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Returning 21 results for 'connects while receives'.
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Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
the brigganocks into leaving. A galeb duhr working for the korreds infiltrated the mine and overheard several brigganocks talking about a secret tunnel that connects the mine to Motherhorn. The tunnel
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
her, chewing on pebbles and glaring at the characters. Treasure. The character who helped Argantle win the game receives a gift, in accordance with the rule of reciprocity (see “Rules of Conduct” in
the brigganocks into leaving. A galeb duhr working for the korreds infiltrated the mine and overheard several brigganocks talking about a secret tunnel that connects the mine to Motherhorn. The tunnel
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
by noise in other rooms, they are surprised if the characters attack. O9: Upper Hallway The mansion’s staircase connects this small hallway to area O4 on the ground floor. To the east, the hall ends in
the Heavens for days, preparing to reactivate the city’s ancient flying magic. The clerk knows nothing of Lord Soth and prefers it that way. The death knight supposedly receives orders directly from
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
by noise in other rooms, they are surprised if the characters attack. O9: Upper Hallway The mansion’s staircase connects this small hallway to area O4 on the ground floor. To the east, the hall ends in
the Heavens for days, preparing to reactivate the city’s ancient flying magic. The clerk knows nothing of Lord Soth and prefers it that way. The death knight supposedly receives orders directly from
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
more of its kind are in the dungeon and receives a general impression of area 42, where more otyughs live. All these otyughs hate the Thayans. Niches. The shallow niches are 3 feet off the floor and 5
. The corridor that leads east to area 22 in the Hatchery contains a white gate. Another white gate is situated in the southern passage that connects with area 21 in the Hatchery. Hatchery Thayans
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
more of its kind are in the dungeon and receives a general impression of area 42, where more otyughs live. All these otyughs hate the Thayans. Niches. The shallow niches are 3 feet off the floor and 5
. The corridor that leads east to area 22 in the Hatchery contains a white gate. Another white gate is situated in the southern passage that connects with area 21 in the Hatchery. Hatchery Thayans
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
already rolled this effect. 96–00 A tear in reality creates a rift in the region, similar to the spell gate, that passes through the Far Realm and connects with a random plane. Any creature that
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
already rolled this effect. 96–00 A tear in reality creates a rift in the region, similar to the spell gate, that passes through the Far Realm and connects with a random plane. Any creature that
, writing on foggy glass, or insects swarming to create messages. 76–80 During the next night, one sleeping character in the region receives a vision as if the target of the dream spell. The dream is brief
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
, and Milil built into it. The Hearth connects to the House of Rest, a structure with four-bunk rooms where seekers are assigned quarters upon their acceptance. Finally, next to the House of Rest, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“Antigravity Wells” section earlier in this chapter). The well connects to Landro’s right hip (see area L8). L6: Left Foot The stone door at the toe end of this hollow foot has broken in several parts and
receives this vision gains the benefits of a short rest. No character can receive the vision more than once. L11: Workshop Fine tinkering tools, woodcarving equipment, and metal plates hang from
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
part ranks to allow the seeker inside to the Court of Air. Visitors are instructed to cross that area and stand before the Emerald Door, where another monk receives them, offers them food, bath, and
, and Milil built into it. The Hearth connects to the House of Rest, a structure with four-bunk rooms where seekers are assigned quarters upon their acceptance. Finally, next to the House of Rest, and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
“Antigravity Wells” section earlier in this chapter). The well connects to Landro’s right hip (see area L8). L6: Left Foot The stone door at the toe end of this hollow foot has broken in several parts and
receives this vision gains the benefits of a short rest. No character can receive the vision more than once. L11: Workshop Fine tinkering tools, woodcarving equipment, and metal plates hang from
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to protect the gardens from intruders in Zybilna’s absence.” “Our presence here means that our mistress is gone. Where? We do not know.” “The palace receives visitors even in Zybilna’s absence
accessible from a 10-foot-high stone catwalk that connects it with the servants’ quarters (area P15). A bronze plaque above the door bears the word “Wrath” in Common. The tower is 30 feet tall and has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
to protect the gardens from intruders in Zybilna’s absence.” “Our presence here means that our mistress is gone. Where? We do not know.” “The palace receives visitors even in Zybilna’s absence
accessible from a 10-foot-high stone catwalk that connects it with the servants’ quarters (area P15). A bronze plaque above the door bears the word “Wrath” in Common. The tower is 30 feet tall and has
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse duty. Her job mostly involves running from one row of crates to another, filling orders for customers and grouping them for retrieval by other Dran Enterprises employees. She receives her
your platform to the crow’s nest in the middle of the ship. Similar rigging connects the crow’s nest to a platform at the aft of the ship. On that far platform, you see an iron door — the exit portal
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
warehouse duty. Her job mostly involves running from one row of crates to another, filling orders for customers and grouping them for retrieval by other Dran Enterprises employees. She receives her
your platform to the crow’s nest in the middle of the ship. Similar rigging connects the crow’s nest to a platform at the aft of the ship. On that far platform, you see an iron door — the exit portal
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) check realizes that the goo didn’t come from the intellect snare but seeped from the wall beyond it. The first person to touch the goo receives a psychic flash of the layout of the occipital
characters venture into the pool, read or paraphrase the following: Strange fluid presses in on all sides. Contact with it connects you to a vast, alien presence. Clouds of blood and strange lumps of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who is a member of the Lords’ Alliance receives the finest quarters, which happen to have thin walls so that Yondral can spy on his guests. Rassalantar’s keep has largely been robbed of its stone to
back over years, unless it is uprooted. Stone Trail This dirt road runs north of the Sumber Hills and connects Westbridge to Beliard. A major landmark, the Stone Bridge, lies along this route. Sumber
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
(Perception) check realizes that the goo didn’t come from the intellect snare but seeped from the wall beyond it. The first person to touch the goo receives a psychic flash of the layout of the occipital
characters venture into the pool, read or paraphrase the following: Strange fluid presses in on all sides. Contact with it connects you to a vast, alien presence. Clouds of blood and strange lumps of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who is a member of the Lords’ Alliance receives the finest quarters, which happen to have thin walls so that Yondral can spy on his guests. Rassalantar’s keep has largely been robbed of its stone to
back over years, unless it is uprooted. Stone Trail This dirt road runs north of the Sumber Hills and connects Westbridge to Beliard. A major landmark, the Stone Bridge, lies along this route. Sumber
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
of such rumors, the one thing that seemingly connects all grudgels is a shared disinterest in discussing or hearing the ancient legends of the orcs. But whether this extends from wanting to distance
protagonist receives counsel from an ogresh before setting off on their quest, even as others describe royal advisors with a distinctive set of broad features. These tales are not without merit, as ogresh can