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Returning 29 results for 'conquest resolve grove to her rush'.
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conquest resolve grave to her rest
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, dhergoloths rush into battle like whirlwinds of destruction, lashing out with the five sets of claws that extend from their squat, barrel-shaped bodies. They take contracts to put down uprisings, clear out
brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however, they either forget what
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
devil as it plots its conquest or corruption of a soul. This allows for winding schemes that are rarely what they seem on the surface. For minor devils, a simple acceptance of an evil gift is enough
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, speaking in measured sentences or noticing pleasant details about the environment or a character’s clothing. Patience. Devils are rarely in a rush to make a deal or sign a contract. As masters of the
devil as it plots its conquest or corruption of a soul. This allows for winding schemes that are rarely what they seem on the surface. For minor devils, a simple acceptance of an evil gift is enough
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dhergoloth Dhergoloths rush into battle like whirlwinds of destruction, lashing out with five sets of claws, which extend from their squat, barrel-shaped bodies. They take contracts to put down
than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, they either
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Dhergoloth A kind of yugoloth, dhergoloths rush into battle like whirlwinds of destruction, lashing out with the five sets of claws that extend from their squat, barrel-shaped bodies. They take
dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dhergoloth Dhergoloths rush into battle like whirlwinds of destruction, lashing out with five sets of claws, which extend from their squat, barrel-shaped bodies. They take contracts to put down
than dumb brutes, employers must use caution when instructing these fiends. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, they either
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Dhergoloth A kind of yugoloth, dhergoloths rush into battle like whirlwinds of destruction, lashing out with the five sets of claws that extend from their squat, barrel-shaped bodies. They take
dhergoloths are little more than brutes, employers must use caution when instructing them. They can handle simple orders that don’t take a lot of time to resolve. When given anything complex to do, however
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Wolves
6 Defenders of the Grove
7 Bronze Blades
8 The Jackals
Akroan Hoplite Akroan hoplites, also called stratians, number among the fiercest soldiers on Theros. They train
relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Wolves
6 Defenders of the Grove
7 Bronze Blades
8 The Jackals
Akroan Hoplite Akroan hoplites, also called stratians, number among the fiercest soldiers on Theros. They train
relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on a piece of paper. When the time comes for the goblins to act, two of them rush forward and make melee
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblins’ stat block contains the information you need to resolve these attacks. For more information on what the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
determine who acts first, second, third, and so on. Keep track of everyone’s initiative count on a piece of paper. When the time comes for the goblins to act, two of them rush forward and make melee
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblins’ stat block contains the information you need to resolve these attacks. For more information on what the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
several burly halflings wielding large sticks and hitting the monster from a safe vantage. Sheela Peryroyl Every halfling village sets aside a place for paying respects to Sheela Peryroyl. In a grove
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
identity of a villain. Nylea might cause a flock of birds to suddenly rush eastward, inviting her champion to follow in that direction, or an animal might snarl whenever the villain’s name is spoken
.
5 11 A grove of trees has a perfectly symmetrical configuration.
6 12 A clay vessel overflows with water.
Omens of Erebos d8 d100 Omen of Erebos
1 13 Small animals drop
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
identity of a villain. Nylea might cause a flock of birds to suddenly rush eastward, inviting her champion to follow in that direction, or an animal might snarl whenever the villain’s name is spoken
.
5 11 A grove of trees has a perfectly symmetrical configuration.
6 12 A clay vessel overflows with water.
Omens of Erebos d8 d100 Omen of Erebos
1 13 Small animals drop
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
powerful adventurers in combat. As soon as a hag takes damage, the hag flees, hoping to interfere with the characters’ activities elsewhere on this tier. G15: Bog of the Green Hags A murky grove grows
connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty room. Four
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
powerful adventurers in combat. As soon as a hag takes damage, the hag flees, hoping to interfere with the characters’ activities elsewhere on this tier. G15: Bog of the Green Hags A murky grove grows
connects 20 feet below to the Antechamber of Sacred Repose (area G9) and 20 feet above to the gardens’ pinnacle (area G25). G20: Astral Garden The rush of falling water resounds in this misty room. Four
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
several burly halflings wielding large sticks and hitting the monster from a safe vantage. Sheela Peryroyl Every halfling village sets aside a place for paying respects to Sheela Peryroyl. In a grove
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their cult’s attire. If a cultist is slain, their companions rush to cast themselves into the vats, where they quickly dissolve and potentially spawn oozes. The cultists praise Zargon with their last
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
their cult’s attire. If a cultist is slain, their companions rush to cast themselves into the vats, where they quickly dissolve and potentially spawn oozes. The cultists praise Zargon with their last
impressed by the characters’ foolish resolve, the elder evil might offer to make them minions, lieutenants, or priests—but not before threatening to eat them. Zargon spares those who tremble before
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-ti have no memories of their previous existence and serve the naga unwaveringly. They rush out of this area to aid the naga when they notice combat or a cry for help. Personal Effects. Among the items
beautiful frescoes on the walls between exits feature scenes of conquest, each lorded over by a githyanki warrior mounted on an enormous red dragon. A column of shimmering air connects large shafts in
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
-ti have no memories of their previous existence and serve the naga unwaveringly. They rush out of this area to aid the naga when they notice combat or a cry for help. Personal Effects. Among the items
beautiful frescoes on the walls between exits feature scenes of conquest, each lorded over by a githyanki warrior mounted on an enormous red dragon. A column of shimmering air connects large shafts in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. If either Venture or the characters start a prison riot, all the duergar from areas B11 and area B18 rush to area B4 to quell it. The erinyes in areas B2, area B3, and area B8 watch in amusement but
to hear something other than the same tales of conquest Vrakir’s armies always tell. A character who succeeds on a DC 15 Charisma (Performance) check can command Kalimrax’s rapt attention for up to 1
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. If either Venture or the characters start a prison riot, all the duergar from areas B11 and area B18 rush to area B4 to quell it. The erinyes in areas B2, area B3, and area B8 watch in amusement but
to hear something other than the same tales of conquest Vrakir’s armies always tell. A character who succeeds on a DC 15 Charisma (Performance) check can command Kalimrax’s rapt attention for up to 1
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
characters don’t learn the password, and all other kobolds are hostile toward the party. Development. If combat occurs in this chamber, the kobolds in the nearby area 16 are alerted, and they rush out to meet
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
characters don’t learn the password, and all other kobolds are hostile toward the party. Development. If combat occurs in this chamber, the kobolds in the nearby area 16 are alerted, and they rush out to meet
rats, and in the meantime the rodents have chewed away the fastenings of the barrier. One round after someone opens the door, the rats knock the barrier over and rush out, attacking as a swarm of rats
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tribe lies in a grove of oak trees surrounded by the tall pines of the Moonwood, west of the Redrun River. The Sky Ponies’ spirit mound is a two-tiered plateau. On the lower tier, cairns cover the
appendix C) of the Sky Pony tribe emerge from the northwest edge of the woods, having been drawn here by sounds of combat. They rush forward and attack. Treasure The cultists’ stone breastplates are treated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
tribe lies in a grove of oak trees surrounded by the tall pines of the Moonwood, west of the Redrun River. The Sky Ponies’ spirit mound is a two-tiered plateau. On the lower tier, cairns cover the
appendix C) of the Sky Pony tribe emerge from the northwest edge of the woods, having been drawn here by sounds of combat. They rush forward and attack. Treasure The cultists’ stone breastplates are treated