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Returning 35 results for 'conquest reflection giving to have resisted'.
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conquest reflection gaining to have resisted
conquest reflection given to have resisted
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
Classes
Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.
TENETS OF CONQUEST
A paladin who takes this oath has the tenets of
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the forces of chaos
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, lightning bolt, sendingSpell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness. Tenets of Conquest A paladin who takes this oath has the tenets of
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn’t enough for these paladins to establish order. They must crush the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world of the Material Plane is a reflection—or, in some cases, a distortion—of the First World.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves, beholders, and other
iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world of the Material Plane is a reflection—or, in some cases, a distortion—of the First World.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adolescence Most elves experience their First Reflection in their second or third decade. It marks the beginning of the period when an elf must focus on acquiring the knowledge and skills needed for
the elf’s role as an adult. As a means to this end, elves in adolescence learn how to use trance to evoke memories of their waking lives, giving them opportunities to reflect on the joys of the mortal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Adolescence Most elves experience their First Reflection in their second or third decade. It marks the beginning of the period when an elf must focus on acquiring the knowledge and skills needed for
the elf’s role as an adult. As a means to this end, elves in adolescence learn how to use trance to evoke memories of their waking lives, giving them opportunities to reflect on the joys of the mortal
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phoberos and Skophos Mogis reshaped our ancestors, giving form to their great rages and pains. We are not our ancestors, though. We are god-carved for greatness, but each of us determines how
Iroas stands for, so is Skophos the reflection of Akros. And Phoberos is the bloodstained battleground where the eternal conflict between the gods and their poleis is waged.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
worlds in the Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves
, beholders, and other iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world is a reflection—and in some cases, a
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
worlds in the Material Plane originated there. After the First World was shattered by a great cataclysm—giving birth to the worlds that came in its wake—the progeny of the first elves, dwarves
, beholders, and other iconic creatures took root on world after world, like seeds scattered by a cosmic wind. If the musings of these great sages are true, every world is a reflection—and in some cases, a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
avoid entering the hall. All the color has leached out of his skin, hair, eyes, and apparel, giving him a strangely monochromatic look. And his problems don’t end there. A kenku named Kettlesteam stole
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s youthful reflection. As soon as she sees the characters, the girl turns and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
avoid entering the hall. All the color has leached out of his skin, hair, eyes, and apparel, giving him a strangely monochromatic look. And his problems don’t end there. A kenku named Kettlesteam stole
gazing worriedly into a mirror, and a little girl in a pig mask can be seen in the pane, whispering to the halfling’s youthful reflection. As soon as she sees the characters, the girl turns and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the lair shows a reflection of the dragon flying overhead; the image disappears upon further examination. Face in the Clouds. The dragon’s visage appears in cloud formations above the lair, giving
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
the lair shows a reflection of the dragon flying overhead; the image disappears upon further examination. Face in the Clouds. The dragon’s visage appears in cloud formations above the lair, giving
. Additional regional effects in this category include the following examples: Exposing Terrain. The terrain within 6 miles of the lair actively works to foil stealth, giving creatures other than the dragon
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
island, giving rise to all manner of magical properties. Island Environments While a mystical island could be a simple spur of rock and sand jutting from the ocean depths, there’s the potential to make
or population, specially tailored to suit their whims.
10 Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
island, giving rise to all manner of magical properties. Island Environments While a mystical island could be a simple spur of rock and sand jutting from the ocean depths, there’s the potential to make
or population, specially tailored to suit their whims.
10 Divine Refuge. A god created this island to be a personal getaway, making it a reflection of the world as it would appear if they were
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
respected among them is the death knight Nagaro, a former paladin from the world of Krynn who severed her oath in her pursuit of conquest. While the strategies of other Undead generals in her company have
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
respected among them is the death knight Nagaro, a former paladin from the world of Krynn who severed her oath in her pursuit of conquest. While the strategies of other Undead generals in her company have
grown stale with their desiccation, General Nagaro remains as sharp and ruthless as ever. Final Procession A monument of reflection amid a hungry machine of death, the Final Procession is dedicated to
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Nordenland. Rauland was a land of builders who resisted conquest through technology. Meanwhile, the proud Unterfolk keep a long military tradition stretching deep into their history as warring tribes. At
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
, accessible from only one or two other areas, giving the beholder control over the route that enemies must take to reach the sanctum where the owner of the place lies in wait. A beholder usually
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Beholder Lairs The lair of a beholder is a reflection of the creature’s mind-set — designed to anticipate, and thwart, any plan that would-be invaders might devise. Each of its chambers is isolated
, accessible from only one or two other areas, giving the beholder control over the route that enemies must take to reach the sanctum where the owner of the place lies in wait. A beholder usually
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
speak. The method remains shrouded in secrecy, and each member of the Fetid Gaze knows only one part of the procedure. Each hag guards her knowledge zealously, fearing that giving up her secret would
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
speak. The method remains shrouded in secrecy, and each member of the Fetid Gaze knows only one part of the procedure. Each hag guards her knowledge zealously, fearing that giving up her secret would
. After that, the beneficiary suddenly experiences the opposite of the intended effect of the ritual, which transforms the creature into the dark reflection of its initial desire. For example, those
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
” below).
Erelal wears a flowing black and silver gown instead of armor, giving her AC 12, but is still armed with her scourge. The male drow with her are Chaszantar and Ulgreth, two sycophants vying
to become her new consort. They both wear spider silk togas instead of armor, giving them AC 12. Erelal is a mere thirty days away from giving birth to her eleventh child, but she refuses to let her
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
” below).
Erelal wears a flowing black and silver gown instead of armor, giving her AC 12, but is still armed with her scourge. The male drow with her are Chaszantar and Ulgreth, two sycophants vying
to become her new consort. They both wear spider silk togas instead of armor, giving them AC 12. Erelal is a mere thirty days away from giving birth to her eleventh child, but she refuses to let her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Toril were one people dwelling in the mountains where three continents — Faerûn, Kara-Tur, and Zakhara — met. A gradual diaspora over millennia spread them across the world, giving rise to diverse
.” That is a truism that both subraces of dwarves repeat with pride and derision, each extolling the qualities of their own kind. Gold Dwarves. The conquest of Bhaerynden by the drow spurred its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Toril were one people dwelling in the mountains where three continents — Faerûn, Kara-Tur, and Zakhara — met. A gradual diaspora over millennia spread them across the world, giving rise to diverse
.” That is a truism that both subraces of dwarves repeat with pride and derision, each extolling the qualities of their own kind. Gold Dwarves. The conquest of Bhaerynden by the drow spurred its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
desert sands, and its people launch a campaign of conquest. Epic Fantasy An epic fantasy campaign emphasizes the conflict between good and evil, with the adventurers on the side of good. These heroic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
characters years ago resurfaces, giving the characters a chance to finally bring the villain to justice. Sword and Sorcery A sword-and-sorcery campaign features a grim world of evil spellcasters and
desert sands, and its people launch a campaign of conquest. Epic Fantasy An epic fantasy campaign emphasizes the conflict between good and evil, with the adventurers on the side of good. These heroic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
creature’s saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth’s Hypnosis for 24 hours.
Reactions
Spell Reflection. If the morkoth
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
massive, ever-growing collection. The first morkoths arose in the Astral Plane when the petrified body of a deity of greed and strife collided with a remnant of celestial matter imbued with life-giving
, sending
Reactions
Spell Reflection. If the morkoth makes a successful saving throw against a spell or a spell attack misses it, the morkoth can choose another creature (including the spellcaster) it
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
floated up against a pearlescent remnant of celestial matter imbued with life and life-giving magic. The collision shattered both objects and released a storm of chaotic energy. Countless islands of mixed
creature’s saving throw is successful or the effect ends for it, the creature has advantage on saving throws against the morkoth’s Hypnosis for 24 hours.
Reactions
Spell Reflection. If the morkoth