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Returning 35 results for 'constructed relative grasping to her robes'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Construct. In the center of the room is a Huge scorpion constructed from metal. (This is an incomplete scaladar that is not active.)
11b. Scaladar Guards. Two scaladar (see appendix A) guard this room and
. Trobriand’s Body The body of a frail man in dark robes lies atop a stone slab near the south wall. The man has long, wavy hair and a thick beard the color of iron, and he wears a metal ring on the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
Varram, they are directed to Bolo’s and its female halfling proprietor. “A dwarf in purple robes? Oh, I saw him. He was asking about escorts into the hills, when this hooded fellow starts asking him his
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Boareskyr Bridge Boareskyr Bridge bears the name of a now-vanished realm north and east of the Trade Way. The bridge spans the Winding Water and is a major landmark. Constructed of black granite, it
Varram, they are directed to Bolo’s and its female halfling proprietor. “A dwarf in purple robes? Oh, I saw him. He was asking about escorts into the hills, when this hooded fellow starts asking him his
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Campaign Guide
dwarves in their mining and smithing ventures. Together, they constructed the first wall of Stehlenwald to protect themselves from monsters and wild animals on the surface. As the need for more
portion of the city that was open to the sky, carved out of mountain ridges. Thus was the overcity and undercity distinction made manifest. Era of Expansion The relative peace and prosperity of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
. Area 25r. The petrified wererat looks like a statue of a wiry young man grasping a shortsword. This wererat is not part of Rizzeryl’s gang (see area 14) but tries to join it if given the chance. His name
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
of Restoration Caryatids. Supporting the 20-foot-high ceiling are four pillars of white marble, each shaped in the likeness of a stoic female elf in flowing robes with a flowering branch clutched to
. Area 25r. The petrified wererat looks like a statue of a wiry young man grasping a shortsword. This wererat is not part of Rizzeryl’s gang (see area 14) but tries to join it if given the chance. His name
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
as vagabonds, driven by greed. They can perfectly imitate any sound they hear. Fallen Flocks. Kenku wear ill-fitting cloaks, robes, and rags. These garments cover the soft, sleek feathers of their
bodies, shrouding their bare arms and legs. They tread lightly when they walk, on talons made for grasping the branches of trees and seizing prey from the lofty skies. Soft as the wind they move, so as
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
time, with the soldiers of Elturgard making frequent patrols of the road and surrounding lands while Fort Tamal was being constructed. Today things are fairly quiet at the bridge. The tradition of
fire. Many of the veterans have been stationed at Fort Tamal since it was constructed, and they have families that live in the village outside its walls. Their more youthful counterparts come from all
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
time, with the soldiers of Elturgard making frequent patrols of the road and surrounding lands while Fort Tamal was being constructed. Today things are fairly quiet at the bridge. The tradition of
fire. Many of the veterans have been stationed at Fort Tamal since it was constructed, and they have families that live in the village outside its walls. Their more youthful counterparts come from all
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the skeletons as they hiss accusations like “You fly on our backs” and “You soar on our bones.” However, the skeletons don’t understand or respond to anything the characters say. Grasping Claws. Until
all three skeletons are defeated, grasping skeletal claws reach from the ground, making the entire hallway difficult terrain. M6: Flooded Tavern The ceiling of this room is 20 feet high. The tunnel
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
decades, the expansion of the Mere in the calamities of the Spellplague cut off most travel along the High Road. During that time, the Stoneshafts lived in relative isolation, stockpiling their ore
between the grasping human nobles and the high-minded paladins. Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
decades, the expansion of the Mere in the calamities of the Spellplague cut off most travel along the High Road. During that time, the Stoneshafts lived in relative isolation, stockpiling their ore
between the grasping human nobles and the high-minded paladins. Stoneshafts fear the politics of powerful Waterdeep will lead to an assault on Thornhold. They have thus been preparing for siege by
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wears fine silk robes to compensate. Young-Gi is also a victim of the gwishin’s curse, so he doesn’t recall the fog or the threats that appear within. But as he knew Dae Won-Ha and personally
honored Won-Ha, the magistrate died in relative obscurity. The Forgotten Magistrate. If Young-Gi is asked why Won-Ha was forgotten, he’s reticent to answer. Through roleplaying or by succeeding on a DC 14
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
wears fine silk robes to compensate. Young-Gi is also a victim of the gwishin’s curse, so he doesn’t recall the fog or the threats that appear within. But as he knew Dae Won-Ha and personally
honored Won-Ha, the magistrate died in relative obscurity. The Forgotten Magistrate. If Young-Gi is asked why Won-Ha was forgotten, he’s reticent to answer. Through roleplaying or by succeeding on a DC 14
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
receive relatively cordial treatment from those other hags instead. Every hag has a particular status relative to others of her kind and to hags of all sorts, based on age, abilities, influence
): entangle, speak with animals 2nd level (3 slots): flaming sphere, moonbeam, spike growth 3rd level (3 slots): call lightning, plant growth 4th level (3 slots): dominate beast, grasping vine 5th level
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
plant life is entirely artificial, constructed entirely of beautiful, fragile glass sculptures. Death’s Aperture. A 20-foot-tall octagonal tower, known as Death’s Aperture, rises above the glittering
Scarlet Mire are caused by the glut of decaying bodies beneath the marsh’s surface. Crawling claws skitter through the marsh, grasping at any who pass through. Scarlet Mire is also inhabited by roving
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the three planes and the relative importance they give to law and good. Sages have constructed a few such theoretical models to make sense of the jumble of planes, particularly the Outer Planes. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
red tattoos. Two humans in simple red robes accompany him.
“Welcome to the answering ceremony,” the tattooed man intones, “where astrology and prophecy intertwine to answer all. What is your question
the color of his robes. Lurg’s desk drawer is locked and magically trapped. Lurg carries its key (see area T4), and only he knows the password to safely unlock the drawer: “Struve.” As an action, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
upper and lower subdistrict. The gaudy buildings along the upper slopes are typically constructed from stone or metal, while the moldy piers of Torch’s lowest districts feature glassless windows and
they plunder. Tricksters and charlatans, they masquerade as humble priests, swapping their robes for shovels come nightfall. The group gathers its spoils in a run-down temple in Lower Dohin. The Stolen
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
feel free to come up with additional phrases that you and your players will find fun and amusing. Phrases d6 Phrase 1 “Really? In those robes?” 2 “G-R-O-S-S. Gross.” 3 “I heard you snack on owlbear pellets.” 4 “If you say so.” 5 “How about ‘Hells, no!’” 6 “No one believes that’s chocolate.”
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Captain Dapplewing’s time. On the northern wall, a plaque holds the heads of a black and a red dragon, each clearly constructed from metallic crafting supplies. This device is a strange magic curiosity
feel free to come up with additional phrases that you and your players will find fun and amusing. Phrases d6 Phrase 1 “Really? In those robes?” 2 “G-R-O-S-S. Gross.” 3 “I heard you snack on owlbear pellets.” 4 “If you say so.” 5 “How about ‘Hells, no!’” 6 “No one believes that’s chocolate.”
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
red tattoos. Two humans in simple red robes accompany him.
“Welcome to the answering ceremony,” the tattooed man intones, “where astrology and prophecy intertwine to answer all. What is your question
the color of his robes. Lurg’s desk drawer is locked and magically trapped. Lurg carries its key (see area T4), and only he knows the password to safely unlock the drawer: “Struve.” As an action, a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
upper and lower subdistrict. The gaudy buildings along the upper slopes are typically constructed from stone or metal, while the moldy piers of Torch’s lowest districts feature glassless windows and
they plunder. Tricksters and charlatans, they masquerade as humble priests, swapping their robes for shovels come nightfall. The group gathers its spoils in a run-down temple in Lower Dohin. The Stolen
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
. Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
. Juliana and Orlando (neutral good, human nobles with Armor Class 11 and no armor or weapons) recline together here on the suspended couch, relaxing and chatting. They’re dressed in bright lounging robes
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Most of her body is hidden under billowy robes and tightly wrapped black bandages. Jessamine trades in plants, herbs, poison, and sanctioned assassination. Murder is illegal in Port Nyanzaru, as it is
constructed public image. Unknown to his peers, Wakanga is sympathetic to the Harpers and allows them to use his villa as a safe house. Wakanga deals in knowledge, information, lost lore, potions, and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Most of her body is hidden under billowy robes and tightly wrapped black bandages. Jessamine trades in plants, herbs, poison, and sanctioned assassination. Murder is illegal in Port Nyanzaru, as it is
constructed public image. Unknown to his peers, Wakanga is sympathetic to the Harpers and allows them to use his villa as a safe house. Wakanga deals in knowledge, information, lost lore, potions, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
once. Treasure. A silk robe spun by the spiders is worth 250 gp. If the characters ransack the store, they find ten other silk robes (250 gp each) that are on display and weren’t damaged when the city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
robes for Ythryn’s elite. Characters who enter the store spot the spiders immediately. The spiders defend themselves if attacked but are otherwise nonthreatening. In the center of the interior, crystal
once. Treasure. A silk robe spun by the spiders is worth 250 gp. If the characters ransack the store, they find ten other silk robes (250 gp each) that are on display and weren’t damaged when the city