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Returning 35 results for 'consisting ranger giving to have response'.
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consisting ranger giving to have respond
Monsters
Candlekeep Mysteries
;{"diceNotation":"2d8+4","rollType":"heal","rollAction":"Heal Self"} hit points, and all levels of exhaustion end on him.Deflect Missile. In response to being hit by a ranged weapon attack, Bak Mei deflects
abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a revolt at the temple, a traitorous action that resulted
Monsters
Fizban's Treasury of Dragons
sky and tracking the signs written in starlight. They read these signs as omens, giving them glimpses of what is to come, and they eagerly examine the potential futures of any creatures who come to
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
monsters
as 1 inch wide without expending extra movement to do so. Hungry Slap. Trigger: A creature within 10 feet of the shanrigol hits or misses it with an attack. Response: The shanrigol makes a Slam
flesh from driders and urdefhans, giving it a web attack and necrotic decay ability. Not all shanrigol behemoths have these two abilities, but should have other abilities to replace them.
Shanrigols
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Speak with Plants Level 3 Transmutation (Bard, Druid, Ranger) Casting Time: Action
Range: Self
Components: V, S
Duration: 10 minutes
You imbue plants in an immobile 30-foot Emanation with
limited sentience and animation, giving them the ability to communicate with you and follow your simple commands. You can question plants about events in the spell’s area within the past day, gaining
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Response Mayor Raven thanks the characters for defending her people, fearing things would have gone far worse if they hadn’t. She promises to reward the characters, but at the moment, she’s focused
also use healing magic to save a wounded villager by restoring 1 or more hit points. Any healed villager thanks their savior, giving the character a piece of jewelry or lucky charm worth 20 gp. If a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Response Mayor Raven thanks the characters for defending her people, fearing things would have gone far worse if they hadn’t. She promises to reward the characters, but at the moment, she’s focused
also use healing magic to save a wounded villager by restoring 1 or more hit points. Any healed villager thanks their savior, giving the character a piece of jewelry or lucky charm worth 20 gp. If a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
crack in a cave wall to continue an adventure. If the player portrays the character’s response in a way that reinforces that fear, such as refusing and finding another way around, taking time and making
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and false memories. Such revelations can play out in your adventures narratively at any pace you desire. Gradual Recovery. Lost memories might gradually reveal themselves in response to events in
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
and false memories. Such revelations can play out in your adventures narratively at any pace you desire. Gradual Recovery. Lost memories might gradually reveal themselves in response to events in
adventures. As the characters encounter evidence of Bluetspur’s mind flayers, consider giving individuals access to information they shouldn’t logically possess or granting them advantage on rolls related
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her
to add drama and motivation for the party, you can place the children out in the open, needing to be brought to safety before they are seen by the Talos cultists. Just remember that giving the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
her hands to the sky, and dark clouds appear in response. Before the tiefling, at the end of the swampy water, stand a small number of humans, greataxes raised in the air, who chant in response to her
to add drama and motivation for the party, you can place the children out in the open, needing to be brought to safety before they are seen by the Talos cultists. Just remember that giving the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, providing flavor for the ongoing activities of the cult and giving a clear impression that the situation is escalating. Follow-Up: Varram the White In response to the fate of Wyrmspeaker Varram, the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
, providing flavor for the ongoing activities of the cult and giving a clear impression that the situation is escalating. Follow-Up: Varram the White In response to the fate of Wyrmspeaker Varram, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
Parties Between two and four hunting parties, each consisting of 1d6 + 4 tribal warriors, are away when the characters arrive. Each one returns after 2d4 hours with fresh meat (such as a reindeer carcass).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
Parties Between two and four hunting parties, each consisting of 1d6 + 4 tribal warriors, are away when the characters arrive. Each one returns after 2d4 hours with fresh meat (such as a reindeer carcass).
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
with coral. No other creatures can be seen within the darkness, and the silence here is broken only by the turbulence of the water around you.
A group consisting of two sahuagin blademasters, two
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
with coral. No other creatures can be seen within the darkness, and the silence here is broken only by the turbulence of the water around you.
A group consisting of two sahuagin blademasters, two
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Playing a Temporary Character Playing a new character for a brief period can be fun and liberating, giving the player a chance to experiment with new class features in a low-stakes environment. For
has been tracking the party’s Deck of Many Things. This character is eager to help recover the lost soul; after all, the Solar Bastion was founded in response to a mortal being imprisoned by the Void
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
names, titles, and lineage carved into the stone. A number of scholars have been drawn to Gauntlgrym in response to Bruenor’s call, hoping to record a complete lineage of the great families of Gauntlgrym
unless attacked) 16 Patrol consisting of six shield dwarf veterans 17 1 shield dwarf priest and 1d4 + 1 shield dwarf acolytes 18 1d6 + 1 gargoyles 19 1 grick alpha and 1d4 + 1 gricks 20 1d4 rust monsters
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
names, titles, and lineage carved into the stone. A number of scholars have been drawn to Gauntlgrym in response to Bruenor’s call, hoping to record a complete lineage of the great families of Gauntlgrym
unless attacked) 16 Patrol consisting of six shield dwarf veterans 17 1 shield dwarf priest and 1d4 + 1 shield dwarf acolytes 18 1d6 + 1 gargoyles 19 1 grick alpha and 1d4 + 1 gricks 20 1d4 rust monsters
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
necromantic arts, and seeking audiences with dark forces. The abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a
the sins of my past by giving me an unending future.” Bond. “I will lead my students to a life unstained by the problems of the world. We will rise above all into eternity.” Flaw. “I am convinced that I
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
necromantic arts, and seeking audiences with dark forces. The abbots of his temple confronted Bak Mei about his radical pursuits and demanded that he cease his activities. In response, he tried to stage a
the sins of my past by giving me an unending future.” Bond. “I will lead my students to a life unstained by the problems of the world. We will rise above all into eternity.” Flaw. “I am convinced that I
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in battle. The cruel hag magically fused the bodies of Diana and her horse, giving her the appearance of a centaur. Diana fled Prismeer and befriended Mister Witch and Mister Light, who offered her a
, each unicorn telepathically shares with its rider three secrets about Prismeer or the Hourglass Coven during this ride. These secrets can be imparted in response to questions asked by the character, or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
in battle. The cruel hag magically fused the bodies of Diana and her horse, giving her the appearance of a centaur. Diana fled Prismeer and befriended Mister Witch and Mister Light, who offered her a
, each unicorn telepathically shares with its rider three secrets about Prismeer or the Hourglass Coven during this ride. These secrets can be imparted in response to questions asked by the character, or
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hall, heavily decorated with whalebone and the skulls of fish and mammals. Consisting of one large room, the hall has a wooden floor made of planks salvaged from ships caught and crushed in the Sea
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hall, heavily decorated with whalebone and the skulls of fish and mammals. Consisting of one large room, the hall has a wooden floor made of planks salvaged from ships caught and crushed in the Sea
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
courtyard. In response to your approach, the nearest jackals turn toward you and snarl.
Creatures. A jackalwere called Hamebi leads a pack of ten jackals searching the ruins for survivors and treasure
grabbed the relic, but has no idea where Talanatha went. Gildha also tells the characters that she saw some of the attackers heading into a small cellar beneath the manor, consisting of storage areas and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
courtyard. In response to your approach, the nearest jackals turn toward you and snarl.
Creatures. A jackalwere called Hamebi leads a pack of ten jackals searching the ruins for survivors and treasure
grabbed the relic, but has no idea where Talanatha went. Gildha also tells the characters that she saw some of the attackers heading into a small cellar beneath the manor, consisting of storage areas and a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
the character heeds this fortune and starts giving out unsolicited advice, that advice eventually saves someone’s life, either by keeping that person from venturing into harm’s way or by warning them
the Disengage or Hide action.
Reactions
Reversal of Fortune. In response to another creature dealing damage to Oddlewin, Oddlewin reduces the damage to 0 and regains 9 (2d8) hit points.
Throne
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
can’t help but spend a night in a haunted house to learn its secrets. They probably also go off alone when they shouldn’t. If the party splits up, consider giving each character inspiration. A sensible
reinforce conventions of a certain genre. When Do You Award Inspiration? Consider the timing of your inspiration rewards. Some DMs like to award inspiration in response to an action. Other DMs like to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in response to a snide comment, Raah might attack again for a round before calming down. Understanding Raah. A successful DC 14 Wisdom (Insight) check reveals that Raah is feeling emotionally wounded
its emotions or how to listen to others. As a result, the deep crow doesn’t know what to say to a potential mate. It just tries to break stuff to impress them. Giving Raah Advice. A successful DC 12