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Returning 20 results for 'consisting relation gnomes to have reborn'.
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consisting rotation gnomes to have return
consisting religion gnome to have resort
consisting relation gnomes to have return
consisting religion gnome to have renown
consisting religion gnome to have reorx
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, adventurers traveling along a road or a trail might come across a tiny settlement consisting of a handful of homesteads built around an inn or tavern where locals gather. (If you need a tavern name, use the
ignore the encounter and create your own activity based on the information given in a location’s description; for example, the “Arn Forest” section mentions rock gnomes who inhabit the woods, which might make for a fun encounter of your own creation. Map 3.1: The North
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
mage; also see “Thornwell’s Offer,” above). The district is policed by a poorly trained militia consisting of some two hundred guards (LE humans) led by ten officers (LE human bandit captains) and one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
mage; also see “Thornwell’s Offer,” above). The district is policed by a poorly trained militia consisting of some two hundred guards (LE humans) led by ten officers (LE human bandit captains) and one
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
3d10 hobgoblins 56 1 roper 57 1 kuo-toa monitor with 1d4 kuo-toa whips and 1d8 + 1 kuo-toa 58 1d3 water weirds 59 1d4 ghasts with 1d10 ghouls 60 1 otyugh 61–62 A merchant caravan consisting of 1 drow
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
+ 2 magma mephits 08 1 goblin boss with 2d4 goblins 09 2d4 darkmantles 10 2d8 + 1 drow 11 2d10 piercers 12 1d4 minotaur skeletons 13–14 3d6 deep gnomes 15 1 druid with 1 polar bear (cave bear) 16–17
3d10 hobgoblins 56 1 roper 57 1 kuo-toa monitor with 1d4 kuo-toa whips and 1d8 + 1 kuo-toa 58 1d3 water weirds 59 1d4 ghasts with 1d10 ghouls 60 1 otyugh 61–62 A merchant caravan consisting of 1 drow
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
mechanical gnomes wearing harnesses tend to the plants. The harnesses are attached to ropes that loop around pulleys affixed to the ceiling, enabling the gnomes to hoist themselves into the air and move
This floor houses a modest kitchen where two mechanical gnomes are preparing dinner. Furnishings include an unmade bed, a wardrobe topped with bird nests, and a bookshelf packed with astrological
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
mechanical gnomes wearing harnesses tend to the plants. The harnesses are attached to ropes that loop around pulleys affixed to the ceiling, enabling the gnomes to hoist themselves into the air and move
This floor houses a modest kitchen where two mechanical gnomes are preparing dinner. Furnishings include an unmade bed, a wardrobe topped with bird nests, and a bookshelf packed with astrological
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
during their flight from Blingdenstone to Mithral Hall. Only the memory of their valiant effort remains today — and even that is fading due to the deep gnomes’ penchant for forgetting their own history
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
thoughtful leader of his people, devoted to the vision that he and his wife share of a Blingdenstone rebuilt and reborn. Quartermaster Senni takes the count and measure of everything, ensuring her
during their flight from Blingdenstone to Mithral Hall. Only the memory of their valiant effort remains today — and even that is fading due to the deep gnomes’ penchant for forgetting their own history
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
not. The Black Spider is searching Wave Echo Cave for the Forge of Spells. Dwarves and gnomes of the Phandelver’s Pact used the magical forge to fashion powerful magic items. No other members of the
Lords’ Alliance know of Iarno’s betrayal. Developments Various papers and notes are stacked neatly on the desk, mostly consisting of Iarno’s written orders to apothecaries and alchemists in nearby
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
not. The Black Spider is searching Wave Echo Cave for the Forge of Spells. Dwarves and gnomes of the Phandelver’s Pact used the magical forge to fashion powerful magic items. No other members of the
Lords’ Alliance know of Iarno’s betrayal. Developments Various papers and notes are stacked neatly on the desk, mostly consisting of Iarno’s written orders to apothecaries and alchemists in nearby
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wars at once: one against the Kingdom of Nyrond and the Prelacy of Almor, and the other against the Iron League (consisting of Idee, Irongate, the Lordship of the Isles, Onnwal, and Sunndi). To pay
halflings as well as humans, while those in the Hestmark Highlands include dwarves and gnomes. Tomb of Horrors. Deep within the Vast Swamp is the sinister Tomb of Horrors—a labyrinthine crypt filled with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and quiet crafts and wild inventions. Tradegate’s citizens are upright, productive, and optimistic. Dwarves and gnomes abound in the star-shaped town, acting as builders, merchants, and tinkerers who
produces its currency. Run by a board of trustees consisting mainly of financially inclined dwarves, the mint is a cobalt fortress where traders can exchange virtually anything for its worth in
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
, and quiet crafts and wild inventions. Tradegate’s citizens are upright, productive, and optimistic. Dwarves and gnomes abound in the star-shaped town, acting as builders, merchants, and tinkerers who
produces its currency. Run by a board of trustees consisting mainly of financially inclined dwarves, the mint is a cobalt fortress where traders can exchange virtually anything for its worth in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
wars at once: one against the Kingdom of Nyrond and the Prelacy of Almor, and the other against the Iron League (consisting of Idee, Irongate, the Lordship of the Isles, Onnwal, and Sunndi). To pay
halflings as well as humans, while those in the Hestmark Highlands include dwarves and gnomes. Tomb of Horrors. Deep within the Vast Swamp is the sinister Tomb of Horrors—a labyrinthine crypt filled with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
adorns the door.
Trap. The pit trap in the middle of the hallway is hidden under a false floor consisting of loose stone tiles laid atop breakaway timbers. The tiles and timbers collapse under 100 or
haven’t already done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
adorns the door.
Trap. The pit trap in the middle of the hallway is hidden under a false floor consisting of loose stone tiles laid atop breakaway timbers. The tiles and timbers collapse under 100 or
haven’t already done so.) In addition, Urmon records that a magic mace named Lightbringer was commissioned by priests of Lathander, the god of dawn, from the mages working with the gnomes and dwarves of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
erinyes named Fernitha. Fernitha, Bromtok, and Shiroktu plan to attack the svirfneblin while the deep gnomes rest. If the characters eavesdrop on the planning before they investigate the summoning
disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamber’s central web. W10
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
erinyes named Fernitha. Fernitha, Bromtok, and Shiroktu plan to attack the svirfneblin while the deep gnomes rest. If the characters eavesdrop on the planning before they investigate the summoning
disadvantage on Wisdom (Perception) checks and initiative rolls made in relation to the characters, since she is distracted while trying to capture the lizard and cocoon it in the chamber’s central web. W10
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
surrounding Grandfather Tree. Characters who venture into the forest on foot in search of the tree should encounter one or more patrols, each consisting of 3d6 Tree Ghost tribal warriors and an Uthgardt
. High rock walls enclose Gundbarg’s harbor, which contains the King’s Fleet, consisting of nearly two hundred longships. Hawk’s Nest Hawk’s Nest is a fortified settlement that overlooks Silverymoon