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Returning 35 results for 'connection rings gar to have rejection'.
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connection ranges gar to have reflection
connection ranges gar to have rejection
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connection rites gar to have reflection
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warding Bond 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration
) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warding Bond 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration
) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Warding Bond 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration
) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Warding Bond 2nd-level abjuration Casting Time: 1 action Range: Touch Components: V, S, M (a pair of platinum rings worth at least 50 gp each, which you and the target must wear for the duration
) Duration: 1 hour This spell wards a willing creature you touch and creates a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it gains a +1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Following a religion is a way to give your character a deeper connection to the world and a bond to other members of the community. The Foundation of Faith table can provide ideas for the source of your
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Following a religion is a way to give your character a deeper connection to the world and a bond to other members of the community. The Foundation of Faith table can provide ideas for the source of your
beliefs. Conversely, a lack of faith can also be a meaningful part of your story. If you don’t believe in any divine power, what caused such doubt? The Rejection of Faith table offers ideas that can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, stables, and warehouses, and two concentric rings of high protective walls with gates that are firmly closed and barred by night. (Individuals can pay stiff fees to be raised and lowered after sunset
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Warding Bond Level 2 Abjuration (Cleric, Paladin) Casting Time: Action
Range: Touch
Components: V, S, M (a pair of platinum rings worth 50+ GP each, which you and the target must wear for the
duration)
Duration: 1 hour
You touch another creature that is willing and create a mystic connection between you and the target until the spell ends. While the target is within 60 feet of you, it
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, stables, and warehouses, and two concentric rings of high protective walls with gates that are firmly closed and barred by night. (Individuals can pay stiff fees to be raised and lowered after sunset
, poisons, and certain magic. Reason to Visit. Thaelond is the local leader among the Zhentarim and a key contact for characters with a connection to that faction. It’s also where two side treks, “The Long Road” and “New Management,” start (see chapter 6).
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Inquisition Domain Cleanse the Heretics
The Inquisition Domain reflects the order of the multiverse and the rejection of tainted magic—so far as certain celestial powers see it. Only the divine
. Most zealots root out all arcanists, while some strike fragile truces when complete removal isn’t feasible.
Level 3: Inquisition Domain Spells Your connection to this divine domain ensures you
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Thay. Detesting undead and necromancy, Amble wants to help fight the Thayans in any way they can. Due to their extremely strong connection with the Feywild, Amble was able to enter a protected state of
suspended animation as the ship sunk, protecting them from drowning. The undead will not willingly approach this ship, repelled by the power emanating from Amble, and Gar has yet to explore this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
Thay. Detesting undead and necromancy, Amble wants to help fight the Thayans in any way they can. Due to their extremely strong connection with the Feywild, Amble was able to enter a protected state of
suspended animation as the ship sunk, protecting them from drowning. The undead will not willingly approach this ship, repelled by the power emanating from Amble, and Gar has yet to explore this
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
investigate. Character Backgrounds. Adventurers with the Sage or Scribe background might have a connection to the Great Library and its proprietor. Reasons to Visit. Adventurers might visit the Great Library
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Adventurers with the Criminal or Guard background might have a connection to the Grand Citadel involving a past run-in with the law or past service on the watch. Reasons to Visit. Adventurers might
investigate. Character Backgrounds. Adventurers with the Sage or Scribe background might have a connection to the Great Library and its proprietor. Reasons to Visit. Adventurers might visit the Great Library
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
many silver rings Malyk CE Chaos, rebellion, wild magic Tempest, Trickery A flame in a tear or a multihued vortex Lolth CE Primary god of drow, spiders Trickery, War Spider Selvetarm CE Warriors
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
many silver rings Malyk CE Chaos, rebellion, wild magic Tempest, Trickery A flame in a tear or a multihued vortex Lolth CE Primary god of drow, spiders Trickery, War Spider Selvetarm CE Warriors
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
arms lashes a hand-tentacle across the face of a shriveled mind flayer with a single, staring eye, drawing blood. Several strange pods line the walls (area X12). A mental message rings out, “You will
practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s long-dead leaders as “ignorant fools” who are “closed to the flexibility and power of arcane magic
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Purphoros d8 d100 Omen of Purphoros
1 85 The sound of a hammer rings in the air.
2 86 Noxious gas suddenly vents from underground.
3 87 The ground or a metal object becomes
receiving an unclear answer or none at all (as described in the spells’ entries in the Player’s Handbook). This might happen because another god, alerted to the connection between the caster and their god
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. If pressed, Corrin admits his connection to the Boromar Clan, and tells the characters it would be mean a lot to the powerful halfling family if they freed him. A character can untie Corrin from the
This lift connects Terminus Station with the higher levels of the Terminus district. T11. Bodega A small bell above the door rings as you enter this store. Its many shelves are packed with bottled
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. If pressed, Corrin admits his connection to the Boromar Clan, and tells the characters it would be mean a lot to the powerful halfling family if they freed him. A character can untie Corrin from the
This lift connects Terminus Station with the higher levels of the Terminus district. T11. Bodega A small bell above the door rings as you enter this store. Its many shelves are packed with bottled
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
of Purphoros d8 d100 Omen of Purphoros
1 85 The sound of a hammer rings in the air.
2 86 Noxious gas suddenly vents from underground.
3 87 The ground or a metal object becomes
receiving an unclear answer or none at all (as described in the spells’ entries in the Player’s Handbook). This might happen because another god, alerted to the connection between the caster and their god
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
magic, and some enjoy a lingering telepathic connection with others who have been initiated into the Mysteries. Cryptic shrines to the Mysteries of Arvandor appear throughout the planes, mostly sites
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Mythrien Sarath CG Abjuration, mythals Arcana,** Forge,* Knowledge Row of three intertwined rings
Naralis Analor NG Healing, suffering, death Life, Grave* White dove
Rellavar
magic, and some enjoy a lingering telepathic connection with others who have been initiated into the Mysteries. Cryptic shrines to the Mysteries of Arvandor appear throughout the planes, mostly sites
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and drink for Alessia and any visitors to the tomb. It currently contains empty glass flasks, half a loaf of bread, and three peaches. If the cabinet door is closed, a bell rings. When the door is
and places unfamiliar to the characters. But any creature that remains in this area for 1 minute feels their mind open up as the room establishes a connection with them. As an action, a character can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
and drink for Alessia and any visitors to the tomb. It currently contains empty glass flasks, half a loaf of bread, and three peaches. If the cabinet door is closed, a bell rings. When the door is
and places unfamiliar to the characters. But any creature that remains in this area for 1 minute feels their mind open up as the room establishes a connection with them. As an action, a character can
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rings (200 gp each). In the westernmost closet, hooks hold several items of jewelry, including a simple gold necklace and bracelet (250 gp each), a silver necklace with a garnet pendant (250 gp), and
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
rings (200 gp each). In the westernmost closet, hooks hold several items of jewelry, including a simple gold necklace and bracelet (250 gp each), a silver necklace with a garnet pendant (250 gp), and
15 Intelligence (Arcana) check discerns the connection. If a character who can cast spells then succeeds on three consecutive DC 15 Intelligence (Arcana) checks while continually touching the wall, the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
three concentric rings are aligned so they spell the word “die” in Draconic, the crypt doors unlock. This combination can be found in areas T19 and area T23. Alternatively, a character using thieves
crushes his eye sockets’ gems, severing his connection to Acererak and releasing any souls trapped within. Rerak’s Secret. If the characters convince Rerak to turn against Acererak and talk with the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to the 222nd layer of the Abyss. Treasure. If Gloine Nathair-Nathair is defeated, the medusa wears a gold necklace (1,200 gp), a pair of gold bracers (375 gp each), and ten gem-studded gold rings (50
one by way of the apparatus of Kwalish from area O5, opens a magical connection to an extradimensional space within the bauble. Entering the correct bauble brings the characters into Kwalish’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
three concentric rings are aligned so they spell the word “die” in Draconic, the crypt doors unlock. This combination can be found in areas T19 and area T23. Alternatively, a character using thieves
crushes his eye sockets’ gems, severing his connection to Acererak and releasing any souls trapped within. Rerak’s Secret. If the characters convince Rerak to turn against Acererak and talk with the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
to the 222nd layer of the Abyss. Treasure. If Gloine Nathair-Nathair is defeated, the medusa wears a gold necklace (1,200 gp), a pair of gold bracers (375 gp each), and ten gem-studded gold rings (50
one by way of the apparatus of Kwalish from area O5, opens a magical connection to an extradimensional space within the bauble. Entering the correct bauble brings the characters into Kwalish’s
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
depths. Laneshi dwell within a culture that views the world in terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also
innocuously through experimentation to replace living limbs or organs, with repeated experiments inexorably pushing a creature to lose all connection to themself. Still others might be the result of a