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Returning 13 results for 'connection rooting gleams to her rebuke'.
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conviction rolling gleams to her rebuke
connection rolling gems to her refuge
conviction rooting gleams to her rebuke
connection rolling gleams to her rebuke
connection rusting gleams to her refuse
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have
don’t want to hurt anyone, and they desperately want the characters to do whatever is necessary to keep more transformations from happening. Illithinoch Connection. Gwyn suspects that the sinkhole
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
?”
When the characters arrive at the Sleeping Giant, the inside is dark. Wheel-of-Fortune stands behind the bar. Their purple skin gleams with a thin sheen of mucus, and their skull and limbs have
don’t want to hurt anyone, and they desperately want the characters to do whatever is necessary to keep more transformations from happening. Illithinoch Connection. Gwyn suspects that the sinkhole
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Most zealots root out all arcanists, while some strike fragile truces when complete removal isn’t feasible.
Level 3: Inquisition Domain Spells Your connection to this divine domain ensures you
Hit Points remain when Spell Shield ends, they vanish. Level 6: Rebuke Invoker As a Reaction in response to a creature you can see within 60 feet of yourself using a Magic action to cast a spell, you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
Reactions
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the
to these entities, as well as Aberrations that share their goals, yet other warlocks of the Great Old One are experts at rooting out the chaos and wickedness inspired by bizarre beings from beyond the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
, minor illusion, prestidigitation
1/day each: banishment, plane shift, suggestion
Reactions
Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the
to these entities, as well as Aberrations that share their goals, yet other warlocks of the Great Old One are experts at rooting out the chaos and wickedness inspired by bizarre beings from beyond the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
organization. While serving as spies engaging in international intrigues could lead to world-changing escapades, being fixers for the mayor of a struggling town offers a personal connection to a place
government, rooting out institutional vices. 4 Subvert Blame. The sovereign is caught in an embarrassing affair. Make it disappear. 5 Test Heir. You prepare the sovereign’s heir for the challenge of taking the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions Factions are like political parties, religious organizations, or secret societies. Players can choose a connection to one of five factions: the Harpers, the Order of the Gauntlet, the
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Factions Factions are like political parties, religious organizations, or secret societies. Players can choose a connection to one of five factions: the Harpers, the Order of the Gauntlet, the
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeleton in rusted mail in the southern part of the room, and a narrow passageway leads to another small room beyond this one. A surprisingly bright sword gleams in the skeleton’s bony grasp.
Hazard. The
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
skeleton in rusted mail in the southern part of the room, and a narrow passageway leads to another small room beyond this one. A surprisingly bright sword gleams in the skeleton’s bony grasp.
Hazard. The
here if they retreated to attack characters who got past them. Treasure. The gricks discarded the inedible portions of their victims in the back of the cave. Rooting through the grisly remains
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, maintaining some druidic power through a connection to the elements. Elizar Dryflagon
Medium humanoid (human), neutral evil
Armor Class 14 (hide)
Hit Points 71 (11d8 + 22)
Speed 30 ft
rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots): counterspell, fireball, hypnotic pattern
4th level (3 slots): wall of fire
5th
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, maintaining some druidic power through a connection to the elements. Elizar Dryflagon
Medium humanoid (human), neutral evil
Armor Class 14 (hide)
Hit Points 71 (11d8 + 22)
Speed 30 ft
rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots): counterspell, fireball, hypnotic pattern
4th level (3 slots): wall of fire
5th