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Returning 35 results for 'construct walking respect'.
Other Suggestions:
construct warding respect
construct working respect
construct waving respect
construct willing repeat
construct warring respect
Monsters
Waterdeep: Dragon Heist
. Because they are so destructive, the walking statues are used only to fend off armies and seemingly insurmountable foes.
Each statue has a name and a unique appearance (see “The Walking Statues
little danger — but any structures attached to a walking statue are destroyed the first time it animates.
Constructed Nature. A walking statue doesn’t require air, food, drink, or
Monsters
Storm King's Thunder
the net (AC 12) destroys the net and frees the target.Frost giants are creatures of ice and snow, with hair and beards of pale white or light blue, and flesh as blue as glacial ice. They respect only
brute strength and skill in battle.
Some adult frost giants are skilled hunters who construct and hurl nets weighted down with fragments of metal or bone.Cold
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
immediately gain the benefits of finishing a long rest.
Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up, down, across vertical surfaces, and along ceilings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
Walking Statues of Waterdeep Scattered throughout Waterdeep are eight enormous statues that can defend the city in times of great peril. Because they are so destructive, the walking statues are used
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
attached to a walking statue are destroyed the first time it animates. Constructed Nature. A walking statue doesn’t require air, food, drink, or sleep. Walking Statue of Waterdeep
Gargantuan construct
Walking Statues of Waterdeep Scattered throughout Waterdeep are eight enormous statues that can defend the city in times of great peril. Because they are so destructive, the walking statues are used
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Mecha-Halaster to destroy the city’s walking statues. Without its head and the immense magic needed to power it, the iron construct is nothing more than a giant boondoggle. In its current state, it is
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Mecha-Halaster to destroy the city’s walking statues. Without its head and the immense magic needed to power it, the iron construct is nothing more than a giant boondoggle. In its current state, it is
the sconces illuminate the hall.
Giant Construct. In the middle of the room, lying on its back on the stone-tiled floor, is a 100-foot-tall figure made of molded iron, its feet pointing toward the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dark.)
Animated Ballistae. Parked in front of the door to area 22a are two animated ballistae.
Each animated ballista is a Large wood-and-iron construct with AC 15, 50 hit points, a walking speed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dhampir Traits You have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you gain this lineage. Speed. Your walking speed is 35
Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dhampir Traits You have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you gain this lineage. Speed. Your walking speed is 35
Climb. You have a climbing speed equal to your walking speed. In addition, at 3rd level, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Traits As an autognome player character, you have the following traits. Creature Type. You are a Construct. Size. You are Small. Speed. Your walking speed is 30 feet. Armored Casing. You
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
Autognome Traits As an autognome player character, you have the following traits. Creature Type. You are a Construct. Size. You are Small. Speed. Your walking speed is 30 feet. Armored Casing. You
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Each guide can return to its agent’s manor at any time. Each guide is an unaligned Medium construct with AC 20, 50 hit points, and a speed of 20 feet. It has no attacks, and has a +0 modifier for all
sabotage and destroy its counterpart. Or you might decide that they develop a mutual respect for each other, perhaps even becoming friends as a result of their shared adventures. If on friendly terms, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ready to forgive and forget the events that created the division between them. If one or more characters don’t mediate the conversation, the meeting ends with each chieftain walking away in disgust at
learn to forget the past and forge a brighter future for all goliaths. A character who has earned the respect of one or both clans convinces either chieftain that being the first to accept
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
construct with immunity to poison and psychic damage, as well as the blinded, deafened, charmed, frightened, paralyzed, and poisoned conditions. It has a walking speed of 40 feet. Its main body (saucer and
reaction to detach it from its main body. Whenever one of its legs is disabled, Shockerstomper’s walking speed is reduced by 10 feet. The whole contraption topples over and shuts down if four of its seven
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
construct with immunity to poison and psychic damage, as well as the blinded, deafened, charmed, frightened, paralyzed, and poisoned conditions. It has a walking speed of 40 feet. Its main body (saucer and
reaction to detach it from its main body. Whenever one of its legs is disabled, Shockerstomper’s walking speed is reduced by 10 feet. The whole contraption topples over and shuts down if four of its seven
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Each guide can return to its agent’s manor at any time. Each guide is an unaligned Medium construct with AC 20, 50 hit points, and a speed of 20 feet. It has no attacks, and has a +0 modifier for all
sabotage and destroy its counterpart. Or you might decide that they develop a mutual respect for each other, perhaps even becoming friends as a result of their shared adventures. If on friendly terms, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
isn’t doing anything other than mixing harmless substances while muttering gobbledygook. The puppet is a Medium construct with AC 10, 8 hit points, a walking speed of 20 feet, immunity to poison and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you
slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Strixhaven Campus Guide With cheerful dispositions and a knack for walking backward, Strixhaven campus guides lead gaggles of prospective students on tours. The guides’ gold and silver chassis are
Small Construct, Typically Lawful Good
Armor Class 17 (natural armor)
Hit Points 31 (7d6 + 7)
Speed 30 ft.
STR
15 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
isn’t doing anything other than mixing harmless substances while muttering gobbledygook. The puppet is a Medium construct with AC 10, 8 hit points, a walking speed of 20 feet, immunity to poison and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ready to forgive and forget the events that created the division between them. If one or more characters don’t mediate the conversation, the meeting ends with each chieftain walking away in disgust at
learn to forget the past and forge a brighter future for all goliaths. A character who has earned the respect of one or both clans convinces either chieftain that being the first to accept
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. Speed. Your base walking speed is 30 feet, and you have a swimming speed of 30 feet. Bite. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you
slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 darts or blowgun needles. To use this
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
more walking statues suddenly appeared in the city, wandering to wreak havoc even as the Sahuagin Humbled remained motionless. The authorities and citizens of Waterdeep succeeded in stopping three of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
The Walking Statues Over a century ago, just one of these eight behemoth statues stood visible at the northern foot of Mount Waterdeep, on a bluff called Gull Leap. Ninety feet tall, it resembled a
more walking statues suddenly appeared in the city, wandering to wreak havoc even as the Sahuagin Humbled remained motionless. The authorities and citizens of Waterdeep succeeded in stopping three of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
Tasha
Barbarians who walk the Path of the Beast draw their rage from a
long rest, choose one of the following benefits, which lasts until you finish your next short or long rest: You gain a swimming speed equal to your walking speed, and you can breathe underwater. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
walking speed of 30 feet, and the following ability scores: Strength 14, Dexterity 10, Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 30 feet and is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Path of the Beast You have to respect anyone who lets their inner beast out for a brisk jog and healthy throat-ripping.
Tasha
Barbarians who walk the Path of the Beast draw their rage from a
long rest, choose one of the following benefits, which lasts until you finish your next short or long rest: You gain a swimming speed equal to your walking speed, and you can breathe underwater. You
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
wish spell. It tears free of its stovepipe and charges forward on clawed feet to attack intruders. The stove is a Large construct with a challenge rating of 3 (700 XP). It has AC 17, 50 hit points, a
walking speed of 30 feet, and the following ability scores: Strength 14, Dexterity 10, Constitution 10, Intelligence 3, Wisdom 3, and Charisma 1. It has blindsight out to a range of 30 feet and is
Magic Items
Infernal Machine Rebuild
you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
You have increased lung capacity, increasing your walking speed by 10 feet and letting you hold your breath for twice as long as normal.
Whenever you exert yourself by fighting, running, and so
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
the water at Wayward Pool and bathe in it. This costume is big enough to be worn by two adults or four children walking in single file. The wooden horse’s head is mounted on a stick that the person in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
for duplicates. Oilcan. The oilcan is an animated Construct named Squirt (see the accompanying stat block). Squirt’s excesses and self-indulgences have left it feeling literally empty inside, and it
the water at Wayward Pool and bathe in it. This costume is big enough to be worn by two adults or four children walking in single file. The wooden horse’s head is mounted on a stick that the person in
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
* 10 Construct 11 Corpse 12 Crossroads 13 Donjon* 14 Door 15 Dragon 16 Elemental 17 Euryale* 18 Expert 19 Fates* 20 Fey 21 Fiend 22 Flames* 23 Fool* 24 Gem* 25 Giant 26 Humanoid 27 Jester* 28 Key* 29
spellcasting ability (your choice). Campfire. You immediately gain the benefits of finishing a long rest. Cavern. You gain a climbing speed equal to your walking speed. You also gain the ability to move up