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Returning 35 results for 'construct released grow to her revere'.
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Monsters
Fizban's Treasury of Dragons
a hulking fusion of draconic and bipedal characteristics, standing between 8 and 12 feet tall. As its original nature wanes, its draconic powers grow, giving it a thick layer of dragon scale armor
baubles.
Dragonflesh Grafters
Dragonflesh grafters practice forbidden rituals and risky experiments on themselves, modifying their bodies and minds to emulate the dragons they revere. They
Magic Items
Baldur’s Gate: Descent into Avernus
The Shield of the Hidden Lord is of celestial origin and serves as a prison for the pit fiend Gargauth, whose mortal followers revere it as a god. Over time, Gargauth’s evil has warped the
released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape.
While trapped in the shield, Gargauth carefully steers the shield’s current owner
Species
Mythic Odysseys of Theros
.
Noble and Fierce
Leonin tend to be tall compared to humans and move with a boldness that suggests their physical might. Tawny fur covers leonin bodies, and some grow thick manes ranging in shades from
. I miss that kind of innocence.
6
I don’t talk about it among other leonin, but I actually revere the gods and try to please them by my actions.
Leonin Names
Along with their
Monsters
Eberron: Rising from the Last War
as they grow stronger, they gain more influence.
Some thirty overlords are bound in Khyber. Two are described here: Rak Tulkhesh and Sul Khatesh, both of whom remain imprisoned and can't take physical
and yearn to carry his bloody banner into the soft lands of the south. The minotaurs of Droaam revere Rak Tulkhesh as the Horned Prince. But the most powerful of the overlord's follower's is the
Monsters
Fizban's Treasury of Dragons
much damage on a successful one. On a success or failure, if the creature isn’t a Construct or an Undead, it becomes infested with illithid tadpoles.
While infested, the creature takes 16 (3d10
. Even the elder brain dragon’s breath weapon mutates during its transformation, becoming a stream of briny liquid roiling with illithid tadpoles. These tadpoles can swiftly slay victims and transform them into mind flayers, allowing the elder brain dragon to grow its own roving colony.Psychic
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
races
Mordenkainen Presents: Monsters of the Multiverse
facial features have a bestial cast, often with large eyes and pointed ears; most shifters also have prominent canine teeth. They grow fur-like hair on nearly every part of their bodies. While a shifter
’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
action. If released, the beetles attack indiscriminately. The iron fragments littering the floor include curved sheets of outer plating, as well as internal gears, cogs, spindles, bars, and pipes. These pieces are waiting to be attached to the construct in area 15.
once if a fight breaks out. Hrossk’s job is to recast hot iron into body parts for the giant construct in area 15. Without Hrossk, Emberosa lacks the metalsmithing skills needed to finish work on Mecha
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tiny constructs soon grow to be as big as their parents, and they can make kiddywidgets of their own in turn. If the construct population isn’t culled, Candlekeep might one day be overrun by the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
tiny constructs soon grow to be as big as their parents, and they can make kiddywidgets of their own in turn. If the construct population isn’t culled, Candlekeep might one day be overrun by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers revere it as a god. Over time, Gargauth’s evil has warped the shield’s appearance, so that its celestial motif and designs have become twisted into a fiendish face that subtly moves in disturbing
suggestions that it is an angel trapped in an unholy prison. If released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape. While trapped in the shield
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
followers revere it as a god. Over time, Gargauth’s evil has warped the shield’s appearance, so that its celestial motif and designs have become twisted into a fiendish face that subtly moves in disturbing
suggestions that it is an angel trapped in an unholy prison. If released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape. While trapped in the shield
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
weapon after an incredible feat caused it to shatter.
6 A god’s weapon has gained sentience (see “Sentient Magic Items” in chapter 7 of the Dungeon Master’s Guide). Determine whether to use it, return it to its creator, or help it grow into its own being.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Manual) called batterboars roam the rubblebelts; each batterboar can grow to be the size of a mammoth (as in the Monster Manual), and the passage of a herd can shake the ground and topple buildings
declares the surrounding land its territory, it’s almost impossible to drive the creature out. The Gruul revere these multiheaded predators as vestiges of the ancient times before the guilds took over the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Manual) called batterboars roam the rubblebelts; each batterboar can grow to be the size of a mammoth (as in the Monster Manual), and the passage of a herd can shake the ground and topple buildings
declares the surrounding land its territory, it’s almost impossible to drive the creature out. The Gruul revere these multiheaded predators as vestiges of the ancient times before the guilds took over the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Construct, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 0 ft., fly 60 ft. (hover)
STR
1 (−5)
DEX
13 (+1)
CON
16 (+3
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
first noticed; within an hour, they grow six inches tall, and a foot tall an hour later. Their growth slows down after that, but by then, most people in the caravan are certain that all is doomed
inhaling mildly toxic spores released by the immature fungi. Affected characters break down after 1d20 minutes and simply can’t face those sounds anymore. They have nightmares for days to come, until the
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume One: Spelljammer Creatures
Construct, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 110 (13d10 + 39)
Speed 0 ft., fly 60 ft. (hover)
STR
1 (−5)
DEX
13 (+1)
CON
16 (+3
a bonus action. If the fractine is reduced to 0 hit points, any creature in the fractine’s demiplane is released instantly. A released creature reappears in an unoccupied space as close to the
Magic Items
Infernal Machine Rebuild
violates the unicorn’s alignment, the unicorn immediately vanishes.
You grow a unicorn horn.
10
A specialized clockwork compass floats in front of you. You can name one character, place, or
on a d20, you have disadvantage on your next d20 roll.
43
Grass, moss, and flowers instantly grow in your footsteps. You are also unaffected by difficult terrain created by plants.
Any harm that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
construct eldritch machines and other weapons. What would happen if the Lord of Blades were to discover the power that caused the Mourning and unleashed that power across Khorvaire?
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lord’s Wrath, Sleeping Dragon’s Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
Shrine of Lathander is being built by Merrygold Brightshine, priest of the Morninglord. If any of the characters revere Lathander, they might use their resources (wealth, downtime days, connections
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Cannith, lest we forget — are living people with souls, deserving of the same rights as the rest of us. And yet, while philosophical debates rage and street protests grow heated, warforged who inhabit the
construct eldritch machines and other weapons. What would happen if the Lord of Blades were to discover the power that caused the Mourning and unleashed that power across Khorvaire?
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lord’s Wrath, Sleeping Dragon’s Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
Shrine of Lathander is being built by Merrygold Brightshine, priest of the Morninglord. If any of the characters revere Lathander, they might use their resources (wealth, downtime days, connections
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage equal to the damage that your Spirit Shield prevents.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Path of the Ancestral Guardian Some barbarians hail from cultures that revere their ancestors. These tribes teach that the warriors of the past linger in the world as mighty spirits, who can guide
level, your ancestral spirits grow powerful enough to retaliate. When you use your Spirit Shield to reduce the damage of an attack, the attacker takes an amount of force damage equal to the damage that your Spirit Shield prevents.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Black Dragon Martin Mottet An adult black dragon uses its acid breath to melt the construct defenders of a clockwork fortress By the time they’re adults, black dragons are among the greatest
terrors in the lands they claim. Wretched swamps and monster-haunted ruins grow more dismal and spread under an adult black dragon’s influence. Morbid cultists and doomsayers frequently gather in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Adult Black Dragon Martin Mottet An adult black dragon uses its acid breath to melt the construct defenders of a clockwork fortress By the time they’re adults, black dragons are among the greatest
terrors in the lands they claim. Wretched swamps and monster-haunted ruins grow more dismal and spread under an adult black dragon’s influence. Morbid cultists and doomsayers frequently gather in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their first turn in combat, the duergar grow to Large size; on subsequent turns, they attack intruders. Meanwhile, two duergar hammerers (see appendix C) lurk in the small chambers to the west. After all
bits of metal, is a half-finished exoskeletal construct like the ones you encountered in the room you came from.
This room contains two duergar mechanics (one male, one female), both of whom turn
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
that are the same type as the creature you consumed within 60 feet of you that are not behind Total Cover. Flight (Celestial, Dragon, Elemental). For 10 minutes, you grow leathery, feathery, or
, Fiend, Undead). For 10 minutes, you have the Invisible condition. This effect ends early if you dismiss it (no action required), or you attack or cast a spell. Might (Beast, Construct, Giant). For 1
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their first turn in combat, the duergar grow to Large size; on subsequent turns, they attack intruders. Meanwhile, two duergar hammerers (see appendix C) lurk in the small chambers to the west. After all
bits of metal, is a half-finished exoskeletal construct like the ones you encountered in the room you came from.
This room contains two duergar mechanics (one male, one female), both of whom turn