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Returning 26 results for 'consisting reality grace to have reflections'.
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backgrounds
common scholars of the forbidden, but any character who stumbles onto the dread truths waiting beneath the surface of reality can find themselves walking the path. The secrets you unveil could threaten to
alone, acting as a debate partner and sounding board in your studies.
5
The reflections of your eyes are black voids, but no one else seems to notice.
6
An order of inquisitors or witch
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others are natural folds of reality pinched
Magnificent Mansion spell creates a demiplane consisting of a foyer with multiple adjoining rooms, while the land of Barovia exists entirely within a demiplane under the sway of its vampire lord, Strahd
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
Mordenkainen’s magnificent mansion spell creates a demiplane consisting of a foyer with multiple adjoining rooms, while the land of Barovia (in the Ravenloft setting) exists entirely within a demiplane under
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Demiplanes Demiplanes are extradimensional spaces that come into being by a variety of means and boast their own physical laws. Some are created by spells. Others exist naturally, as folds of reality
Mordenkainen’s magnificent mansion spell creates a demiplane consisting of a foyer with multiple adjoining rooms, while the land of Barovia (in the Ravenloft setting) exists entirely within a demiplane under
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
peoples and monsters that inhabit the worlds on the Material Plane originated. After the First World was shattered by a great cataclysm, the many worlds were formed like reflections or (in some cases
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
coup de grace in Quentin’s vengeance against Verity, and he is riding high on the grand-opening weekend. He secretly hopes Verity arrives to confront him herself so he can laugh in her face. Quentin
couldn’t have accomplished his goals alone. To make his casino a reality, he sold his soul to Mammon, the archdevil of Minauros (the third layer of the Nine Hells). In turn, one of Mammon’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
coup de grace in Quentin’s vengeance against Verity, and he is riding high on the grand-opening weekend. He secretly hopes Verity arrives to confront him herself so he can laugh in her face. Quentin
couldn’t have accomplished his goals alone. To make his casino a reality, he sold his soul to Mammon, the archdevil of Minauros (the third layer of the Nine Hells). In turn, one of Mammon’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
plane to plane. A being of consummate mutability and infinite grace, Corellon was a god like no other — able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a cavorting
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
plane to plane. A being of consummate mutability and infinite grace, Corellon was a god like no other — able to take the form of a chuckling stream, a teasing breeze, an incandescent beam, a cavorting
creatures, they traveled in Corellon’s shadow, sparkling like the reflections from a finely cut gem. When Corellon came to notice these glorious echoes, the god tarried with them in the place that became
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
example, has been described as a long series of spherical worlds arranged like beads on a string, with each sphere consisting of six nested spheres—the layers of the plane. This fanciful description is
but one attempt to make sense of the distorted geography of a place that isn’t even a place in the ordinary sense of the word, but an alternate state of reality. Most portals from elsewhere reach the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
When a creature makes an exceptionally loud noise or otherwise attracts attention When the party spends at least 30 minutes in the same region Blessed Radiance The grace of the Upper Planes touches this
the Outer Planes to dwell in the Far Realm. There they transform over eons into abominations or elder evils, seething in a reality with its own laws. All who stay in the Far Realm are eventually twisted
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
seems unthinkable, but the reality is that life is sedate here. Certainly, the soldiers in the castle aren’t to be trifled with, but they hardly ever engage in the acts of petty cruelty that one
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
seems unthinkable, but the reality is that life is sedate here. Certainly, the soldiers in the castle aren’t to be trifled with, but they hardly ever engage in the acts of petty cruelty that one
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
hope such Spirits of Nature will aid in restoring elven lands to their ancient grace. Elf Base Traits Though elves might pass as humans at a distance, their fine features typically make them immediately
oneiromancy to free themselves from the flow of time. Suspended between reality and dreams while sealed deep underground, they could live in a state of perpetual slumber for as long as necessary, outlasting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
stylized razorvine emblem. Every evening, performances grace an ornate, curtained stage, but the real star of the casino is its namesake: the fortune’s wheel, a three-tiered, standing roulette wheel
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Sinkers. When it comes to providing the quality and number of armaments required by organized forces and other factions in the Cage, the Doomguard is unmatched. Fraternity of Order. Consisting of
stylized razorvine emblem. Every evening, performances grace an ornate, curtained stage, but the real star of the casino is its namesake: the fortune’s wheel, a three-tiered, standing roulette wheel
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to be in reality. A world of all-encompassing stone is a realm of permanence and solidity, one where a lifetime of laborious carving can last through countless eons. The surface world, with its
athleticism and grace. Those who can’t infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to be in reality. A world of all-encompassing stone is a realm of permanence and solidity, one where a lifetime of laborious carving can last through countless eons. The surface world, with its
athleticism and grace. Those who can’t infuse artistry into every aspect of their lives fall to the lowest rungs of the ordning and are often pushed literally to the perimeter of stone giant society
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
apart. They produce eerie, ghostlike reflections off the water. As you take in the scene, an empty sailboat drifts into view from farther down the hall and makes its way toward you.
The sailboat
-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
you desire). The containers in the room hold the personal gear of King Snurre, consisting of clothing, footwear, and bits of armor. Arrayed on the table are several small items including pieces of
including three chests and a footstool (in reality a treasure chest). Rugs and tapestries adorn the floor and walls, and flaming torches in sconces provide light. Treasure. The rakshasa carries 50 gp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
you desire). The containers in the room hold the personal gear of King Snurre, consisting of clothing, footwear, and bits of armor. Arrayed on the table are several small items including pieces of
including three chests and a footstool (in reality a treasure chest). Rugs and tapestries adorn the floor and walls, and flaming torches in sconces provide light. Treasure. The rakshasa carries 50 gp
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
consisting of two stone giants. The adventurers can also keep their distance and leave the giants alone. Treasure Each stone giant carries a sack containing 1d6 × 100 gp in mixed coinage, 1d6 100 gp
of the hat. In reality, Luskan is anything but that. It’s a dirty dive with filthy streets, squat buildings, ramshackle docks, creaky old longships, and crass pirates thinly disguised as sea traders
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
incoherent, self-aggrandizing speech to a group of sycophantic underlings consisting of ten human bandits and two duergar who have never seen Xanathar’s true form. These minions clutch tankards of Wyrmwizz
appendix B) dreamed into reality by Xanathar oversee the kobolds and use their telekinesis rays to hoist and deliver food platters. Two iron stoves stand against the east wall, with a slender spice rack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
incoherent, self-aggrandizing speech to a group of sycophantic underlings consisting of ten human bandits and two duergar who have never seen Xanathar’s true form. These minions clutch tankards of Wyrmwizz
appendix B) dreamed into reality by Xanathar oversee the kobolds and use their telekinesis rays to hoist and deliver food platters. Two iron stoves stand against the east wall, with a slender spice rack