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Returning 35 results for 'connection runes groups to her remainder'.
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Magic Items
Tales from the Yawning Portal
This whistle is carved from transparent crystal, and it resembles a tiny dragon curled up like a snail. The name Night Caller is etched on the whistle in Dwarvish runes. If a character succeeds on a
DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past.
If you blow the whistle in darkness or
Monsters
Waterdeep: Dungeon of the Mad Mage
casting elder runes on them. Halaster’s gates connect the different levels of Undermountain, thus enabling him to bring new monsters into the dungeon to replenish those that die or escape. Even as
groups of adventurers try to gain decisive control of just a small section of Undermountain’s halls, Halaster constantly alters the dungeon’s perils to thwart them.
Halaster’s true
Backgrounds
Sword Coast Adventurer's Guide
few organizations operating in the North are described below. The Chill. The cold and mysterious Lurkwood serves as the home of numerous groups of goblinoids that have banded together into one tribe
)Equipment: A uniform of your company (traveler’s clothes in quality), an insignia of your rank, a gaming set of your choice, and a pouch containing the remainder of your last wages (10 gp)
monsters
.
Although gugs may seem bestial, they have keen and wicked intellects. Gugs lair far underground, but they sometimes come to the surface to hunt during dark nights, either alone or in small groups. As
prints. Victims are taken to rancid lairs marked with strange runes and sacrificed to the gugs’ wicked gods of blood, darkness, and nightmares. Dire rumors tell of lightless gug cities made of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
commander (LE human veteran). The militia patrols in groups of at least ten, for their own protection more than anything. Larger groups of twenty or more usually include an officer. Unless you used
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
commander (LE human veteran). The militia patrols in groups of at least ten, for their own protection more than anything. Larger groups of twenty or more usually include an officer. Unless you used
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Politics Among the Lizardfolk Two political groups operate in the social structure of the lizardfolk lair. On the one hand are the dominant progressives led by the queen, Othokent, who is supported
denounces the alliance, pulls the lizardfolk out of it, sacrifices the aged lizardfolk minister to the lizardfolk deity Semuanya, and leads the remainder of the tribe into the depths of the marsh beyond the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
thieves’ tools. Also, the doors and windows have an AC of 12 and break with 25 points of damage. Magical runes, as per the glyph of warding spell, protect the cloak room and barn doors. If the party
opens the doors without first removing or disabling the runes, they take thunder damage as per the spell. A window at the back of the inn on the second floor is open (see “The Upstairs” below). A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, looking as demented as ever in his robe of eyes. About a quarter of them are portraits of other wizards (former apprentices). The remainder are paintings of unknown people with the heads of small
if needed. Hanging on a stone peg that juts from the wall, the gold-plated shield is etched with arcane runes. A detect magic spell reveals an aura of necromancy magic radiating from the shield. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, looking as demented as ever in his robe of eyes. About a quarter of them are portraits of other wizards (former apprentices). The remainder are paintings of unknown people with the heads of small
if needed. Hanging on a stone peg that juts from the wall, the gold-plated shield is etched with arcane runes. A detect magic spell reveals an aura of necromancy magic radiating from the shield. A
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
. Elements and Environments If your spells or class features draw on elemental forces or the magic of the land, you might use a connection to giants to tap into that power. A druid belonging to the Circle
of the Land might feel a connection to the giants who inhabit that land. A monk who follows the Way of the Four Elements might seek to emulate Annam, the All-Father, to shape and channel the forces of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Politics Among the Lizardfolk Two political groups operate in the social structure of the lizardfolk lair. On the one hand are the dominant progressives led by the queen, Othokent, who is supported
denounces the alliance, pulls the lizardfolk out of it, sacrifices the aged lizardfolk minister to the lizardfolk deity Semuanya, and leads the remainder of the tribe into the depths of the marsh beyond the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Tayyib Empire The Tayyib Empire is a cosmopolitan mix of the native peoples of Suristhanam, immigrants, and various invading groups. Nearly half the population are brown-skinned humans
, with significant elf, hobgoblin, lizardfolk, and yuan-ti populations making up most of the remainder. Faith and Religion The dominant faith is Iwahhid, a philosophy that rejects idols and promotes
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Life in the Tayyib Empire The Tayyib Empire is a cosmopolitan mix of the native peoples of Suristhanam, immigrants, and various invading groups. Nearly half the population are brown-skinned humans
, with significant elf, hobgoblin, lizardfolk, and yuan-ti populations making up most of the remainder. Faith and Religion The dominant faith is Iwahhid, a philosophy that rejects idols and promotes
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
runes. If a character succeeds on a DC 20 Intelligence (Arcana or History) check, the character recalls lore that says the duergar made several such whistles for various groups in an age past. If you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can adjust it for larger or smaller groups as well as for characters of higher or lower level by making a few changes, like swapping one monster or trap for another, changing the number of foes in an
individuals or organizations there lead them to investigate the plot. A character hails from the land where the adventure takes place and has a connection to the plot. These short adventures work best
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
can adjust it for larger or smaller groups as well as for characters of higher or lower level by making a few changes, like swapping one monster or trap for another, changing the number of foes in an
individuals or organizations there lead them to investigate the plot. A character hails from the land where the adventure takes place and has a connection to the plot. These short adventures work best
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invaders’ connection to the circle. Missing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
Investigative Services in Warden Towers, and Globe Information Agency in Dragon Towers. Your party might be associated with any of these groups, or you might operate your own affiliated agency. In any
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
Investigative Services in Warden Towers, and Globe Information Agency in Dragon Towers. Your party might be associated with any of these groups, or you might operate your own affiliated agency. In any
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
choice. Waves of invaders appear throughout the night, unless the characters can activate the proper sequences of runes and star carvings to sever the invaders’ connection to the circle. Missing
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sprout from its head, body, and limbs. It feels an overriding urge to be around groups of uninfected creatures so that it can spread the contagion. This is the time when infected humanoids begin speaking
the word “Xanthoria” over and over, with no understanding of what the word means. This behavior is the result of a mycelial network of spores that forms a tenuous connection between Xanthoria and
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sprout from its head, body, and limbs. It feels an overriding urge to be around groups of uninfected creatures so that it can spread the contagion. This is the time when infected humanoids begin speaking
the word “Xanthoria” over and over, with no understanding of what the word means. This behavior is the result of a mycelial network of spores that forms a tenuous connection between Xanthoria and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the guild’s allies are based on business and built on upstanding reputations. Ultimately, though, the guild is a loose affiliation of groups, and organizations that have a good relationship with one
of those groups might not transfer their good will to another. The following groups do brisk business with members of the Clifftop Adventurers’ Guild: Voice of
BRELAND
Watch Commander or Crime Lord
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the guild’s allies are based on business and built on upstanding reputations. Ultimately, though, the guild is a loose affiliation of groups, and organizations that have a good relationship with one
of those groups might not transfer their good will to another. The following groups do brisk business with members of the Clifftop Adventurers’ Guild: Voice of
BRELAND
Watch Commander or Crime Lord
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
throughout this book typically refer to “the Giant language” or “Giant runes,” so there should be no confusion between the language and the creature type.
Other Giants The other creatures of the
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
gave the adventurers a tuning fork, tuned to the plane of Pandemonium to lead them directly to the portal. The Gith Capacitor appears to be a diamond the size of a gith head, with runes engraved into
and transferred that connection to a reliquary containing a shard of bone from Zerthimon, the original githzerai anarch. As the Gith Capacitor grows in power, the light from the reliquary grows as well
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
throughout this book typically refer to “the Giant language” or “Giant runes,” so there should be no confusion between the language and the creature type.
Other Giants The other creatures of the
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
gave the adventurers a tuning fork, tuned to the plane of Pandemonium to lead them directly to the portal. The Gith Capacitor appears to be a diamond the size of a gith head, with runes engraved into
and transferred that connection to a reliquary containing a shard of bone from Zerthimon, the original githzerai anarch. As the Gith Capacitor grows in power, the light from the reliquary grows as well
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
form close friendships there that last throughout their educational careers, even when members of tight-knit groups of friends join different colleges in their second year. A few students continue to
, Quandrix, Silverquill, or Witherbloom—to be their academic home for the remainder of their education. From this point, students wear uniforms featuring the colors of their college, though these outfits
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
form close friendships there that last throughout their educational careers, even when members of tight-knit groups of friends join different colleges in their second year. A few students continue to
, Quandrix, Silverquill, or Witherbloom—to be their academic home for the remainder of their education. From this point, students wear uniforms featuring the colors of their college, though these outfits
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
runes is etched into the ground. The symbols move, crawling in a circle. Above them hovers a mass of insectile limbs encompassing an alien light. Beyond it, a narrow passage opens into the vast void
outside.
A vestige of the Drought Elder’s obscene consciousness lingers here. Beyond, its maw opens into the void. Runes. The runes are manifestations of the Drought Elder’s obsessive thoughts