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Returning 26 results for 'constant working reflections'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Background Life in Godsbreath revolves around community and agriculture, with locals working hard to feed themselves and keep their land strong. But as the crimson-tinged farmland known as the Ribbon
becomes less fertile each year, groups of young farmers and adventurers have begun to plant crops along the dangerous borderlands called the Rattle. Despite the constant threat of monstrous predators
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
and sate that hunger by drinking the blood of the living. Vampires abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire wishing to move unnoticed among the
, becoming Strahd’s adviser and constant companion.
In his brother, Strahd saw everything he had lost. Sergei was handsome and young, while Strahd had become old and scarred. Resentment colored their
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Payratheon. Colothys Deep chasms cut between cruel mountains make foot travel nearly impossible. Porphatys Cold, acidic oceans are fed by constant black snow. Agathys Black ice streaked with red covers this
betrayal prevents those who are imprisoned here from working together for long toward the common goal of escape. Adventures on Carceri might explore the forces—spiritual and psychological as well as
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Hook Horror A fierce predator of the Underdark, the hook horror aggressively defends its hunting grounds. The subterranean caverns where these creatures dwell echo with the constant clacking and
climbing skills to ambush prey from above. They hunt in packs, working together against the largest and most dangerous opponents. If a battle goes poorly, a hook horror quickly climbs a cavern wall
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
carved into the giant fallen tree to one side of it. Two goblins are working in each stall, and the whole enterprise is watched closely by a goblin with a toffee apple head who appears to be muttering
he’s having a constant but mild crisis of conscience. If the characters ask Chucklehead whom he’s muttering to, he says that a maggot crawled into his head and is slowly eating it from the inside out
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Inquisitive Agencies of Sharn Inquisitive agencies run the gamut from a handful of private investigators working together to networks of detectives supported by dragonmarked houses. If the characters
constant watch over criminal activity in the city, no matter where it occurs Agency Location Depending on what levels of the City of Towers an inquisitive agency focuses on, its members might get
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
modrons and used in conjunction with other machinery to keep the plane of Mechanus in working order. DC 20: This Mechanus chain has been repurposed for the tomb. One chain would be enough to keep the
tomb’s traps and other mechanisms in working order. DC 25: Destroying a Mechanus chain requires the casting of three wish spells. The Shaft The shaft is 400 feet high in total and features deadly
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, many dwarves support the clan by working at an occupation that sustains the community — brewing ale, tending crops, and preparing food, for instance. Not everyone can be a master artisan or a
craft like any other activity, calling for careful practice and constant attention to detail in order to yield the best, most satisfying results. Young nobles apprentice for a time with masters of
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
at the districts above you.
You live up high, you can touch the sky. In the middle you can still see the sun. Down on the inside low, all we have is gloom and the constant drip, water and worse
wealthy-grade options tucked away. The City Watch has a presence, but not as strong as in the upper districts. Lower wards house the hard-working laborers, but they’re also home to the destitute and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
People of Setessa The populace of Setessa live in a beautiful paradise, and they’re prepared to fight to the death to protect it. The constant training in archery, falconry, riding, and close combat
tower of the serpent nestles at the center of Setessa. Its wandering warriors travel the world, working on behalf of the Ruling Council. Their leader is Kallias, who was sold into slavery as a child. They
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
about it as we do, and thanks to you, we know twice as much today as we did a tenday ago. Something rotten is afoot. We have no formal organization to oppose these rascals—not yet anyway. We’re working
different. The Order of the Gauntlet emphasizes faith, vigilance, and constant struggle against threats of evil. Many of its members are clerics and paladins, but the order welcomes anyone who shares its
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
working on that. And we need people like you, who know how and when to fight, and how and when to keep their heads down and observe. We can’t promise you anything except long days filled with danger and
organizations are very different. The Order of the Gauntlet emphasizes faith, vigilance, and constant struggle against threats of evil. Many of its members are clerics and paladins, but the order welcomes
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
different kinds working together, perhaps united as members of a religious order or some other kind of organization that crosses the divide of giant kinds (see “Gods and Religion” and “Organizations
the Magic: The Gathering setting of Kaldheim, all moving among the branches of a vast World Tree. Wintry Surtland is a realm of constant turmoil. Volcanoes burst through snow and ice to form new
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
build, fix, and drive infernal machines. At some point during their visit, the characters see the kenku angrily hammering on a nonfunctional Demon Grinder. It isn’t working, and they can’t figure out
additional redcaps. The redcaps believe the tooth is a lucky charm, so they frequently pass it from one to the next to keep Barnabas from finding it. Because of this constant transfer of the tooth
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
employ of Acquisitions Incorporated, has been working to move Acq Inc treasure out of Neverwinter. By consolidating caches of treasure and using them to purchase rare diamonds, she’s been able to
shapechangers working in the area, the half-elf initially denies knowing anything about such a person. A character who succeeds on a DC 10 Wisdom (Insight) check notices that the barkeep is clearly concealing
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
his superiors in the Black Network. The bugbear bodyguards know this fact too, and because of it, they are less than enthusiastic about working for Rasqel. Tactics. If the characters refuse to back
information about working ongoing business activities into the franchise’s campaign story.
Franchise Opportunity. If the characters aid her, Thetsis shares the story of her business arrangement with Rasqel
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
supremacy. The bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and
fear from most solitary dragons. Rezmir is working hard to persuade them that they could gain great power by revealing their secret at the strategically correct moment. Until Tiamat’s return looks more
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
room, working to offset the cold air that flows through a row of arrow slits on the south wall.
Scattered around the room are several training dummies made of wood and sackcloth, as well as four
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
bullywugs consider him a constant threat and tremble whenever his shadow passes near. The yuan-ti grant him grudging respect and covet his immense wealth. The lizardfolk honor him and wonder why he allows
solitary dragons. Rezmir is working hard to persuade them that they could gain great power by revealing their secret at the strategically correct moment. Until Tiamat’s return looks more certain, however
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
working, and report back. Unless it encounters trouble along the way, the giant arrives in area 9 roughly 20 minutes after the elevator stops working. If the giant finds evidence of foul play, it reports
from the top of the shaft to the bottom, or vice versa. Between stops, it moves at a constant speed. Bolted to the northeast wall of the room is a rectangular metal plate with a 3-foot-long iron
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
working forge bellows or moving coal. However, there is one role at which the strongest among them can excel and gain rank: the dreadnought. Weapons of War. Dreadnoughts are massively powerful fire
light a fire unless the location where the fire is lit is protected from the wind. Rain, snow, or blowing dust or sand (whichever is most appropriate) is constant within 1 mile of the lair. Rain causes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
something else entirely. Both Konrad and Rugga are in constant agony. They can communicate telepathically out to a range of 60 feet. Their communications consist of pleas to release them from their torment
vivisected deer splayed across a moss-covered table. Ten feet away, a young boy bounces excitedly in an iron cage, swinging it to get a better view of what the robed figure is working on. He is not
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
working prototypes not yet ready for public view, the Hall of Wonders is meant to showcase Gond’s perfected inspirations. It holds marvels ranging from lockboxes cleverly disguised as ordinary furniture to
shrine a popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
building serves as a quasi-religious museum for the magnificent inventions wrought in Gond’s name. Unlike the similarly named High House of Wonders, which serves as both temple and workshop housing working
popular place for weddings, dedication ceremonies, and other oaths. Legend holds that bards and artists who study their own reflections in the basin for half a day, opening their minds to Oghma’s will
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
, Lord Nasher Alagondar, as he claims. Indrina assumes Lord Neverember wants to silence her for what she’s discovered. If the characters admit to working for Lord Neverember, Indrina doesn’t reveal
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
laboratory. The extradimensional space beyond the portal is filled with working laboratory equipment, similar to the ruined gear seen in the monastery and the city, but even more advanced.
At the
undergoing constant transformation. Some are boiling, others are condensing or solidifying into crumbling powder, and all this work is fueled by burners emitting strange-colored flames and powered by






