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Returning 35 results for 'constructed regarding goals to her rejection'.
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Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Goals The Grim Harrow’s primary purpose is to destroy all copies of the Deck of Many Things. Its members believe destroying the decks will end the doom that binds them to an Undead existence
worlds throughout the infinite multiverse. The Grim Harrow seeks any information regarding decks, those who’ve had a deck, and those who know the decks’ secrets. These foul menaces are wary of agents of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Goals The Grim Harrow’s primary purpose is to destroy all copies of the Deck of Many Things. Its members believe destroying the decks will end the doom that binds them to an Undead existence
worlds throughout the infinite multiverse. The Grim Harrow seeks any information regarding decks, those who’ve had a deck, and those who know the decks’ secrets. These foul menaces are wary of agents of
Compendium
- Sources->Dungeons & Dragons->Monster Manual
indulge their fickle whims. These timeless schemers pursue the secrets of the multiverse and work strange magic in pursuit of their inscrutable goals. Arch-hags are unpredictable, self-interested, and
greedy, with bizarre fascinations and affectations. Nevertheless, they often make deals to further their plots. These hags are fonts of secret knowledge, particularly lore regarding forbidden magic and
Compendium
- Sources->Dungeons & Dragons->Monster Manual
indulge their fickle whims. These timeless schemers pursue the secrets of the multiverse and work strange magic in pursuit of their inscrutable goals. Arch-hags are unpredictable, self-interested, and
greedy, with bizarre fascinations and affectations. Nevertheless, they often make deals to further their plots. These hags are fonts of secret knowledge, particularly lore regarding forbidden magic and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
practical to the esoteric, such as the accumulation of material wealth or the resurrection of a dead god. Whatever their goals, these factions inevitably collide, creating conflict that can steer the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
other for power. Some seek to preserve the world and usher in a golden age. Others strive toward evil ends, seeking to rule the world with an iron fist. Still others seek goals that range from the
practical to the esoteric, such as the accumulation of material wealth or the resurrection of a dead god. Whatever their goals, these factions inevitably collide, creating conflict that can steer the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Five of the doors are constructed from iron bars, with the exception of what appears to be a glass door at the end.
The doors to the cells are locked, and Stolos (in area 11) has the keys. They can
: 10a. Three lizardfolk here are being punished for various transgressions. Mean-tempered and suspicious, they nonetheless offer information regarding the temple in exchange for their freedom, knowing
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. Five of the doors are constructed from iron bars, with the exception of what appears to be a glass door at the end.
The doors to the cells are locked, and Stolos (in area 11) has the keys. They can
: 10a. Three lizardfolk here are being punished for various transgressions. Mean-tempered and suspicious, they nonetheless offer information regarding the temple in exchange for their freedom, knowing
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
missions across Khorvaire to provide you with combat experience as well as to further Redcloak goals. Alternatively, your DM might decide to start the campaign with your characters at a higher level and
run both ways. Among the Redcloaks, tensions still run hot regarding their former rivals, particularly those from the following nations: Darguun. The hobgoblins of Darguun fought alongside Brelish
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
missions across Khorvaire to provide you with combat experience as well as to further Redcloak goals. Alternatively, your DM might decide to start the campaign with your characters at a higher level and
run both ways. Among the Redcloaks, tensions still run hot regarding their former rivals, particularly those from the following nations: Darguun. The hobgoblins of Darguun fought alongside Brelish
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
quizzes the characters at length regarding their identities, allegiances, interests, and goals. He files it all away in memory in the hope that someday he might find a use for what he learns. Nezznar
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
quizzes the characters at length regarding their identities, allegiances, interests, and goals. He files it all away in memory in the hope that someday he might find a use for what he learns. Nezznar
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster, a villain with lackeys, an assortment of monsters, or an evil organization. Whatever their nature, the antagonists should have goals that the heroes can uncover and thwart. Familiar Tropes
an orc guard is just as fun for your players. Useful Maps A good adventure needs thoughtfully constructed maps. Wilderness areas sprinkled with interesting landmarks and other features are better than
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
than you’ll find in one of the short adventures at the end of this chapter.
Adventure Maps An adventure location almost always benefits from a map, and the more thoughtfully constructed the map is
grimlocks to revolt against the mind flayers. Bring the NPC leaders of groups to life as described in the “Nonplayer Characters” section in chapter 3, fleshing out their personalities and goals. Then use those elements to decide how those leaders respond to adventurers.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
brought into a specific, simultaneous alignment. Chamber NPCs The dragons of the Chamber typically use magic to disguise their true nature and move unseen among humanoids. Although their goals of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
than you’ll find in one of the short adventures at the end of this chapter.
Adventure Maps An adventure location almost always benefits from a map, and the more thoughtfully constructed the map is
grimlocks to revolt against the mind flayers. Bring the NPC leaders of groups to life as described in the “Nonplayer Characters” section in chapter 3, fleshing out their personalities and goals. Then use those elements to decide how those leaders respond to adventurers.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
locations are constructed by and for dragons. The orreries that surround the central space track the courses of the planes as they shift toward and away from Eberron. All about the observatory are enormous
brought into a specific, simultaneous alignment. Chamber NPCs The dragons of the Chamber typically use magic to disguise their true nature and move unseen among humanoids. Although their goals of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
monster, a villain with lackeys, an assortment of monsters, or an evil organization. Whatever their nature, the antagonists should have goals that the heroes can uncover and thwart. Familiar Tropes
an orc guard is just as fun for your players. Useful Maps A good adventure needs thoughtfully constructed maps. Wilderness areas sprinkled with interesting landmarks and other features are better than
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dhargun Ironworks The challenges in this section of the adventure arise from the goals of the caravan members and how they intersect with those of the characters. Once Flabbergast’s ritual is
about any secret goals. The Caravan The caravan is made up of three horse-drawn carriages and bears sixteen dwarves to Horn Enclave for a wedding that will unite the Dhargun and Thunderwind clans
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Dhargun Ironworks The challenges in this section of the adventure arise from the goals of the caravan members and how they intersect with those of the characters. Once Flabbergast’s ritual is
about any secret goals. The Caravan The caravan is made up of three horse-drawn carriages and bears sixteen dwarves to Horn Enclave for a wedding that will unite the Dhargun and Thunderwind clans
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by the cult’s founder, Sammaster. However, those goals changed with the rise of a young cultist named Severin. Inspired by Tiamat, Severin reexamined the texts translated by Sammaster and discovered a
further test, she allowed Severin a scrap of knowledge regarding the existence of the five dragon masks. Severin took that bit of information and did what few others could have accomplished, searching
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a leader. You serve a sovereign—a national figure or otherwise—and work to achieve their goals no matter the cost. As agents of a sovereign, you serve as diplomats or enforcers, spies or fixers
their busy schedules or to maintain plausible deniability regarding your work. In such cases, an advisor or functionary oversees your assignments, serving as the primary contact between you and the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
a leader. You serve a sovereign—a national figure or otherwise—and work to achieve their goals no matter the cost. As agents of a sovereign, you serve as diplomats or enforcers, spies or fixers
their busy schedules or to maintain plausible deniability regarding your work. In such cases, an advisor or functionary oversees your assignments, serving as the primary contact between you and the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
by the cult’s founder, Sammaster. However, those goals changed with the rise of a young cultist named Severin. Inspired by Tiamat, Severin reexamined the texts translated by Sammaster and discovered a
further test, she allowed Severin a scrap of knowledge regarding the existence of the five dragon masks. Severin took that bit of information and did what few others could have accomplished, searching
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
goals: to kill Sgothgah and to deal with the kraken, either by destroying it or capturing it. If the characters don’t instantly jump to the attack and can demonstrate that they aren’t enslaved by
Sgothgah — or, better yet, that they have killed the rogue aboleth — they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
goals: to kill Sgothgah and to deal with the kraken, either by destroying it or capturing it. If the characters don’t instantly jump to the attack and can demonstrate that they aren’t enslaved by
Sgothgah — or, better yet, that they have killed the rogue aboleth — they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. See appendix C for Garret’s stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Mary’s long-term relationship with Ctenmiir, whom she first met when he would fly out of White Plume Mountain at night to meet with her near Thingizzard’s hut. Her goals are to keep the knowledge of her
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
. See appendix C for Garret’s stat block. Value to the Party. Garret can draw the maps requested by the Cartophile. He also knows several rumors (both true and false) regarding the Barrier Peaks, and
Mary’s long-term relationship with Ctenmiir, whom she first met when he would fly out of White Plume Mountain at night to meet with her near Thingizzard’s hut. Her goals are to keep the knowledge of her
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
the North, grudgels remain rare enough in Etharis that folk are less likely to meet one than hear fearful rumors regarding their kind. While a grudgel working as a bodyguard or mercenary can make use
depths. Laneshi dwell within a culture that views the world in terms of absolutes and a sense of underlying duality. Day or night. Acceptance or rejection. Friend or foe. Their culture is also
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, so the Six must be stopped. The Orrery. If the characters convince Lottie that their goals are to end the orrery’s threat and save the world, she shares any information regarding the artifact that the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, so the Six must be stopped. The Orrery. If the characters convince Lottie that their goals are to end the orrery’s threat and save the world, she shares any information regarding the artifact that the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
regarding their identities, allegiances, interests, and goals, filing it all in his memory in the hope that someday he will find a use for what he learns. Nezznar admits to being the Spider, and to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
regarding their identities, allegiances, interests, and goals, filing it all in his memory in the hope that someday he will find a use for what he learns. Nezznar admits to being the Spider, and to
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss — Juiblex’s Slime Pits. A flood of ooze
pit, it attacks at once. The medusa fights until destroyed unless distracted by any information regarding the high priest (see area O5) or any offer to help leave the temple. If the characters confirm
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
art installation. Desperate, Kwalish constructed another planar gateway while imprisoned in the temple, then opened a portal to the 222nd layer of the Abyss — Juiblex’s Slime Pits. A flood of ooze
pit, it attacks at once. The medusa fights until destroyed unless distracted by any information regarding the high priest (see area O5) or any offer to help leave the temple. If the characters confirm