Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'consisting reasons gave to have reflection'.
Other Suggestions:
consisting reasons game to have reflection
consisting reason game to have reflection
consisting reason gain to have rejection
consisting regions gain to have reflection
consisting reason grave to have rejection
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
Adventures The Warforged Ossuary Adventures table offers some reasons why characters might seek out such a place. Warforged Ossuary Adventures d6 Adventure Goal 1 Rescue an artificer who is
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Warforged Ossuary A warforged ossuary is a former temple, crypt, or warehouse deep in the Mournland that now houses the remains of slain warforged. It is a place of honor and reflection for the Lord
Adventures The Warforged Ossuary Adventures table offers some reasons why characters might seek out such a place. Warforged Ossuary Adventures d6 Adventure Goal 1 Rescue an artificer who is
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
the crimes it was executed for.
4 Follow the foul master it served in life.
5 Honor an oath it left unfulfilled in life.
6 Obey the cult or deity that gave it unlife.
7 Prove
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Lutfullina
Wights might return from the dead for a multitude of sinister reasons. Roll on or choose a result from the Wight Motives table to inspire why a wight plagues the living.
Wight
the crimes it was executed for.
4 Follow the foul master it served in life.
5 Honor an oath it left unfulfilled in life.
6 Obey the cult or deity that gave it unlife.
7 Prove
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is less cooperative than when he was dead, for reasons explained in the “Motive” section below. He offers no possible reasons for why someone would want to kill him. Speaking with the Dead. If a
Ignatius) might want him dead. These reasons are summarized in the Murder Suspects table. Searching the Cabins Characters can search for clues in the passenger cabins and question the modron valet in each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
treatment. Corellon gave each of these luminaries a unique name — Aerdrie, Keptolo, Solonor, Naralis, Erevan, Hanali, Tarsellis, Rillifane, Zandilar, Labelas, and many more — and with each name uttered
longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarine’s dark reflection. Save for those who had been named gods, Corellon
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie’s form and apparent
when bribed or compelled by magic. All genies command the power of their native element, but a rare few also possess the power to grant wishes. For both these reasons, mortal mages often seek to bind
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
is less cooperative than when he was dead, for reasons explained in the “Motive” section below. He offers no possible reasons for why someone would want to kill him. Speaking with the Dead. If a
Ignatius) might want him dead. These reasons are summarized in the Murder Suspects table. Searching the Cabins Characters can search for clues in the passenger cabins and question the modron valet in each
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
treatment. Corellon gave each of these luminaries a unique name — Aerdrie, Keptolo, Solonor, Naralis, Erevan, Hanali, Tarsellis, Rillifane, Zandilar, Labelas, and many more — and with each name uttered
longer be trusted. The elf gods who sided with Corellon became the Seldarine, and those who fled along with Lolth became the Seldarine’s dark reflection. Save for those who had been named gods, Corellon
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
eager to get their hands on such spoils for a wide variety of reasons. Battlefields and the Field of Ruins Cyre was the site of incessant battles during the Last War, from the first extended campaign
iron and rare ores from the nearby hills. Drawing on these resources, the Cannith artificers in Eston spent decades researching all sorts of artificial creatures, which eventually gave rise to the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
eager to get their hands on such spoils for a wide variety of reasons. Battlefields and the Field of Ruins Cyre was the site of incessant battles during the Last War, from the first extended campaign
iron and rare ores from the nearby hills. Drawing on these resources, the Cannith artificers in Eston spent decades researching all sorts of artificial creatures, which eventually gave rise to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
coalesce into a manifest form and create a genie. A genie usually retains no connection to the soul that gave it form. That life force is a building block that determines the genie’s form and apparent
when bribed or compelled by magic. All genies command the power of their native element, but a rare few also possess the power to grant wishes. For both these reasons, mortal mages often seek to bind
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, cling to life in the darkness, searching the underground for secrets that could lead to their ascension. Undersigil Encounters d6 Encounter 1 A vargouille reflection (see Morte’s Planar Parade
stubborn believers who refuse to renounce their allegiances. Within Nowhere’s dark warrens, criminals peddle seedy wares to dwindling factions, some consisting of just one member. Grungy alleys become
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the gargoyle who gave her the gem is a messenger from House Druu’giir, and that killing Lorthuun will redeem her. 7b. Zhentarim Warehouse The double doors leading to the Zhentarim warehouse are made of
twelve storage sheds are described below: Shed 1 contains the Zhents’ supplies, consisting of 2d10 × 10 pounds of food in the form of dried meats, plucked chickens, fresh fruit and vegetables, and
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the gargoyle who gave her the gem is a messenger from House Druu’giir, and that killing Lorthuun will redeem her. 7b. Zhentarim Warehouse The double doors leading to the Zhentarim warehouse are made of
twelve storage sheds are described below: Shed 1 contains the Zhents’ supplies, consisting of 2d10 × 10 pounds of food in the form of dried meats, plucked chickens, fresh fruit and vegetables, and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
paladin occultant named Talanatha Three-Coins — activate the timepiece of travel and teleport away. For reasons unknown, the timepiece stayed behind (see the “Level Inappropriate” sidebar). Gildha
grabbed the relic, but has no idea where Talanatha went. Gildha also tells the characters that she saw some of the attackers heading into a small cellar beneath the manor, consisting of storage areas and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
paladin occultant named Talanatha Three-Coins — activate the timepiece of travel and teleport away. For reasons unknown, the timepiece stayed behind (see the “Level Inappropriate” sidebar). Gildha
grabbed the relic, but has no idea where Talanatha went. Gildha also tells the characters that she saw some of the attackers heading into a small cellar beneath the manor, consisting of storage areas and a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
its cost.”
As time passed, your heart became less heavy, and you gave less and less thought to those childhood events. Now, for reasons you can’t explain, the longing to retrieve that which you have
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Darkhold I don’t suppose you’ve heard of Darkhold. It’s been many years since folk whispered the name of the place in fear. After all, the Zhentarim, the organization that gave Darkhold its evil
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Darkhold I don’t suppose you’ve heard of Darkhold. It’s been many years since folk whispered the name of the place in fear. After all, the Zhentarim, the organization that gave Darkhold its evil
occupation in a relatively flat and defensible valley called Darkhold Vale. Darkhold Vale contains a small settlement of the same name, consisting mostly of shepherds who tend their flocks in the high
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
remaining) are fighting off an attacking force of Zhents consisting of three thugs (each with 20 hit points remaining). The Zhents are trying to get to area G16, but the guards are blocking them. If the
artifact. She gave a necklace of fireballs to her mechanical servant and sent it out to help retrieve the stone. It was careless and caught the Zhents in the fireball by mistake.” G16. Master Bedroom The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
remaining) are fighting off an attacking force of Zhents consisting of three thugs (each with 20 hit points remaining). The Zhents are trying to get to area G16, but the guards are blocking them. If the
artifact. She gave a necklace of fireballs to her mechanical servant and sent it out to help retrieve the stone. It was careless and caught the Zhents in the fireball by mistake.” G16. Master Bedroom The
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gave up his pursuits in this area. Thin wires set into the walls of the room beyond the secret door buzz with magic, bathing the room in a blue glow. This chamber is filled with disparate gears
.” Wrapped in padlocked chains in that corner is a creature consisting of five mechanical arms, like those of a starfish, and which stands on five spindly mechanical legs.
Creature. The mechachimera
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
gave up his pursuits in this area. Thin wires set into the walls of the room beyond the secret door buzz with magic, bathing the room in a blue glow. This chamber is filled with disparate gears
.” Wrapped in padlocked chains in that corner is a creature consisting of five mechanical arms, like those of a starfish, and which stands on five spindly mechanical legs.
Creature. The mechachimera
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
that he lacks the talent to be what he wants to be: an entertainer. Mister Witch and Mister Light gave him menial jobs because they knew his limitations. By allowing him to perform in her theater
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
that he lacks the talent to be what he wants to be: an entertainer. Mister Witch and Mister Light gave him menial jobs because they knew his limitations. By allowing him to perform in her theater
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
that he lacks the talent to be what he wants to be: an entertainer. Mister Witch and Mister Light gave him menial jobs because they knew his limitations. By allowing him to perform in her theater
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
afraid of my own reflection and avoid looking into mirrors. The Hall of Illusions terrifies me.”
Clapperclaw the Scarecrow
CHAPTER 2: HITHER
Despite the loss of its original head, this child
that he lacks the talent to be what he wants to be: an entertainer. Mister Witch and Mister Light gave him menial jobs because they knew his limitations. By allowing him to perform in her theater
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant gods about magic, wards, banes, hidden treasures, and the secrets of the earth. Skoraeus gave the secret of smelting to Surtur. Skoraeus showed Thrym how to carve runes on his old weapons to
sometimes hire agents that they dispatch to investigate portents and to retrieve items the giants need for their oracles. It’s dangerous work, for two reasons. The obvious one is that the task involves
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
giant gods about magic, wards, banes, hidden treasures, and the secrets of the earth. Skoraeus gave the secret of smelting to Surtur. Skoraeus showed Thrym how to carve runes on his old weapons to
sometimes hire agents that they dispatch to investigate portents and to retrieve items the giants need for their oracles. It’s dangerous work, for two reasons. The obvious one is that the task involves
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
nonmagical Jester card he gave them gains a magical property (see the “Effects of Single Cards” section in chapter 2). Secret Door. A secret door leads south to area 12. 12: Ruin This irregular
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
objects and can’t be broken. Reflections. Reflections in this room take on a life of their own, taunting the creatures who cast them. A creature that converses with its own reflection must succeed on a
nonmagical Jester card he gave them gains a magical property (see the “Effects of Single Cards” section in chapter 2). Secret Door. A secret door leads south to area 12. 12: Ruin This irregular
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-foot-long, curved wooden pole with a mobile consisting of three ornaments dangling at the top of it. Each ornament appears to be a triangular piece of white wood with an Elvish letter carved into it
could see the objects of their heart’s desire reflected in it. Any creature that stares into the mirror for 1 minute sees its own reflection fade away, to be replaced by an image of the thing it wants