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Returning 35 results for 'constant reach giving to have require'.
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Monsters
Monster Manual
+14", "rollType":"to hit", "rollAction":"Spectral Claw"}, reach 10 ft. or range 60 ft. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7", "rollType":"damage", "rollAction":"Spectral Claw", "rollDamageType
, it also casts Confusion centered on itself. The spell uses the creature’s spellcasting ability and doesn’t require Concentration.
If the arch-hag is destroyed or moves its lair elsewhere
Monsters
Icewind Dale: Rime of the Frostmaiden
.
Headless. It is blinded and deafened, giving it disadvantage on all its attack rolls, and it can't use its Poison Breath.Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack
: +13;{"diceNotation":"1d20+13","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7","rollType":"damage","rollAction":"Slam","rollDamageType
Monsters
Van Richten’s Guide to Ravenloft
it turn inside an object.
Unusual Nature. The gallows speaker doesn’t require air, food, drink, or sleep.Foretelling Touch. Melee Spell Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
","rollAction":"Foretelling Touch"} to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4);{"diceNotation":"2d10+4","rollType":"damage","rollAction":"Foretelling Touch","rollDamageType":"psychic"} psychic
Monsters
Storm King's Thunder
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 10 ft., one target. Hit
damage.
Squash. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Squash"} to hit, reach 5 ft., one Medium or smaller creature. Hit: 26 (6d6 + 5);{"diceNotation":"6d6+5
Monsters
Spelljammer: Adventures in Space
Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Pseudopod"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction
":"Pseudopod","rollDamageType":"bludgeoning"} bludgeoning damage.
Spear. Melee or Ranged Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Spear"} to hit, reach 5 ft. or range
Monsters
Tales from the Yawning Portal
Multiattack. The giant makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Greatclub"} to hit, reach 10 ft., one target. Hit
damage.Hill giants are selfish brutes that hunt and raid in constant search of food. Their skins are tan from lives spent beneath the sun, and their weapons are uprooted trees and rocks pulled from the earth.
Monsters
Curse of Strahd
roots. It can replace one of these attacks with a rock attack.
Root. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Root"} to hit, reach 60 ft., one target. Hit: 30
to fulfill simple instructions. Some animated objects might converse fluently or adopt a persona, but most are simple automatons.
Constructed Nature. An animated object doesn't require air, food
Magic Items
The Book of Many Things
you with an attack roll, you can use your reaction to require that creature to make a DC 15 Intelligence saving throw. On a failed save, the attack instead targets another creature of your choice that
is within the attacker’s reach. Once this reaction has been used, it can’t be used again until the next dawn.
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Hearing. The fox has advantage on Wisdom (Perception) checks that rely on hearing.
Chimeric Creation. The fox has fur that changes color to match its surroundings, giving it advantage on
Dexterity (Stealth) checks.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage.The white arctic foxes of
Monsters
Strixhaven: A Curriculum of Chaos
: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Slam","rollDamageType
call upon the spirits of dead creatures. Mages seeking longer-term assistance from ancient spirits have learned to house these spirits in statues, giving them a more permanent residence from which to
Monsters
Guildmasters’ Guide to Ravnica
Bolstering Presence. The biomancer magically emanates life-giving energy within 30 feet of itself. Any ally of the biomancer that starts its turn there regains 5 (1d10);{"diceNotation":"1d10
Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2","rollType":"damage","rollAction":"Scimitar
Monsters
Storm King's Thunder
bracers of defense, giving him AC 16.Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction
":"Morningstar"} to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8);{"diceNotation":"3d8+8","rollType":"damage","rollAction":"Morningstar","rollDamageType":"piercing"} piercing damage.
Rock. Ranged Weapon Attack
Monsters
Spelljammer: Adventures in Space
Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Pseudopod"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Pseudopod
","rollDamageType":"bludgeoning"} bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120
Monsters
Acquisitions Incorporated
","rollAction":"Maul"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2","rollType":"damage","rollAction":"Maul","rollDamageType":"bludgeoning"} bludgeoning damage.The elf matriarch of the
can call on her spells and abilities in times of need, and remains in constant practice with Confessor, her maul. At her core, she believes that the gods help those who help themselves, and that
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Constrict"} to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Constrict", "rollDamageType":"bludgeoning"} bludgeoning damage, and
-ti Form Only). Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Scimitar"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType
Monsters
Van Richten’s Guide to Ravenloft
the dullahan after it uses Headless Summoning.
Legendary Resistance (2/Day). If the dullahan fails a saving throw, it can choose to succeed instead.
Unusual Nature. The dullahan doesn’t require
air, food, drink, or sleep.Multiattack. The dullahan makes two attacks.
Battleaxe. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Battleaxe"} to hit, reach 5 ft
Monsters
Fizban's Treasury of Dragons
Multiattack. The grafter makes one Claw attack and one Greatclub attack.
Claw. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one
", "rollAction":"Claw", "rollDamageType":"poison"} poison damage.
Greatclub. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Greatclub"} to hit, reach 10 ft., one target
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on Wisdom (Perception) checks that rely on sight.Hooked Spear. Melee Weapon Attack: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction":"Hooked Spear"} to hit, reach 5 ft., one target. Hit
the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than themselves, while giving simpering obeisance to any creatures they deem more powerful. A
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Pummel. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit","rollAction":"Pummel"} to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1);{"diceNotation":"1d6-1","rollType":"damage
safe unoccupied space with a successful DC 11 Strength check.FireBoggle Oil. The boggle excretes nonflammable oil from its pores, giving itself one of the following benefits of its choice until it
Monsters
Waterdeep: Dragon Heist
points.
Mechanical. The swarm is made up of Tiny constructs and doesn't require air, food, drink, or sleep.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction
":"Bite"} to hit, reach 0 ft., one target in the swarm's space. Hit: 10 (4d4);{"diceNotation":"4d4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, or 5 (2d4
Monsters
Bigby Presents: Glory of the Giants
Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 27 (3d12 + 8);{"diceNotation":"3d12+8", "rollType":"damage", "rollAction":"Bite
, and the aerosaur can’t Bite another target.
Talons. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Talons"} to hit, reach 10 ft., one target. Hit: 24
Monsters
Curse of Strahd
effects.Multiattack. The Abbot makes two melee attacks.
Mace. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
languish in the abbey's madhouse, the Abbot is giving his creation lessons in etiquette and ladylike conduct so that “she” can be formally presented to Strahd and win his love.
Strahd has no interest
Monsters
Waterdeep: Dragon Heist
Viper makes three attacks with her rapier.
Rapier. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Rapier"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4
houses don't have skeletons in their closets. But just because of a little family squabble that went public, the Rosznar name has been said with a sneer for a century. As part of the family's constant
Monsters
Bigby Presents: Glory of the Giants
.
Battleaxe. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Battleaxe"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType
nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirs’ troll ancestry is hardly apparent in their appearance
Monsters
Bigby Presents: Glory of the Giants
.
Rend. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Rend"} to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5);{"diceNotation":"3d10+5", "rollType":"damage
nature was altered by constant regeneration and rebirth amid the energy of Ysgard, slowly changed into entirely new creatures: fensirs.
Fensirs’ troll ancestry is hardly apparent in their
Monsters
Sleeping Dragon’s Wake
":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 22 (3d10 + 6);{"diceNotation":"3d10+6","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.A giant
shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
The giant shark skeleton doesn't require air, food, drink, or sleep. The shark has had skeletal feet attached by some demented necromancer.PoisonBludgeoning
Monsters
Tales from the Yawning Portal
. The skeleton makes three scimitar attacks.
Scimitar. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Scimitar"} to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5
);{"diceNotation":"3d6+5","rollType":"damage","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage.Undead Nature. A skeleton doesn’t require air, food, drink, or sleep.PoisonBludgeoning
Monsters
Tales from the Yawning Portal
.
Empowered Slam. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Empowered Slam"} to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType
"} necrotic damage.Undead Nature. A greater zombie doesn't require air, food, drink, or sleep.PoisonCold, Necrotic
Monsters
Bigby Presents: Glory of the Giants
attacks.
Morningstar. Melee Weapon Attack: +11;{"diceNotation":"1d20+11", "rollType":"to hit", "rollAction":"Morningstar"} to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7);{"diceNotation":"3d8+7
this way, the devil stands to gain a constant supply of souls from the giant’s enemies, as well as the promise that the giant will serve the devil as a smith in the Nine Hells after death.
The
Monsters
Icewind Dale: Rime of the Frostmaiden
success, the zombie drops to 1 hit point instead.
Unusual Nature. The zombie doesn't require air, food, drink, or sleep.Javelin. Melee Weapon Attack: +1;{"diceNotation":"1d20+1","rollType":"to hit
","rollAction":"Javelin"} to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1);{"diceNotation":"1d6-1","rollType":"damage","rollAction":"Javelin","rollDamageType":"piercing"} piercing damage.The necromancer
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
indefinitely.
Unusual Nature. The gadabout doesn’t require food or sleep.Multiattack. The gadabout makes two Branch attacks.
Branch. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
":"to hit","rollAction":"Branch"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Branch","rollDamageType":"slashing"} slashing damage.
Wrap
Monsters
Strixhaven: A Curriculum of Chaos
, reach 5 ft., one target. Hit: 5 (1d4 + 3);{"diceNotation":"1d4+3", "rollType":"damage", "rollAction":"Blot", "rollDamageType":"psychic"} psychic damage.
Ink Spray (1/Day). The inkling sprays viscous
wriggle through the air, inklings serve as the mascots for Silverquill College. These living blobs of shadowy ink are often summoned by professors who require assistance in their writing workshops—the
Monsters
Waterdeep: Dungeon of the Mad Mage
action.
War Pick. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"War Pick"} to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2","rollType
damage while enlarged.
Javelin. Melee or Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Javelin"} to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
":"to hit", "rollAction":"Hooves"} to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6);{"diceNotation":"3d6+6", "rollType":"damage", "rollAction":"Hooves", "rollDamageType":"bludgeoning"} bludgeoning
, reach 10 ft., one target. Hit: 12 (1d12 + 6);{"diceNotation":"1d12+6", "rollType":"damage", "rollAction":"Reaping Scythe", "rollDamageType":"slashing"} slashing damage plus 28 (8d6);{"diceNotation":"8d6
Monsters
Out of the Abyss
of gauntlets of ogre power, giving him a Strength score of 19.Multiattack. Horgar makes two melee attacks.
+2 Warhammer. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit
","rollAction":"2 Warhammer"} to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6);{"diceNotation":"1d8+6","rollType":"damage","rollAction":"2 Warhammer","rollDamageType":"bludgeoning"} bludgeoning damage, or 11