from the ropes and falls into the water to be eaten by scavengers. When that happens, the cult members celebrate the occasion, hunt down a replacement shark
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
for it to use a lair action to send forth a grasping tide, pulling the characters into the water in an attempt to infect and enslave them. Dark Altar. The shark hanging above the stairs serves as the
will rot to the point where it tears loose from the ropes and falls into the water to be eaten by scavengers. When that happens, the cult members celebrate the occasion, hunt down a replacement shark
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
anything weaker than itself. Its body is about 4 feet in diameter, with six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It
. Accidental Summoning. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving immediately or several minutes later. It might present itself as a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
anything weaker than itself. Its body is about 4 feet in diameter, with six eyestalks, a central eye (sometimes surrounded by multiple smaller eyes), and four small grasping tentacles near its mouth. It
. Accidental Summoning. When the ritual to summon a spectator goes wrong, a gauth might push itself through the flawed connection, arriving immediately or several minutes later. It might present itself as a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
.
Jarad’s Traits Ideal: “Death. There’s wisdom to be gained in it, whether it be your own or someone else’s.”
Bond: “Ravnica, with all its structures and institutions, will eventually rot away
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
, rotting environments, the Golgari Swarm appeals to those who are comfortable in a world of fungus, rot, and monsters.
Every member of the Golgari Swarm has a function, working together like the
.
Jarad’s Traits Ideal: “Death. There’s wisdom to be gained in it, whether it be your own or someone else’s.”
Bond: “Ravnica, with all its structures and institutions, will eventually rot away
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. He is a horrifying abomination covered in rot and infection, except for his perfect, smooth white hands. Orc priests that oversee the line between life and death are known by the others in the tribe as
bleached skin of other humanoids (preferably elves), symbolizing their connection with Yurtrus, and are sometimes called “white hands” as a result. Every orc knows that the hands of Yurtrus are the tribe’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
population. Yurtrus, “the White Hand” Yurtrus is often depicted as consumed by rot and covered in oozing pustules, utterly repulsive except for his hands, which are pure white and free of any blemish
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. He is a horrifying abomination covered in rot and infection, except for his perfect, smooth white hands. Orc priests that oversee the line between life and death are known by the others in the tribe as
bleached skin of other humanoids (preferably elves), symbolizing their connection with Yurtrus, and are sometimes called “white hands” as a result. Every orc knows that the hands of Yurtrus are the tribe’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
population. Yurtrus, “the White Hand” Yurtrus is often depicted as consumed by rot and covered in oozing pustules, utterly repulsive except for his hands, which are pure white and free of any blemish
symbolize their connection to the power of Yurtrus. The necromancy practiced by the shamans of Yurtrus is a force considered taboo by orcs, which makes them both revered and feared by the rest of the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appearance, but he must spend as much time as possible in a hot, wet environment to maintain his physical form. Otherwise, he develops lesions as the aboleth’s magic causes his body to rot away. After a few
foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
conclude an eons-long struggle: Bowolg the Cosmic Rot and Volsheez the Ever-Empty. Amber notes that a character can place a bet of 1 platinum chip on either of these primordials. If the chosen
activated, creating a connection with area P1 (see the “Guards” section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
appearance, but he must spend as much time as possible in a hot, wet environment to maintain his physical form. Otherwise, he develops lesions as the aboleth’s magic causes his body to rot away. After a few
foul crimes. Still more scraps of parchment contain scribbles and crude drawings of tentacled monsters — mad visions induced by Dory’s connection to the Whisperer. If the characters saw the drawings on
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
conclude an eons-long struggle: Bowolg the Cosmic Rot and Volsheez the Ever-Empty. Amber notes that a character can place a bet of 1 platinum chip on either of these primordials. If the chosen
activated, creating a connection with area P1 (see the “Guards” section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the