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Returning 35 results for 'consort reason grasping to have realm'.
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consult reasons grasping to have realm
Monsters
Mordenkainen Presents: Monsters of the Multiverse
realm to stone giant;stone giants: fluctuating, temporary, exposed to gusting wind and sudden rain. It is as wildly changeable as a dream, and that’s how they regard it—as a dream. Nothing
themselves become lost in the dream. Other stone giants are banished to the surface as punishment. Regardless of the reason they ended up on the surface, if they don’t take shelter under stone
Monsters
Van Richten’s Guide to Ravenloft
Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle
. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at a time
Monsters
Van Richten’s Guide to Ravenloft
","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with
vaporous visions amid the fog, mysterious eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable
Monsters
Van Richten’s Guide to Ravenloft
.
Corrosive Pseudopod. The horror’s limb attack deals an extra 9 (2d8);{"diceNotation":"2d8","rollType":"damage","rollAction":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping
Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature grappled at
Monsters
Van Richten’s Guide to Ravenloft
":"Corrosive Pseudopod","rollDamageType":"acid"} acid damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled
eddies in the Mists sometimes gather such evils, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty
Monsters
Van Richten’s Guide to Ravenloft
damage.
Grasping Tentacle. The horror’s limb is a grasping tentacle. When the horror hits a creature with this limb, the creature is also grappled (escape DC 16). The limb can have only one creature
, forcing them into unique, misshapen bodies untethered from the laws of reason or reality. Such unspeakable horrors might continue to haunt the misty netherworld between the Domains of Dread, or they
Monsters
Icewind Dale: Rime of the Frostmaiden
their own fates without the gods’ meddling, but the Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
Monsters
Icewind Dale: Rime of the Frostmaiden
realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after night while also granting spells to her devoted followers leaves Auril
can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is
Monsters
Icewind Dale: Rime of the Frostmaiden
Frostmaiden could not stay away for long. Auril returned to her icy realm in the far north and, after a time, plunged it into frigid darkness using her magic.
Casting such great magic night after
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
monsters
total Grasping Tendril and Stomping Hoff attacks.
Grasping Tendril. Melee Attack Roll: +17;{"diceNotation":"1d20+17", "rollType":"to hit", "rollAction":"Grasping Tendril"}, reach 30 ft. Hit: 21 (2d10
+ 10);{"diceNotation":"2d10+10", "rollType":"damage", "rollAction":"Grasping Tendril", "rollDamageType":"Bludgeoning"} Bludgeoning damage and the target is moved to the open space closest to Shub
monsters
to whatever strange realm he dwells in as his defeated form is torn apart by unseen forces. Mythos creatures with a combined CR of up to 20 emerge from the pile of gore, occupying the nearest, empty
following actions. Nyarlathotep regains all expended uses at the start of each of its turns. If Nyarlathotep is unable to use legendary actions for any reason, it automatically uses Relentless Horror
monsters
, Dagon can expend a use to take one of the following actions. Dagon regains all expended uses at the start of each of its turns. If Dagon is unable to use legendary actions for any reason, it
Dagon is a deep one who has grown to enormous size. Perhaps millions of years old, this cruel tyrant of the undersea realm strives to free Cthulhu from his deep slumber in the sunken city of R
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and his consort, the Lady of the Plague. It’s said that vile powers still linger in these ruins, and for this reason King Galifar I had all passages to this undercity sealed with gates of metal and
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and his consort, the Lady of the Plague. It’s said that vile powers still linger in these ruins, and for this reason King Galifar I had all passages to this undercity sealed with gates of metal and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halas Tarkanan and his consort, the Lady of the Plague. It is said that vile powers still linger in these ruins, and for this reason King Galifar I had all the passages to this undercity sealed with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Halas Tarkanan and his consort, the Lady of the Plague. It is said that vile powers still linger in these ruins, and for this reason King Galifar I had all the passages to this undercity sealed with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, and heartlessly cruel—the perfect realm for Xardorok to claim as despot. Unbeknownst to Xardorok, however, it is not Deep Duerra guiding his actions but the archdevil Asmodeus in the guise of Deep
to destroy Ten-Towns. His sons, Durth and Nildar, lead teams of duergar on quests to retrieve more of this dark-colored crystal for their grasping, despotic father.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
as exaggerations — but they’re not. Draegloths, the offspring of drow and glabrezu, serve as proof enough that when demons and drow consort with one another, the result can be truly horrific. Yochlols
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Demonweb Connection Lolth’s personal realm is a layer of the Abyss known colloquially as the Demonweb Pits. Far from being intimidated by their deity’s connection to the Abyss, the drow revel in
as exaggerations — but they’re not. Draegloths, the offspring of drow and glabrezu, serve as proof enough that when demons and drow consort with one another, the result can be truly horrific. Yochlols
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
The World is Broken Etharis is a world on the brink of total destruction. The gods are dead, fear and superstition are rife, and every realm is beset by cataclysms threatening to collapse
civilization entirely. The bleak realities of Etharis make the realm incredibly dangerous. The common folk cower in their fragile bastions of civilization while monsters stalk freely across the land. Travel
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
, Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
be charmed by you for 1 minute or until the creature takes any damage. Dark Delirium Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Fierna and Belial A paladin? How exquisite! Sit, please. Rest. Tell me about the god that would send such a bright soul on so long and dark a journey.
— Fierna
In the flaming realm of Phlegethos
, Fierna and Belial rule in strange tandem. They are variously thought of by mortals as mother and son, daughter and father, wife and husband, or ruler and consort, but none of those terms can capture
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
of the Gloaming Court; Titania of the Summer Court; her consort Oberon, the Green Lord; Hyrsam, the Prince of Fools; and ancient hags. Expanded Spell List The Archfey lets you choose from an expanded
be charmed by you for 1 minute or until the creature takes any damage. Dark Delirium Starting at 14th level, you can plunge a creature into an illusory realm. As an action, choose a creature that you
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
realm of possible outcomes from prolonged magic use. Then there’s the superstitious folks and devoted inquisitors—for whom the very wielding is at best a reason to be wary, and at worst an
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hill giant atop the Stone Bridge. (He is entombed within the Halls of the Hunting Axe.) Built to connect those parts of the dwarven realm of Besilmer on both the western and eastern banks of the Dessarin
, the Stone Bridge is made of smooth, fused hard granite. It is only six paces wide and lacks railings or barriers, so anyone atop it is at the mercy of the wind, particularly in winter. Reason to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hill giant atop the Stone Bridge. (He is entombed within the Halls of the Hunting Axe.) Built to connect those parts of the dwarven realm of Besilmer on both the western and eastern banks of the Dessarin
, the Stone Bridge is made of smooth, fused hard granite. It is only six paces wide and lacks railings or barriers, so anyone atop it is at the mercy of the wind, particularly in winter. Reason to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
villains to add to their terrifying menagerie. To what end, no one knows. The Dark Powers don’t move in the shadows of Ravenloft; they are the shadows. They’re the Mists and the darkness. They’re the reason
. These diminished vestiges manipulate their realm to create negative forces that sustain their essence and build toward renewed apotheosis. Rudolph,
I write you in the throes of a most perplexing
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Traversing the Astral Sea The Astral Sea not only has gravity (see “Gravity Planes” above) but also breathable, comfortable air. But is the air real, or does this heavenly realm merely trick
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves of the Mror Holds The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old
the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan. Another important question to consider in playing a Mrorian
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Dwarves of the Mror Holds The dwarves of the Mror Holds are defined in part by their relationship to the ancient Realm Below. In a desperate effort to rediscover and reclaim the holdings of their old
the Realm Below, or a Soldorak warlock drawing on the magic of Xoriat in pursuit of your own power, as well as glory for your clan. Another important question to consider in playing a Mrorian
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Traversing the Astral Sea The Astral Sea not only has gravity (see “Gravity Planes” above) but also breathable, comfortable air. But is the air real, or does this heavenly realm merely trick
most of their time on the Astral Plane. For this reason, astral travelers avoid using years as a measurement of time.
Travel by Thought Alone A creature doesn’t need a vessel to travel through the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Champion Bountiful and overrated. You can’t spit in this realm without hitting one. I have witnessed the birth, death, and unlife of more champions than I dare recount. Few are worth remembering
on a blue field 3 Hunting horn banded in gold on a gray field 4 Raised fist grasping an anchor on a quartered field of blue and white 5 Turtle with crenelated tower on its shell on a white field 6