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Returning 35 results for 'connects read gar to have reflecting'.
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Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
12. Shrine to Olhydra When the characters enter or look into this area, read or paraphrase the following boxed text: The coral walls of this chamber shimmer with a light of their own, beautifully
into the face of one of the empty ornate helms on the altar.
This is Shoalar Quanderil, who was reincarnated by Gar to serve him in his new mission. Once jovial and quick to laugh, Shoalar has
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
12. Shrine to Olhydra When the characters enter or look into this area, read or paraphrase the following boxed text: The coral walls of this chamber shimmer with a light of their own, beautifully
into the face of one of the empty ornate helms on the altar.
This is Shoalar Quanderil, who was reincarnated by Gar to serve him in his new mission. Once jovial and quick to laugh, Shoalar has
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
characters enter the chamber, read or paraphrase the following boxed text: Seated on a rough throne made of an odd arrangement of coral, bones, and barnacles, is a man whose right arm has been replaced
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
13. Umberlee’s Chosen Accompanied by two sea lions that he keeps as pets, Gar Shatterkeel resides in this underwater cave while he contemplates his next move and communes with Umberlee. When the
characters enter the chamber, read or paraphrase the following boxed text: Seated on a rough throne made of an odd arrangement of coral, bones, and barnacles, is a man whose right arm has been replaced
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
Here ends chapter 10.
break for the citadel. If the characters surrender to the astral elves or are defeated, read: You watch as your allies lay down their arms and surrender. Now prisoners of the Xaryxian Empire, you are
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
Here ends chapter 10.
break for the citadel. If the characters surrender to the astral elves or are defeated, read: You watch as your allies lay down their arms and surrender. Now prisoners of the Xaryxian Empire, you are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X2. Entrance If the characters pass through the archway between the statues, read: Icy steps descend ten feet to a time-ravaged hallway with arrow slits in the walls. Beyond the hall lies a vast
, sepulchral darkness. The hall connects areas X1 and X4. There are no guards in the rooms behind the arrow slits (areas X2a and X2b).
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X2. Entrance If the characters pass through the archway between the statues, read: Icy steps descend ten feet to a time-ravaged hallway with arrow slits in the walls. Beyond the hall lies a vast
, sepulchral darkness. The hall connects areas X1 and X4. There are no guards in the rooms behind the arrow slits (areas X2a and X2b).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Alchemy Characters who read from The Book of Inner Alchemy learn the following information about ki: Though commonly thought of by those outside the monastic orders as mystical energy, ki has
strong ties to elemental air, for breath is what connects one’s soul to one’s essence (body). Ki is a vital force present in all living things. Medical techniques and training can be used to control
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Inner Alchemy Characters who read from The Book of Inner Alchemy learn the following information about ki: Though commonly thought of by those outside the monastic orders as mystical energy, ki has
strong ties to elemental air, for breath is what connects one’s soul to one’s essence (body). Ki is a vital force present in all living things. Medical techniques and training can be used to control
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
recruit thugs and monsters to join the Cult of the Crushing Wave. When the characters arrive at Rivergard, read the following text: A small castle overlooks the mighty Dessarin River, which is a good half
them. Characters who make use of inside knowledge (asking to see Gar Shatterkeel or Reash, or to sign on with Grimjaw) are considered to be either important guests or spies who know too much. If the
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
6. Awaiting the Master’s Orders If any of the characters peer through the hole in the hull of this ship, read or paraphrase the following boxed text: The inside of this cabin is fitted with hammock
strewn about the floor of the cabin.
This area is occupied by three drowned ascetics. As they don’t have anything to do until they receive orders from the drowned master, or directly from Gar
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Approaching Starglass Waypoint After the characters have resumed their trek and made their way along the canyon for almost a mile, read or paraphrase the following aloud: Arching gently over the
stagnant river ahead of you is a crystal bridge that captures and radiates natural light. The bridge connects to a stone platform set into the canyon wall twenty feet above the river. Graceful stone
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
6. Awaiting the Master’s Orders If any of the characters peer through the hole in the hull of this ship, read or paraphrase the following boxed text: The inside of this cabin is fitted with hammock
strewn about the floor of the cabin.
This area is occupied by three drowned ascetics. As they don’t have anything to do until they receive orders from the drowned master, or directly from Gar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
recruit thugs and monsters to join the Cult of the Crushing Wave. When the characters arrive at Rivergard, read the following text: A small castle overlooks the mighty Dessarin River, which is a good half
them. Characters who make use of inside knowledge (asking to see Gar Shatterkeel or Reash, or to sign on with Grimjaw) are considered to be either important guests or spies who know too much. If the
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Approaching Starglass Waypoint After the characters have resumed their trek and made their way along the canyon for almost a mile, read or paraphrase the following aloud: Arching gently over the
stagnant river ahead of you is a crystal bridge that captures and radiates natural light. The bridge connects to a stone platform set into the canyon wall twenty feet above the river. Graceful stone
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. As the characters approach the Red Belvedere, read or paraphrase the following: Jagged mountains give way to an unexpectedly beautiful sight: a sprawling, palatial complex glittering with silver and
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. As the characters approach the Red Belvedere, read or paraphrase the following: Jagged mountains give way to an unexpectedly beautiful sight: a sprawling, palatial complex glittering with silver and
gold. Light dances through the front rotunda’s red stained-glass dome, reflecting off the overcast sky to shower the buildings with a rosy glow. A carved stone sign at the front of the complex reads
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
obvious that wasn’t the source of their demise. A successful DC 12 Wisdom (Medicine) check allows a character to recognize that these sailors died by drowning. Development When he arrived, Gar
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
3. The Boneyard As the characters emerge into this area, read or paraphrase the following boxed text: This area extends well beyond where you can see, stretching into the darkness. Thousands of
obvious that wasn’t the source of their demise. A successful DC 12 Wisdom (Medicine) check allows a character to recognize that these sailors died by drowning. Development When he arrived, Gar
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and provides no impediment. Underwater Passage. If the characters explore beneath the water, read the following: Forty feet beneath the water, the walls are constructed of worked stone. Red and black
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
4. Tortle in Torpor As the characters approach this ship, read or paraphrase the following boxed text: The coral creates a passageway here that leads directly to another sunken ship which is nearly
the lower decks of the ship.
The area inside the green glow is teeming with life. As the characters approach the opening, read or paraphrase the following boxed text: Within the lighted area, there
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
4. Tortle in Torpor As the characters approach this ship, read or paraphrase the following boxed text: The coral creates a passageway here that leads directly to another sunken ship which is nearly
the lower decks of the ship.
The area inside the green glow is teeming with life. As the characters approach the opening, read or paraphrase the following boxed text: Within the lighted area, there
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and provides no impediment. Underwater Passage. If the characters explore beneath the water, read the following: Forty feet beneath the water, the walls are constructed of worked stone. Red and black
crawls up to the landing and joins the battle. P6. Yngukulub the Devourer An aboleth named Yngukulub the Devourer has allied itself with Gar Shatterkeel and the Cult of the Crushing Wave. Deranged kuo-toa
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, read or paraphrase the following boxed text: The interior of this ship’s hold has been converted into a war room. Water-resistant nautical maps, crafted with the treated hide of some aquatic creature
been created to pose a serious threat to settlements along the coastline. Until then, they await the command of their master, Gar Shatterkeel. The drowned master holds a short, slender metal wand in
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
, read or paraphrase the following boxed text: The interior of this ship’s hold has been converted into a war room. Water-resistant nautical maps, crafted with the treated hide of some aquatic creature
been created to pose a serious threat to settlements along the coastline. Until then, they await the command of their master, Gar Shatterkeel. The drowned master holds a short, slender metal wand in
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
hazards. To this end, the sahuagin are most likely to attack the characters just after the party enters combat with the undead in area 2. EXTERIOR FEATURES
The presence of Gar Shatterkeel and the rift
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
10. The Kraken As the characters approach this area, read or paraphrase the following boxed text: The coral in this area is equally as beautiful as what you’ve seen elsewhere. The space opens up
the mountain, and let them know that the master of the mountain also resides that way. They’ll tell the characters his name is Gar Shatterkeel, and that he’s a very powerful ocean dweller with a
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
10. The Kraken As the characters approach this area, read or paraphrase the following boxed text: The coral in this area is equally as beautiful as what you’ve seen elsewhere. The space opens up
the mountain, and let them know that the master of the mountain also resides that way. They’ll tell the characters his name is Gar Shatterkeel, and that he’s a very powerful ocean dweller with a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple, read or paraphrase the following: The teleportation circle is surrounded by a courtyard garden and several buildings. The day is warm, with a mild breeze. Yellow-robed sages and priests, some
altar, modest living quarters, a kitchen, and a dining area. The building’s only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
the players to introduce their characters and describe them to the group. Once they have completed their introductions, read or paraphrase the following boxed text: After swimming for half the day, you
hazards. To this end, the sahuagin are most likely to attack the characters just after the party enters combat with the undead in area 2. EXTERIOR FEATURES
The presence of Gar Shatterkeel and the rift
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
temple, read or paraphrase the following: The teleportation circle is surrounded by a courtyard garden and several buildings. The day is warm, with a mild breeze. Yellow-robed sages and priests, some
altar, modest living quarters, a kitchen, and a dining area. The building’s only noteworthy feature is its reflecting pool, which is filled with holy water. Entering the Temple When the characters enter
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transport to Vecna’s Grasp appear in this chamber. Read the following to set the scene: You appear before a thirty-foot-wide mass of translucent purple crystals embedded in the floor of a large obsidian
tunnels (areas E2a–E2c) and destroy the demiplanes connected to them. E2: Unreality Tunnels Each of the three tunnels in Vecna’s Grasp connects to a different demiplanar unreality. A tunnel’s walls
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
transport to Vecna’s Grasp appear in this chamber. Read the following to set the scene: You appear before a thirty-foot-wide mass of translucent purple crystals embedded in the floor of a large obsidian
tunnels (areas E2a–E2c) and destroy the demiplanes connected to them. E2: Unreality Tunnels Each of the three tunnels in Vecna’s Grasp connects to a different demiplanar unreality. A tunnel’s walls