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Returning 35 results for 'constant replaced grove to her resolve'.
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Spells
Xanathar's Guide to Everything
this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds.
Grove Guardians. You can animate up to four trees in the area, causing them to uproot themselves
creature not immune to this effect enters the warded area, the grove guardians fight until they have driven off or slain the intruders. The grove guardians also obey your spoken commands (no action
Magic Items
Tasha’s Cauldron of Everything
randomly. The replaced tooth vanishes, and you lose the implanted effect.
Recovering Teeth. Once all the teeth have vanished, their pouch also vanishes. The pouch with all the teeth then appears in
(Perception) checks from constant whispers of memories and nearby minds.
9
The Disappearances of Half Hollow (vomerine tooth of a Large toad)
4 giant toad;giant toads
Your long jump is up to 30
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
soul of a colony. Zuggtmoy’s Influence Initially weakened by the summoning ritual that wrenched her from the Abyss, Zuggtmoy found her way to Neverlight Grove, drawn by the strength of its fungal
vitality. Upon her arrival, she quickly assessed the situation, realizing the shortest path to gain control of the grove would be to sway and corrupt its original sovereign to serve her until she recovered
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
soul of a colony. Zuggtmoy’s Influence Initially weakened by the summoning ritual that wrenched her from the Abyss, Zuggtmoy found her way to Neverlight Grove, drawn by the strength of its fungal
vitality. Upon her arrival, she quickly assessed the situation, realizing the shortest path to gain control of the grove would be to sway and corrupt its original sovereign to serve her until she recovered
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Druid Grove 6th-level abjuration Casting Time: 10 minutes Range: Touch Components: V, S, M (mistletoe, which the spell consumes, that was harvested with a golden sickle under the light of a full moon
to this effect, the weeds and vines feel soft and reshape themselves to serve as temporary seats or beds. Grove Guardians. You can animate up to four trees in the area, causing them to uproot
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
die and the new spring forth. 2 Oak trees represent strength and vitality. Meditating under an oak fills your body and mind with resolve and fortitude. 3 The river’s endless flow reminds you of the
great span of the world. You seek to act with the long-term interests of nature in mind. 4 The sea is a constant, churning cauldron of power and chaos. It reminds you that accepting change is necessary
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are knocked unconscious, the party wakes up in a fungi-filled cave 1d6 + 4 miles away from Neverlight Grove, with or without their NPC companions (at your discretion). Their drow pursuit level
decreases by 1, and each character is infested with Zuggtmoy’s spores (see the “Neverlight Grove: General Features” sidebar). Development If left alone, the thralls enact a mock wedding, with a chamberlain
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
are knocked unconscious, the party wakes up in a fungi-filled cave 1d6 + 4 miles away from Neverlight Grove, with or without their NPC companions (at your discretion). Their drow pursuit level
decreases by 1, and each character is infested with Zuggtmoy’s spores (see the “Neverlight Grove: General Features” sidebar). Development If left alone, the thralls enact a mock wedding, with a chamberlain
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
wound. The Council of Cardinals is determined to hold onto this prize, but it is a bitter point of contention with Aundair and a constant source of tension and violence. In creating a Thrane character
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
strengthen Thrane resolve. The common people are united by their faith and sure of the righteousness of their cause. The Silver Flame urges people to stand together in the face of evil, and across the nation
wound. The Council of Cardinals is determined to hold onto this prize, but it is a bitter point of contention with Aundair and a constant source of tension and violence. In creating a Thrane character
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
takes pleasure in mocking others, especially if he can do so in a clever or elegant way. Marlos’s previous life had been a constant search for pleasure, but the only thing that now stirs his loveless
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, and unyielding resolve. They are deliberate and slow to act, careful to consider their plans and gather their strength before beginning any new enterprise. Once earth cultists resolve to act, they
takes pleasure in mocking others, especially if he can do so in a clever or elegant way. Marlos’s previous life had been a constant search for pleasure, but the only thing that now stirs his loveless
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans Smithing Clan
campaign, blind to the corruption that festers around them. GRACKLE-LUNG
The constant smog in Gracklstugh causes grackle-lung in living, breathing creatures, resulting in persistent, wracking coughs
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Deepking. The lairds hold council to resolve disputes and discuss future plans. Each clan has its own holdings in Gracklstugh and specializes in a certain craft or service. Duergar Clans Smithing Clan
campaign, blind to the corruption that festers around them. GRACKLE-LUNG
The constant smog in Gracklstugh causes grackle-lung in living, breathing creatures, resulting in persistent, wracking coughs
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the bubbling chimneys of kettle-shaped teahouses to macabre ballrooms in the boughs of decaying pines. Goodberry Grove Celebrations start small in Goodberry Grove. The idyllic thicket of charming
, causing the entire forest to shudder. For a moment, the party stopped, its music briefly replaced by an ominous whisper heard by all. Locals quickly shrugged off the event and resumed the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the bubbling chimneys of kettle-shaped teahouses to macabre ballrooms in the boughs of decaying pines. Goodberry Grove Celebrations start small in Goodberry Grove. The idyllic thicket of charming
, causing the entire forest to shudder. For a moment, the party stopped, its music briefly replaced by an ominous whisper heard by all. Locals quickly shrugged off the event and resumed the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
only they experience: The cave disappears and is replaced by a field carpeted in spongy moss and pockmarked with pools of ooze. A colossal palace constructed of giant mushrooms with interconnecting
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Wolves
6 Defenders of the Grove
7 Bronze Blades
8 The Jackals
Akroan Hoplite Akroan hoplites, also called stratians, number among the fiercest soldiers on Theros. They train
relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Wolves
6 Defenders of the Grove
7 Bronze Blades
8 The Jackals
Akroan Hoplite Akroan hoplites, also called stratians, number among the fiercest soldiers on Theros. They train
relentlessly and possess unflinching resolve. In the annals of Akros, tales abound of squads of stratians that defended a key location against a much larger force or crept behind enemy lines and wreaked havoc
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove. A cavern of peculiar beauty opens up before you, with lights of every color shining from the pure essence of life, diffused and amplified by the glow of faerzress. The glow pulses, and you
.
If the characters visited Neverlight Grove, they recognize one of the myconids as Sovereign Phylo, while somehow knowing that the other is Yestabrod before it became mutated. Juiblex and the Pudding
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove. A cavern of peculiar beauty opens up before you, with lights of every color shining from the pure essence of life, diffused and amplified by the glow of faerzress. The glow pulses, and you
.
If the characters visited Neverlight Grove, they recognize one of the myconids as Sovereign Phylo, while somehow knowing that the other is Yestabrod before it became mutated. Juiblex and the Pudding
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goats.
The two goats are harmless and will eat just about anything. The cook, a human named Karou Salafan (neutral good human commoner), was not replaced by the cultists because he knows fifty
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mad Maggie’s infernal war machine. Chukka is animated, irritable, and takes care of repairs around the fort. Chukka and Clonk lost their weapons and replaced them with the following weapons salvaged
additional redcaps. The redcaps believe the tooth is a lucky charm, so they frequently pass it from one to the next to keep Barnabas from finding it. Because of this constant transfer of the tooth
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
goats.
The two goats are harmless and will eat just about anything. The cook, a human named Karou Salafan (neutral good human commoner), was not replaced by the cultists because he knows fifty
to help Caer-Dineval resolve its fishing disputes with Easthaven and Caer-Konig. The one calling the shots is a tiefling named Kadroth, who answers to someone named Levistus. C15. Old Library This room
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Mad Maggie’s infernal war machine. Chukka is animated, irritable, and takes care of repairs around the fort. Chukka and Clonk lost their weapons and replaced them with the following weapons salvaged
additional redcaps. The redcaps believe the tooth is a lucky charm, so they frequently pass it from one to the next to keep Barnabas from finding it. Because of this constant transfer of the tooth
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
twins Topsy and Turvy, but he keeps his opinion to himself unless asked. He does his best to get along with everyone, although some find his gregariousness and constant wagers grating. Ront A male orc
details). Stool Stool is a myconid sprout captured by Sarith Kzekarit. Stool is lonely and frightened, wanting only to return to its home in Neverlight Grove. If befriended by the characters, Stool gladly
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
twins Topsy and Turvy, but he keeps his opinion to himself unless asked. He does his best to get along with everyone, although some find his gregariousness and constant wagers grating. Ront A male orc
details). Stool Stool is a myconid sprout captured by Sarith Kzekarit. Stool is lonely and frightened, wanting only to return to its home in Neverlight Grove. If befriended by the characters, Stool gladly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
send an omen to nudge a group of gnomes in a certain direction, or even manifest an avatar in the middle of a gnome burrow. When Garl makes one of these rare appearances, it is to resolve a dispute that
and of those who travel, a peaceful soul whose explorations often turn into exciting adventures. Baervan’s constant companion is Chiktikka Fastpaws, a mischievous giant raccoon who often gets the duo
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
indicate that these magical gateways connect to a plane populated by Undead, but it’s clear Jerot doesn’t know much more than that. His notes indicate his resolve to learn more after he finishes his
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
human migration. Humans didn’t send armies initially, but settlers. They cut trees from the Grove Maze to build homes. They journeyed to the reaches of Valika to escape their own kingdoms in the south
learning to fend for themselves as best they can. The residual magic of their faerie glamour allows a wechselkind to conceal themself for short periods, whether in the guise of the child they replaced or