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Returning 30 results for 'conquest reading gaining to her returner'.
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conquest readily gaining to her returner
conquest relying gaining to her returner
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
magically become an avatar of conquest, gaining the following benefits for 1 minute: You have resistance to all damage. When you take the Attack action on your turn, you can make one additional attack as
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
magically become an avatar of conquest, gaining the following benefits for 1 minute: You have resistance to all damage. When you take the Attack action on your turn, you can make one additional attack as
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
, gaining a flying speed of 30 feet until he dismisses them as a bonus action.
Actions
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage, or 6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
reading ship captains’ minds, knock for unsealing containers for inspection, clairvoyance for peering into ship holds, dominate beast to pacify nervous animals, and so forth. ZINDAR’S TRAITS
Ideal. “I
, gaining a flying speed of 30 feet until he dismisses them as a bonus action.
Actions
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage, or 6
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Valtagar Steelshadow (see below) is reading his spellbook — a bound stack of mithral plates. The book rests atop a stout, stone lectern in the middle of the room.
Golem. Standing in the south corner is an
visage of Deepking Horgar Steelshadow V on one side, the mind flayer skull symbol of Deep Duerra (the duergar god of conquest and psionics) on the other, and a Dwarvish motto on the rim that translates as “As low as we can go.”
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Valtagar Steelshadow (see below) is reading his spellbook — a bound stack of mithral plates. The book rests atop a stout, stone lectern in the middle of the room.
Golem. Standing in the south corner is an
visage of Deepking Horgar Steelshadow V on one side, the mind flayer skull symbol of Deep Duerra (the duergar god of conquest and psionics) on the other, and a Dwarvish motto on the rim that translates as “As low as we can go.”
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoids’ conquest, with a corresponding drop-off in production. In any
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
center of the army, dragging along the equipment of war while surrounded by its users. If slaves have yet to be acquired, goblins and beasts of burden perform this function. Conquest and Occupation
community to continue to produce goods and services. The labor force likely includes more youngsters and elderly than before the goblinoids’ conquest, with a corresponding drop-off in production. In any
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
depths beneath the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
depths beneath the Spine of the World. In the guise of Deep Duerra, the duergar god of conquest, the archdevil Asmodeus visited Xardorok and urged him to conquer Icewind Dale, beginning with Ten-Towns
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
); your choice of a vial of acid, a flask of alchemist’s fire, or a vial of antitoxin; and a hunting trap. Read the Opposition Also at rank 1, you can attempt to get a reading on one creature you can
lenses to gain accuracy in combat, gaining advantage on a weapon attack roll (no action required). If that attack hits, roll one additional weapon damage die. This property of the lenses can’t be used
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serves as the resting place of the oracle-thief Orestes. According to legend, Orestes could divine how long someone would live by reading a pool of the person’s blood. Those who, in his vision, bled
attractive lampads (see chapter 6) named Antiophes and Callisos recently happened upon Orestes’s tomb, gaining access through the collapsed eastern wall. They discovered the magical sarcophagus here and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
serves as the resting place of the oracle-thief Orestes. According to legend, Orestes could divine how long someone would live by reading a pool of the person’s blood. Those who, in his vision, bled
attractive lampads (see chapter 6) named Antiophes and Callisos recently happened upon Orestes’s tomb, gaining access through the collapsed eastern wall. They discovered the magical sarcophagus here and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
); your choice of a vial of acid, a flask of alchemist’s fire, or a vial of antitoxin; and a hunting trap. Read the Opposition Also at rank 1, you can attempt to get a reading on one creature you can
lenses to gain accuracy in combat, gaining advantage on a weapon attack roll (no action required). If that attack hits, roll one additional weapon damage die. This property of the lenses can’t be used
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
variety of other items that, even in the dim light, shine with the warmth of pure gold. One of these objects looks like a human skull.
Book. Before the alchemist died, he was reading the book that
recondite a work to be fully understood by anyone other than the appropriate specialist, but a character might be able to deduce the general subject matter. Gaining that knowledge requires 8 hours of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
variety of other items that, even in the dim light, shine with the warmth of pure gold. One of these objects looks like a human skull.
Book. Before the alchemist died, he was reading the book that
recondite a work to be fully understood by anyone other than the appropriate specialist, but a character might be able to deduce the general subject matter. Gaining that knowledge requires 8 hours of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to the library. Gaining Entrance I have assisted more than one visitor with entry into the library, so I know the process well. The price of admission is the donation of a work of writing not already
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to the library. Gaining Entrance I have assisted more than one visitor with entry into the library, so I know the process well. The price of admission is the donation of a work of writing not already
court-facing towers in the north wall, called the “necessariums” by the monks, are the main places in which visitors interact with the treasures of Candlekeep. They are honeycombed with reading rooms
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character can, as an action, use thieves’ tools to try to pick the door’s lock, doing so with a successful DC 20 Dexterity (Sleight of Hand) check. Gaining Figaro’s Trust. Figaro deactivates the cube’s
creature must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 hour. The box contains a Potion of Mind Reading and a journal. The journal belongs to Inda and contains
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
character can, as an action, use thieves’ tools to try to pick the door’s lock, doing so with a successful DC 20 Dexterity (Sleight of Hand) check. Gaining Figaro’s Trust. Figaro deactivates the cube’s
creature must succeed on a DC 20 Constitution saving throw or have the poisoned condition for 1 hour. The box contains a Potion of Mind Reading and a journal. The journal belongs to Inda and contains
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Each time a check fails, the character must choose between either taking 10 (3d6) bludgeoning damage from a fall or gaining 1 level of exhaustion (which means disadvantage on further ability checks
themselves in this antechamber by washing with scented oils, reading from inspirational scrolls, and painting labyrinthine patterns onto their beaks, hands, and feet. 1E. Shrine. A life-size wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Benches. By sitting on these crystal benches and meditating, citizens of Ythryn could join their minds with the Telepathic Pentacle, gaining insights about their past and future. A creature that sits on
fairy whispering in its ear), the Haunted (with a demonic shadow terrorizing it), and the Fool (performing a handstand). Each of the five scripts is cursed. Anyone who spends an hour reading a script
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Each time a check fails, the character must choose between either taking 10 (3d6) bludgeoning damage from a fall or gaining 1 level of exhaustion (which means disadvantage on further ability checks
themselves in this antechamber by washing with scented oils, reading from inspirational scrolls, and painting labyrinthine patterns onto their beaks, hands, and feet. 1E. Shrine. A life-size wooden
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Benches. By sitting on these crystal benches and meditating, citizens of Ythryn could join their minds with the Telepathic Pentacle, gaining insights about their past and future. A creature that sits on
fairy whispering in its ear), the Haunted (with a demonic shadow terrorizing it), and the Fool (performing a handstand). Each of the five scripts is cursed. Anyone who spends an hour reading a script
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover.
V3. Foyer If the
pursues intruders beyond the room, returning here only after the trespassers leave the villa or are hacked to pieces. Bookcases. Duke Vanthampur abhors reading but keeps a modest library of fine
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
one creature Thurstwell can see within 60 feet of him. The target must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) radiant damage, gaining no benefit from cover.
V3. Foyer If the
pursues intruders beyond the room, returning here only after the trespassers leave the villa or are hacked to pieces. Bookcases. Duke Vanthampur abhors reading but keeps a modest library of fine
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chair sits empty. In the northwest corner, a brass tripod supports a brass bowl filled with hot coals. The room is warm and smoky.
Seated in the armchair, reading a papyrus scroll, is the queen’s
of encountering a patrol in the corridors of the lair increases from 1 in 12 every 10 minutes (see “Patrols in the Lair”) to 1 in 2 every 5 minutes. Reading Materials. The scroll the old lizardfolk
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
chair sits empty. In the northwest corner, a brass tripod supports a brass bowl filled with hot coals. The room is warm and smoky.
Seated in the armchair, reading a papyrus scroll, is the queen’s
of encountering a patrol in the corridors of the lair increases from 1 in 12 every 10 minutes (see “Patrols in the Lair”) to 1 in 2 every 5 minutes. Reading Materials. The scroll the old lizardfolk
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reading an eldritch tome written by those who have seen or otherwise interacted with the Far Realm. A Far Realm Incursion with Mind Flayer Nautiloids Far Realm Effects d100 Effect 01–09 A
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
reading an eldritch tome written by those who have seen or otherwise interacted with the Far Realm. A Far Realm Incursion with Mind Flayer Nautiloids Far Realm Effects d100 Effect 01–09 A
damage greater than its Constitution score. A creature becomes charmed or frightened. A creature experiences telepathic communication. Animals converse after gaining sapience from ambient psychic energy