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Returning 35 results for 'consisting rolling giving to have regarded'.
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Magic Items
Dungeon Master’s Guide
This treatise, composed by Iggwilv the archmage, documents the Abyss;Abyss's layers and inhabitants and is widely regarded as the most thorough and blasphemous tome of demonology in the multiverse
roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.
Random Properties. The Artifact has the following random properties (see “Artifacts” in
Monsters
Strixhaven: A Curriculum of Chaos
":"roll","rollAction":"Counsel of the Past"} and add the number rolled to one ability check of its choice, immediately after rolling the d20.To enhance their studies of the past, Lorehold students often
call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to house these spirits in statues, giving them a more permanent residence from which to
Backgrounds
Guildmasters’ Guide to Ravnica
guildless masses of the city.
Consider why you’re embedded in the secondary guild. Create a story with your DM, inspired by rolling on the following table or choosing a reason that suits you
Contacts table, giving you an ally who serves as your contact in Dimir. Then roll twice on the table for your secondary guild. The first roll gives you an ally there, and the second roll gives you a rival
Equipment
usually buried out of sight, but certain flowers like to grow around burial pits giving their positions away and egg-hunting hogs can be trained to sniff them out. Not known for powerful maternal
instincts, hill dragons lay their eggs in clutches all across the plains, dales, and rolling hills of Obojima.
spells
takes 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Elemental Exhalation"} Fire damage at the end of its next turn. As an action, it can extinguish fire on itself by giving itself the
Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Water. The damage type is Acid. Each creature that fails the saving throw has the Prone
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Burning [Hazard] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burning [Hazard] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Burning [Hazard] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Burning [Hazard] A burning creature or object takes 1d4 Fire damage at the start of each of its turns. As an action, you can extinguish fire on yourself by giving yourself the Prone condition and rolling on the ground. The fire also goes out if it is doused, submerged, or suffocated.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Random Encounters Check once every 10 minutes for random encounters by rolling a d12; an encounter occurs on a roll of 1. If an encounter is indicated, roll a d6 and refer to the table below. These
are monsters that Keraptis has released into the dungeon specifically for the purpose of giving the intruders a hard time. All will attack immediately. The ogres and the bugbears are magically
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
Random Encounters Check once every 10 minutes for random encounters by rolling a d12; an encounter occurs on a roll of 1. If an encounter is indicated, roll a d6 and refer to the table below. These
are monsters that Keraptis has released into the dungeon specifically for the purpose of giving the intruders a hard time. All will attack immediately. The ogres and the bugbears are magically
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Despotic Perspective A beholder believes it is superior to all other entities. Unintelligent foes are regarded as food or pets. An intelligent creature is seen as food or a potential minion. A
purpose, giving them the opportunity to serve as guards, spies, or assassins against a rival. Refusal means, at best, servitude as a charmed minion, and at worst, disintegration.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Despotic Perspective A beholder believes it is superior to all other entities. Unintelligent foes are regarded as food or pets. An intelligent creature is seen as food or a potential minion. A
purpose, giving them the opportunity to serve as guards, spies, or assassins against a rival. Refusal means, at best, servitude as a charmed minion, and at worst, disintegration.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Bard: College of Eloquence Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more
use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rolling on the Stop for Directions table. After four successful checks, the characters locate the Red Belvedere. Stop for Directions d6 Source of Help 1–3 An iron signpost in the middle of
nowhere points in the direction of the Red Belvedere. 4 A friendly imp knows the way to the Red Belvedere. After tagging along for an hour and giving directions, the imp turns invisible and leaves. 5 A
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
situations. A satyr hopes to find the perfect gift at a faerie bazaar Gifts Connected to both hospitality and reciprocity is the giving of gifts. Fey are avid gift-givers (partially because they like
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Fey host might be regarded as an insult and cause a hubbub, if not a revocation of the Fey host’s hospitality. A trusty Fey guide can provide invaluable assistance in navigating such delicate
situations. A satyr hopes to find the perfect gift at a faerie bazaar Gifts Connected to both hospitality and reciprocity is the giving of gifts. Fey are avid gift-givers (partially because they like
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
rolling on the Stop for Directions table. After four successful checks, the characters locate the Red Belvedere. Stop for Directions d6 Source of Help 1–3 An iron signpost in the middle of
nowhere points in the direction of the Red Belvedere. 4 A friendly imp knows the way to the Red Belvedere. After tagging along for an hour and giving directions, the imp turns invisible and leaves. 5 A
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
companions. Neolantin. Though they are regarded as Meletians, the people of Neolantin view themselves as citizens of Olantin—a coastal polis that long ago vanished into the sea. According to legend, an
they take special care in their sacrifices to Heliod. Oxus. Oxus is a quiet town with a notably wealthy population, consisting largely of merchants who have retired from trade with large fortunes at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
companions. Neolantin. Though they are regarded as Meletians, the people of Neolantin view themselves as citizens of Olantin—a coastal polis that long ago vanished into the sea. According to legend, an
they take special care in their sacrifices to Heliod. Oxus. Oxus is a quiet town with a notably wealthy population, consisting largely of merchants who have retired from trade with large fortunes at
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
house these spirits in statues, giving them a more permanent residence from which to assist the living. Some of these spirit statues bond with and mentor a specific mage, but most serve in a variety
) bludgeoning damage.
Counsel of the Past (2/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4 and add the number rolled to one ability check of its choice, immediately after rolling the d20.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, giving you these benefits. Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, giving you these benefits. Defy Death. You have Advantage on Death Saving Throws. Moreover, when you roll 18–20 on a Death Saving Throw, you gain the benefit of rolling a 20 on it. Heroic Rally. At
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
house these spirits in statues, giving them a more permanent residence from which to assist the living. Some of these spirit statues bond with and mentor a specific mage, but most serve in a variety
) bludgeoning damage.
Counsel of the Past (2/Day). The spirit statue touches one creature. Once within the next 10 minutes, that creature can roll a d4 and add the number rolled to one ability check of its choice, immediately after rolling the d20.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
associated son of Annam: Stronmaus, Annam’s firstborn, is regarded as the progenitor of storm giants, and Grolantor, progenitor of hill giants, is Annam’s youngest son. Thus, the ordning neatly encompasses and
is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annam’s blood when it was spilled on one of the worlds he tended, and the trolls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
associated son of Annam: Stronmaus, Annam’s firstborn, is regarded as the progenitor of storm giants, and Grolantor, progenitor of hill giants, is Annam’s youngest son. Thus, the ordning neatly encompasses and
is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annam’s blood when it was spilled on one of the worlds he tended, and the trolls
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some kalashtar resist the virtuous influence of their spirit. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d6 Height = 5 feet
this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some kalashtar resist the virtuous influence of their spirit. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d6 Height = 5 feet
this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
Parties Between two and four hunting parties, each consisting of 1d6 + 4 tribal warriors, are away when the characters arrive. Each one returns after 2d4 hours with fresh meat (such as a reindeer carcass).
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the guards shout loud enough to put the camp on alert (see “Camp Roster” below). Reghed nomads, regardless of clan or tribe, try to capture intruders rather than kill them, giving the chieftain (or king
Parties Between two and four hunting parties, each consisting of 1d6 + 4 tribal warriors, are away when the characters arrive. Each one returns after 2d4 hours with fresh meat (such as a reindeer carcass).
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
with coral. No other creatures can be seen within the darkness, and the silence here is broken only by the turbulence of the water around you.
A group consisting of two sahuagin blademasters, two
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
some kalashtar resist the virtuous influence of their spirit. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d6 Height = 5 feet
this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
some kalashtar resist the virtuous influence of their spirit. Size. Your size is Medium. To set your height and weight randomly, start with rolling a size modifier: Size modifier = 2d6 Height = 5 feet
this ability, the creature must be able to see you and must be within this trait’s range. You can give this ability to only one creature at a time; giving it to a creature takes it away from another
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
with coral. No other creatures can be seen within the darkness, and the silence here is broken only by the turbulence of the water around you.
A group consisting of two sahuagin blademasters, two
sahuagin deep divers, and a giant shark are circling this area, giving the characters a wide berth. These creatures, which have darkvision, can see quite well into the “darkening.” While their baron