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Returning 35 results for 'constantly of destroyed'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
skull lord summons up to five skeleton;skeletons or zombie;zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead summoned in this
their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves.
Infighting and treachery brought skull lords into existence. The
Monsters
Waterdeep: Dungeon of the Mad Mage
unconscious, provided that she isn't in sunlight or running water. If she can't transform, she is destroyed.
While she has 0 hit points in mist form, she can't revert to her vampire form, and she must reach
her resting place within 2 hours or be destroyed. Once in her resting place, she reverts to her vampire form. She is then paralyzed until she regains at least 1 hit point. After spending 1 hour in
Monsters
Bigby Presents: Glory of the Giants
turn.A slumbering scion of Memnor appears as a dense, slowly drifting tower of clouds that never dissipates. Often, this cloud lingers over a remote valley, creating a constantly overcast sky. Sapient
is destroyed, the scion of Memnor emerges from the dissipating cloud, often laughing as if it just heard a great joke. Incredibly tall and lanky, the scion towers 75 feet tall and wields a morningstar
Monsters
Bigby Presents: Glory of the Giants
a constantly overcast sky. Sapient creatures who live beneath this cloud often display superstitious and duplicitous behavior, almost unconsciously leaving gifts for “rain spirits” while
enemies from the sky.
If the cradle is destroyed, the scion of Memnor emerges from the dissipating cloud, often laughing as if it just heard a great joke. Incredibly tall and lanky, the scion towers 75
Backgrounds
Guildmasters’ Guide to Ravnica
it was sabotage that destroyed my first laboratory and killed many of my friends, and I seek revenge against whoever did it.
4
I have the schematics for an invention that I hope to build one day
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Magic Items
Baldur’s Gate: Descent into Avernus
favorite religious hymn that I constantly hum.
2
I must keep a written record of my beliefs and the sins that I witness. When finished, this book will be my gift to the multiverse.
3
I have
destroyed if it’s used to shatter the Companion (see “Shattering the Companion”), unless the blade is wielded by an angel of challenge rating 15 or higher, or a good-aligned cleric or
monsters
its turn on that Initiative. The Humanoid can’t be returned to life until the new shrouded is destroyed.
Graveyard Warding. The shrouded can’t move through a space with a barrier or line
any ability to reason and corrupted by the deathly mists known as the Shroud. They are raw emotional energy, unfettered and unleashed, manifested into being. The shrouded are constantly whispering about
monsters
into a pile of rotting flesh, worms, and maggots. If it takes at least 15 Fire damage before the end of its next turn, the lesser crawling one is permanently destroyed. It can still be targeted by spells
individually alive and constantly squirms, though, together, they generally hold the shape of a human body. The collective mass of wriggling creatures possesses the mind of a dead spellcaster, long
monsters
into a pile of rotting flesh, worms, and maggots. If it takes at least 40 Fire damage before the end of its next turn, the greater crawling one is permanently destroyed. It can still be targeted by
.
—H.P. Lovecraft, The Festival
A crawling one is composed of thousands of worms and maggots. Each worm is individually alive and constantly squirms, though, together, they generally hold the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Noteworthy Sites Volcanic eruptions and earthquakes constantly change the landscape of Tletepec, moving landmarks and destroying roads. Yet, several noteworthy sites have endured for generations
operations in Xoxotla. From here, the group keeps paths across the region safe and clear. They are often at odds with fire giants that dwell among the volcanoes, who claim that their homes were destroyed
Magic Items
Infernal Machine Rebuild
Machine of Lum the Mad. Yet with Lum’s eventual defeat, his great machine was destroyed.
The Infernal Machine is a delicate, intricate, bulky, and heavy device, weighing some 5,500 pounds. It can
object on the same plane as you and have the compass point constantly in the direction of the named target. You gain no knowledge of the distance to the target.
A specialized clockwork compass floats
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
they are not specifically mentioned, droppings and guano betray their presence, and they can be heard constantly scuttling and shrieking in the distant darkness. If Keresta is destroyed, the fog disperses, and the rats and bats gradually die off until only a scattered few remain.
fortune in Undermountain. Keresta met her end in the lair of a vampire and became a vampire spawn under its command. After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
swordplay. Cyre employed the Valenar as mercenaries and was entirely unprepared for betrayal. When Cyre was destroyed in the Mourning, no one wanted to challenge the Valenar; in the interests of peace, this
elf kingdom was recognized by the Treaty of Thronehold. The elves are already pushing the limits of the treaty. The Valenar constantly search for worthy challenges. While some venture into the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
swordplay. Cyre employed the Valenar as mercenaries and was entirely unprepared for betrayal. When Cyre was destroyed in the Mourning, no one wanted to challenge the Valenar; in the interests of peace, this
elf kingdom was recognized by the Treaty of Thronehold. The elves are already pushing the limits of the treaty. The Valenar constantly search for worthy challenges. While some venture into the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dragonarmies laid waste to the town of Solace and destroyed the inn, necessity forced Tika into adventure alongside the friends she’d known from her childhood. Her skill as a fighter (a frying pan remains
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dragonarmies laid waste to the town of Solace and destroyed the inn, necessity forced Tika into adventure alongside the friends she’d known from her childhood. Her skill as a fighter (a frying pan remains
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
dragonarmies laid waste to the town of Solace and destroyed the inn, necessity forced Tika into adventure alongside the friends she’d known from her childhood. Her skill as a fighter (a frying pan remains
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
they are not specifically mentioned, droppings and guano betray their presence, and they can be heard constantly scuttling and shrieking in the distant darkness. If Keresta is destroyed, the fog disperses, and the rats and bats gradually die off until only a scattered few remain.
fortune in Undermountain. Keresta met her end in the lair of a vampire and became a vampire spawn under its command. After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dragonarmies laid waste to the town of Solace and destroyed the inn, necessity forced Tika into adventure alongside the friends she’d known from her childhood. Her skill as a fighter (a frying pan remains
recover some stolen gems. He’s a professional killer, constantly challenging himself to improve his skills.
Tika and Artemis are both human and both fighters (with some experience as rogues), possessing similarly high Strength and Dexterity scores, but there the similarity ends.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
cunning drow in the depths of a primordial jungle. In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the
items are constantly being introduced in new sourcebooks and online content. One option is for a DM to limit access to some or all of this new material. If a player wants to use a spell from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
constantly, but even their ministrations can’t keep such a creature alive forever. Whenever the fish dies, panic spreads through the occupants of the lair as minions try to replace the fish before Xanathar
quickly branded as enemies that must be destroyed. Game Statistics Xanathar is a beholder that wears magic rings on three of its eyestalks. It is attuned to all three rings, which don’t alter the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
cunning drow in the depths of a primordial jungle. In the distant past, Xen’drik was home to the civilizations of the giants. Now it is a place of mysteries and ruins. The giants were destroyed by the
items are constantly being introduced in new sourcebooks and online content. One option is for a DM to limit access to some or all of this new material. If a player wants to use a spell from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
constantly, but even their ministrations can’t keep such a creature alive forever. Whenever the fish dies, panic spreads through the occupants of the lair as minions try to replace the fish before Xanathar
quickly branded as enemies that must be destroyed. Game Statistics Xanathar is a beholder that wears magic rings on three of its eyestalks. It is attuned to all three rings, which don’t alter the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
constantly send their agents across the planes in search of artifacts, powerful creatures to recruit, and other resources that could lead to a key advantage in the war. Adventurers of great repute might
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
constantly send their agents across the planes in search of artifacts, powerful creatures to recruit, and other resources that could lead to a key advantage in the war. Adventurers of great repute might
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed five hundred years ago under circumstances that have never fully been explained. On the last day of that year’s Shankha Trials, the city simply vanished, along with everyone there. A few
Ashwadhatu rarely engage in major conflicts—living in a land that constantly changes with the caprices of the riverines is precarious enough. The shadow of the lost city of Manivarsha hangs over the remaining
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
unstable. The city of Daoine Gloine was destroyed in an earthquake, and so was Kwalish’s expedition. There’s no path now to find the place, unless you fancy a trip to the Elemental Plane of Earth and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
"
Much like the true Demogorgon, the ettin’s two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned stewards (housed in areas 36 and 37
or take 11 (2d10) force damage. The wires are self-repairing, and cannot be severed or destroyed. Alcoves Various alcoves and side passages around this area hold a foul-smelling clutter of chickens
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
destroyed five hundred years ago under circumstances that have never fully been explained. On the last day of that year’s Shankha Trials, the city simply vanished, along with everyone there. A few
Ashwadhatu rarely engage in major conflicts—living in a land that constantly changes with the caprices of the riverines is precarious enough. The shadow of the lost city of Manivarsha hangs over the remaining
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Rumors and Legends Countless legends have arisen regarding the mysterious Barrier Peaks, and those tales circulate constantly among adventurers, explorers, and bards. Rumors specific to Kwalish and
unstable. The city of Daoine Gloine was destroyed in an earthquake, and so was Kwalish’s expedition. There’s no path now to find the place, unless you fancy a trip to the Elemental Plane of Earth and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
establish dominance. Yet skull lords always prove to be their own worst enemies; as a combined being born from three hateful individuals, they constantly plot against themselves. Creatures of Betrayal
destroyed. Undead summoned in this way roll initiative and act in the next available turn. The skull lord can have up to five undead summoned by this ability at a time.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
"
Much like the true Demogorgon, the ettin’s two heads constantly clash and refuse to speak directly with one another, instead relaying messages through their assigned stewards (housed in areas 36 and 37
or take 11 (2d10) force damage. The wires are self-repairing, and cannot be severed or destroyed. Alcoves Various alcoves and side passages around this area hold a foul-smelling clutter of chickens
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
establish dominance. Yet skull lords always prove to be their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves. Infighting and
Undead (Costs 2 Actions). The skull lord summons up to five skeletons or zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
establish dominance. Yet skull lords always prove to be their own worst enemies; each is a combined being born from three hateful individuals, and they constantly plot against themselves. Infighting and
Undead (Costs 2 Actions). The skull lord summons up to five skeletons or zombies (both appear in the Monster Manual) in unoccupied spaces within 30 feet of it. They remain until destroyed. Undead