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Returning 21 results for 'connection repelling gar to have reflective'.
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Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
bring the aboleth sacrifices, and when they lack a proper sacrifice, they willingly feed themselves to their hungry god. Yngukulub obeys Gar Shatterkeel because it awaits the day when Olhydra drowns
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Thay. Detesting undead and necromancy, Amble wants to help fight the Thayans in any way they can. Due to their extremely strong connection with the Feywild, Amble was able to enter a protected state of
suspended animation as the ship sunk, protecting them from drowning. The undead will not willingly approach this ship, repelled by the power emanating from Amble, and Gar has yet to explore this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Thay. Detesting undead and necromancy, Amble wants to help fight the Thayans in any way they can. Due to their extremely strong connection with the Feywild, Amble was able to enter a protected state of
suspended animation as the ship sunk, protecting them from drowning. The undead will not willingly approach this ship, repelled by the power emanating from Amble, and Gar has yet to explore this
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
have an ironic connection to the action that triggered the curse.A dying priest of Ezra curses his murderer Pronouncement The first component of a curse is the pronouncement, which amounts to a threat
suffering to the curse’s victim. A burden is often reflective of what caused the curse in the first place, twisting the transgressor’s action against them. The burden takes effect immediately, along with a
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn
. The connection ends if you don’t maintain it in this way. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving
on yourself at will, without expending a spell slot or material components. Repelling Blast Prerequisite: eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn
. The connection ends if you don’t maintain it in this way. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn
. The connection ends if you don’t maintain it in this way. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. As long as the creature is on the same plane of existence as you, you can take a Bonus Action on subsequent turns to maintain this connection, extending the duration until the end of your next turn
. The connection ends if you don’t maintain it in this way. While perceiving through the other creature’s senses, you benefit from any special senses possessed by that creature, and you can cast spells
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the creature is on the same plane of existence as you, you can use your action on subsequent turns to maintain this connection, extending the duration until the end of your next turn. While perceiving
on yourself at will, without expending a spell slot or material components. Repelling Blast Prerequisite: eldritch blast cantrip When you hit a creature with eldritch blast, you can push the creature
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. The Fey creatures of Winter tend to be serious, cruel, and reflective. Creatures of the Winter Court are often terrifying to behold and very direct about their intentions. As a Bonus Action, you can
: Weakened Constitution Fey Stage 3 Flaw Your connection to the Fey Courts has granted you tremendous power but also an inherent fragility. When you become Bloodied for the first time after you roll
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
activated, creating a connection with area P1 (see the “Guards” section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshka’s visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
activated, creating a connection with area P1 (see the “Guards” section earlier in this chapter). On entering this area, read the following description: Colorful silks and mosaic patterns cover the
end of the next round. On a successful save, a creature takes half as much damage only. 3 Splendor. The area shimmers, and Shemeshka’s visage appears in countless reflective surfaces. Creatures of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
are hundreds of years old, dating from the time of the mind flayers’ domination of the Underdark. When grasped, a crystal replays a short psychic scene in its reflective interior. A crystal takes 10
pod with slime in it that helped connect the mind flayers to the elder brain. The connection hasn’t done anything in decades except impart the infected elder brain’s obsession and madness into those
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
connection to the Knights of the Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that takes the form of a strikingly handsome man half her age. Kaddrus was sent by powerful nobles in Tethyr to protect the Hhune family’s secrets, which include a connection to the Knights of the
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that takes the form of a strikingly handsome man half her age. Kaddrus was sent by powerful nobles in Tethyr to protect the Hhune family’s secrets, which include a connection to the Knights of the
will as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
connection to the Knights of the Shield, a secret society tied to the Shield of the Hidden Lord. This shield recently disappeared from the crypts under the Hhune estate, and Kaddrus is assisting efforts to get
as they do, behold a vision to inspire their next creation. The reflective period can be dawn to dusk, midnight to midday, or any other period. As the Unrolling Scroll stands in the Upper City, though