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Returning 35 results for 'consisting reaction granting to have reapers'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
the following effects of the witchkite’s choice:
The target must use its reaction to make a melee attack against another creature of the witchkite’s choice that is within the target
forbidden and dangerous magical secrets. The arcane nature of a witchkite’s hoard seeps into the dragon’s core, granting it spellcasting abilities and twisting its fiery breath into malevolent
Monsters
Van Richten’s Guide to Ravenloft
Jiangshi Weaknesses. The jiangshi has the following flaws:
Fear of Its Own Reflection. If the jiangshi sees its own reflection, it immediately uses its reaction, if available, to move as far away
within their tombs and hidden ruins to avoid the attention of the living. At night, they emerge to drain life from other creatures, these vital energies sustaining their unnatural existences and granting
Monsters
Bigby Presents: Glory of the Giants
action and Ice Armor reaction.
The object bearing the rune has AC 16; 40 hit points; and immunity to necrotic, poison, and psychic damage. The object regains all its hit points at the end of every turn
giant uses this action again.Ice Armor (Requires Frost Rune). When a creature the giant can see makes an attack roll against it, the giant can form a coat of ice around itself, granting it a +6 bonus to
Magic Items
Acquisitions Incorporated
long rest.
Bead of Instant Karma
At rank 3, one of the beads on your occultant abacus channels the power of instant karma, turning the occultant abacus into a rare magic item. As a reaction, you can
target one creature you can see that is about to attempt an ability check, attack roll, or saving throw, either granting advantage or imposing disadvantage on the roll. The bead crumbles to dust when
Magic Items
Tasha’s Cauldron of Everything
, you can use your reaction to cause them to be hit instead. You can’t use this reaction again until you finish a short or long rest.
4
The Mill Road Murders (halfling canine)
3 green hag
Dooms of the Malpheggi (emerald lizardfolk fang)
1 Lizard King/Queen;lizardfolk queen and 4 lizardfolk
You gain reptilian scales, granting you a +2 bonus to your AC. Additionally, when you finish a
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the confounding magic emblematic of cloud giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Charisma score by 1
, to a maximum of 20.
Cloudy Escape. When a creature you can see hits you with an attack roll, you can use your reaction to give yourself resistance to that attack’s damage. You then teleport to
Feats
Fizban's Treasury of Dragons
You’ve manifested some of the power of chromatic dragons, granting you the following benefits:
Chromatic Infusion. As a bonus action, you can touch a simple or martial weapon and infuse it
, you can't do so again until you finish a long rest.
Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself resistance to that
Feats
Fizban's Treasury of Dragons
You’ve manifested some of the power of gem dragons, granting you the following benefits:
Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20
.
Telekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to you must make a
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the icy might emblematic of frost giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Wisdom score by 1, to a
use your reaction to retaliate with a conjured blast of ice. The creature must make a Constitution saving throw (DC equals 8 + your proficiency bonus + the modifier of the ability increased by this feat
Feats
Bigby Presents: Glory of the Giants
You’ve manifested the resilience emblematic of hill giants, granting you the following benefits:
Ability Score Increase. Increase your Strength, Constitution, or Wisdom score by 1, to a
maximum of 20.
Bulwark. When you are subjected to an effect that would move you at least 5 feet or give you the prone condition, you can use your reaction to steady yourself. You aren’t moved and don
Feats
Fizban's Treasury of Dragons
You’ve manifested some of the power of metallic dragons, granting you the following benefits:
Draconic Healing. You learn the cure wounds spell. You can cast this spell without expending a
another creature you can see within 5 feet of you is hit by an attack roll, you can use your reaction to manifest spectral wings from your back for a moment. You grant a bonus to the target’s AC
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Reaction to bolster the spirits of your allies, granting one ally who can see or hear you Advantage on a saving throw against being Frightened. You can use this feature a number of times equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. Brian Valeza
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gift of the Chromatic Dragon You’ve manifested some of the power of chromatic dragons, granting you the following benefits: Chromatic Infusion. As a bonus action, you can touch a simple or martial
use this bonus action, you can’t do so again until you finish a long rest. Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gift of the Chromatic Dragon You’ve manifested some of the power of chromatic dragons, granting you the following benefits: Chromatic Infusion. As a bonus action, you can touch a simple or martial
use this bonus action, you can’t do so again until you finish a long rest. Reactive Resistance. When you take acid, cold, fire, lightning, or poison damage, you can use your reaction to give yourself
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gift of the Gem Dragon You’ve manifested some of the power of gem dragons, granting you the following benefits: Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to
a maximum of 20. Telekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Gift of the Gem Dragon You’ve manifested some of the power of gem dragons, granting you the following benefits: Ability Score Increase. Increase your Intelligence, Wisdom, or Charisma score by 1, to
a maximum of 20. Telekinetic Reprisal. When you take damage from a creature that is within 10 feet of you, you can use your reaction to emanate telekinetic energy. The creature that dealt damage to
Feats
Strixhaven: A Curriculum of Chaos
You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits:
You can cast the find familiar spell as a ritual. Your familiar can take the form of the mascot
attack of its own with its reaction.
If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space is too small for you
Feats
Dragonlance: Shadow of the Dragon Queen
You chose the moon Solinari to influence your magic, and your oath to use magic to make the world a better place has been recognized by the Order of the White Robes, granting you these benefits
ability is the one chosen when you gained the Initiate of High Sorcery feat.
Protective Ward. When you or a creature you can see within 30 feet of you takes damage, you can use your reaction to expend a
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Matches pit two teams against each other: one consisting of creatures enlisted by the casino, the other consisting of casino patrons looking to prove their mettle in combat. Before each match
veterans. The arena matches are divided into three tiers, with victory in a tier granting access to the next one. Victory in a match goes to the side that reduces all combatants on the other side to 0
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
left your senses attuned to signs of danger, granting you the following benefits. Darkvision. You gain Darkvision with a range of 60 feet. If you already have Darkvision when you gain this feature, its
range increases by 60 feet. Keen Senses. You have Advantage on Initiative rolls and Wisdom (Perception) checks. Warning Shout. When you make an Initiative roll, you can take a Reaction to warn
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Green Reaper Slay with Nature’s Venom
Green Reapers are assassins who specialize in harnessing the toxic elements of flora and fauna. These Rangers often work as killers for hire utilizing their
extensive knowledge to end lives discreetly or with gory panache, depending on the poison used and the client’s wishes. Green Reapers exhibit a morbid curiosity when encountering a toxin they’re
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet. As a
. If the familiar forces a creature to make a saving throw, it uses your spell save DC. When the familiar takes damage, you can use your reaction to grant it resistance against that damage. Protection of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the player’s consideration of a Seed of Fear by granting their character inspiration.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Strixhaven Initiate Feat You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits: You can cast the find familiar spell as a ritual. Your familiar can take the
familiar to make one attack of its own with its reaction. If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the summoned familiar with a measure of your eldritch power, granting the creature the following benefits: The familiar gains either a flying speed or a swimming speed (your choice) of 40 feet. As a
. If the familiar forces a creature to make a saving throw, it uses your spell save DC. When the familiar takes damage, you can use your reaction to grant it resistance against that damage. Protection of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
, Strixhaven Initiate Feat You have learned how to summon a Strixhaven mascot to assist you, granting you these benefits: You can cast the find familiar spell as a ritual. Your familiar can take the
familiar to make one attack of its own with its reaction. If your mascot familiar is within 60 feet of you, you can teleport as an action, swapping places with the familiar. If your destination space
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
13th level, you can sometimes cause another creature to suffer an attack meant for you. When you are targeted by an attack while a creature within 5 feet of you is granting you cover against that attack
, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th level, your thoughts can’t be read by telepathy or other means, unless you allow it
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
while a creature within 5 feet of you is granting you cover against that attack, you can use your reaction to have the attack target that creature instead of you. Soul of Deceit Starting at 17th
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stumbling back from a horrid event, consider giving the character inspiration for their fear-focused reaction (see “Inspiration” in the Player’s Handbook). Once a character gains inspiration in this way
noise to widen the crack, or portraying some other fearful response, these would be perfect opportunities to reward the player’s consideration of a Seed of Fear by granting their character inspiration.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Order of the Black Robes have been recognized, granting you these benefits: Ambitious Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or
, granting you these benefits: Insightful Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the illusion or transmutation school of magic. You can cast this feat’s 2nd
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Order of the Black Robes have been recognized, granting you these benefits: Ambitious Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the enchantment or
, granting you these benefits: Insightful Magic. You learn one 2nd-level spell of your choice. The 2nd-level spell must be from the illusion or transmutation school of magic. You can cast this feat’s 2nd
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
them to his closest allies in the Cult of the Dragon, granting each the power of a wyrmspeaker. Using the magic of the dragon masks, this Inner Circle of Wyrmspeakers helps Severin prepare the way
will emerge from the Nine Hells. Cult Structure The cult has a simple hierarchical structure, consisting of initiates on the bottom, four ranks for cultists, and one highest rank for “Wearers of Purple