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Returning 35 results for 'consisting ranger grows to have resort'.
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consisting ranges grow to have reborn
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represents burgeoning life unburdened by the demands of ethics, laws, or society. Her worshippers exist in isolated enclaves, largely consisting of families, isolated villagers, or exiles who renounce the
appease the goddess’ growing hunger.
The Land Revolts. As the cult grows stronger, the corrupted land twists and turns to aid them. Paths become overgrown with thick hedges, leading strangers
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Ranger: Drakewarden They say that rangers tend to look a lot like their bestial companions. That makes Drakewardens among the most attractive of humanoids!
-Fizban
Your connection to the natural
world takes the form of a draconic spirit, which can manifest in physical form as a drake. As your powers grow, your drake grows as well, blossoming from a small four-legged companion to a majestic
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
well as helpful company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other
character’s bond with nature spirits. Take the opportunity to describe the swarm and the ranger’s magic in play. For example, when your ranger casts gaseous form, they might appear to melt into the swarm
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
, government, or group that grows too powerful. Aid the weak, the poor, and the oppressed.
Typical Quests. Typical Harper quests include securing an artifact that would upset the balance of power in a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Gather information throughout Faerûn, discern the political dynamics within each region, and promote fairness and equality by covert means. Act openly as a last resort. Thwart tyrants and any leader
, government, or group that grows too powerful. Aid the weak, the poor, and the oppressed.
Typical Quests. Typical Harper quests include securing an artifact that would upset the balance of power in a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Druid My plan for creating an intern tier consisting of nothing but giant ants should allow us to increase productivity by 37 percent. Who’s with me? At first glance, druids might not seem the best
the wealthy can enjoy its serenity
9 A nature reserve stocked with scared and confused animals that are hunted for sport
10 A business that grows and harvests rare and exotic plants and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Druid My plan for creating an intern tier consisting of nothing but giant ants should allow us to increase productivity by 37 percent. Who’s with me? At first glance, druids might not seem the best
the wealthy can enjoy its serenity
9 A nature reserve stocked with scared and confused animals that are hunted for sport
10 A business that grows and harvests rare and exotic plants and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
itself on a success.
Spellcasting. The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
society is a caste system. All grungs are a dull greenish gray when they are born, but each individual takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors
itself on a success.
Spellcasting. The grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
periodically fall ill, as though Pharika is testing you again and again.
4 A sagacious serpent once offered you guidance and has influenced your studies ever since.
5 You are dying. As death grows
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Champions Alignment: Usually neutral, often evil Suggested Classes: Cleric, druid, ranger, rogue, warlock, wizard Suggested Cleric Domains: Death, Knowledge, Life Suggested Backgrounds
periodically fall ill, as though Pharika is testing you again and again.
4 A sagacious serpent once offered you guidance and has influenced your studies ever since.
5 You are dying. As death grows
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
been severed. Left to their own devices, the cranium rats have evolved into a neural network that grows in influence with each passing day. Whenever a citizen relays a message through a cranium rat
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
been severed. Left to their own devices, the cranium rats have evolved into a neural network that grows in influence with each passing day. Whenever a citizen relays a message through a cranium rat
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world's heroes? There is only one way to find out.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
people rose up to overwhelm the wizard's lackeys and marched on his keep, where, led by a powerful and good cleric and his ranger acolytes, they destroyed Keraptis's final guardians. The great wizard
wizard at work here, can he be thwarted before his power grows once more? What is his purpose in presenting this bizarre challenge to the world's heroes? There is only one way to find out.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hall, heavily decorated with whalebone and the skulls of fish and mammals. Consisting of one large room, the hall has a wooden floor made of planks salvaged from ships caught and crushed in the Sea
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the truth from fiction in his tales. If anyone challenges him on the truth of a story, he grows argumentative, then sullen and vengeful. As long as a traveler stays on his good side, Tobun is a
before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to let
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the truth from fiction in his tales. If anyone challenges him on the truth of a story, he grows argumentative, then sullen and vengeful. As long as a traveler stays on his good side, Tobun is a
before everyone in the caravan knows to steer clear of Tyjit Skesh. She is quick to anger and quicker to resort to her blades when something sets her off. She is honest to a fault and never fails to let
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hall, heavily decorated with whalebone and the skulls of fish and mammals. Consisting of one large room, the hall has a wooden floor made of planks salvaged from ships caught and crushed in the Sea
adventurers and speak the truth of her people’s plight. A druid, ranger, or some other character who can truthfully express an understanding of the shaman’s animal totem-based faith has advantage on
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. While confined to her antimagic cell, she is cautious since she can’t rely on her magic tattoos to defend herself. Outside her cell, she grows overly confident and even banters if she’s able to do so
or drawing. The characters can retry if they fail, at the cost of more time and more risk of discovery. Last Resort. A gruesome but effective option is killing Prisoner 13 and taking her body back
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
grung is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It knows the following ranger spells:
1st level (4 slots): cure wounds, jump
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
, bred and trained to defend Darkhold and to obey the Pereghost. Their trainer is a ranger named Grigarr, whose body is pocked with myriad scars from wyvern stings. The man is a greedy wretch who claims he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
Tethyrian human veteran), locked in her dungeon. A succubus named Pencheska has usurped Morwen’s identity, and once her work is done, she plans to install Wynne as her successor. The baroness grows
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with coin to spend. Village law is whatever the local Council of Elders says it is. The current head of the council is a retired ranger and active member of the Emerald Enclave named Quinn Nardrosz (NG
Tethyrian human veteran), locked in her dungeon. A succubus named Pencheska has usurped Morwen’s identity, and once her work is done, she plans to install Wynne as her successor. The baroness grows
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
surrounding Grandfather Tree. Characters who venture into the forest on foot in search of the tree should encounter one or more patrols, each consisting of 3d6 Tree Ghost tribal warriors and an Uthgardt
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
surrounding Grandfather Tree. Characters who venture into the forest on foot in search of the tree should encounter one or more patrols, each consisting of 3d6 Tree Ghost tribal warriors and an Uthgardt
present proof of Wormblod’s death as an offering to the altar, see “Development.” If anyone damages the altar, the couatl emerges and tries to frighten them off, attacking only as a last resort. Ancient
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Gallery Irregular shelves line the walls of this yawning cavern. Massive stalactites hang from the ceiling, and the floor is dotted with matching stalagmites. Fungus grows throughout the cave, and small
his hunger. Lludd is hostile toward intruders, but he doesn’t immediately resort to violence. Though he’s selfish and cruel, the behir hasn’t survived this long by attempting to devour every creature
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
warned them about (see “Lance Rock” in chapter 6). 8. Lorren’s Bakery This aromatic, tidy building’s ovens and mixing bowls are in use day and night. The bakery has a hanging sign consisting of a
the wilderness. An Emerald Enclave ranger rescued her, and she’s been a friend to faction members ever since. 16. Waelvur’s Wagonworks Ilmeth Waelvur (male Tethyrian human bandit) operates a cheaper