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Returning 17 results for 'console when requires'.
Other Suggestions:
consult when require
consort when require
consult when requires
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with a successful DC 20 Strength (Athletics) check. A character can also use Thieves' Tools or Tinker's Tools to detach the rod from the console or reattach it, which requires 1 minute and no ability check. Without the rod in place, the flying saucer does not function.
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
with a successful DC 20 Strength (Athletics) check. A character can also use Thieves' Tools or Tinker's Tools to detach the rod from the console or reattach it, which requires 1 minute and no ability check. Without the rod in place, the flying saucer does not function.
magic opens the dome, as does a successful DC 15 Dexterity check made by a character using thieves’ tools. The dome covers a cockpit that contains a padded leather seat and a slanted metal console
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brass posts to form a railing around the balcony.Against the southwest wall sits a humming metal console with several switches and a flashing red bulb on its slanted top. Mounted on the wall above it is
an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron Duodrone
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
brass posts to form a railing around the balcony.Against the southwest wall sits a humming metal console with several switches and a flashing red bulb on its slanted top. Mounted on the wall above it is
an oval plate of dark glass. A blocky creature clutches a small ceramic card in one of its mechanical hands as it waits nervously by the console.
The creature next to the console, a Modron Duodrone
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-fifth master switch opens or closes all the gates at once. Flipping one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area
of a trumpet while pressing a button on the console can broadcast their voice throughout the prison. Using the loudspeaker requires an action. R19. Guard Barracks Characters who climb the spiral
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
containers are suspended over the warehouse floor by chains, which run up and through a winch before descending to a mechanical control console atop the catwalk. Two doors near the console lead to other
more iron and silver scrap. A console on the catwalk controls both containers. A creature adjacent to the console can spend an action to throw a lever and tip either of the containers. If a container is
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
containers are suspended over the warehouse floor by chains, which run up and through a winch before descending to a mechanical control console atop the catwalk. Two doors near the console lead to other
more iron and silver scrap. A console on the catwalk controls both containers. A creature adjacent to the console can spend an action to throw a lever and tip either of the containers. If a container is
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they gladly throw away their lives “for Stonky!” Treasure. A thorough search of the room requires 10 minutes and yields four metal gizmos worth 250 gp each. These gizmos serve no function on their own
iron safe roughly five feet on a side and a low metal console with a slanted top. The safe’s thick door stands open on its iron hinges. The console, which is securely bolted to the floor, has a
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
they gladly throw away their lives “for Stonky!” Treasure. A thorough search of the room requires 10 minutes and yields four metal gizmos worth 250 gp each. These gizmos serve no function on their own
iron safe roughly five feet on a side and a low metal console with a slanted top. The safe’s thick door stands open on its iron hinges. The console, which is securely bolted to the floor, has a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area R16. Turning the dial requires an action or a bonus action
arrow slits, observing the cells, while one sits at a metal desk and console with a myriad of switches and dials and a brass tube with a funnel-like flare.
The stairs lead to areas R19 through area
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area R16. Turning the dial requires an action or a bonus action
arrow slits, observing the cells, while one sits at a metal desk and console with a myriad of switches and dials and a brass tube with a funnel-like flare.
The stairs lead to areas R19 through area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area R16. Turning the dial requires an action or a bonus action
arrow slits, observing the cells, while one sits at a metal desk and console with a myriad of switches and dials and a brass tube with a funnel-like flare.
The stairs lead to areas R19 through area
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
one or more switches on the console requires an action. Light Control. A brass dial on the console controls the light level in area R16. Turning the dial requires an action or a bonus action
arrow slits, observing the cells, while one sits at a metal desk and console with a myriad of switches and dials and a brass tube with a funnel-like flare.
The stairs lead to areas R19 through area
Magic Items
Infernal Machine Rebuild
known today. However, its true origins derive from a planar craft that crashed in the Barrier Peaks, for the Infernal Machine once functioned as this craft’s central command console.
Explorers who
discovered the crash site removed the command console and brought it back to civilization, not understanding its true purpose or powers. In later years, the console came into the possession of Baron
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character using thieves’ tools. If released, the lever automatically shifts to the up position, shutting the valves in the pipes and stopping the flow of slime. The lever can be torn from the console with a
restrained, can’t stand up, and takes 11 (2d10) bludgeoning damage at the start of each of its turns until it crawls out from under the door or another creature pulls it free, either of which requires an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
character using thieves’ tools. If released, the lever automatically shifts to the up position, shutting the valves in the pipes and stopping the flow of slime. The lever can be torn from the console with a
restrained, can’t stand up, and takes 11 (2d10) bludgeoning damage at the start of each of its turns until it crawls out from under the door or another creature pulls it free, either of which requires an