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Returning 35 results for 'consult reach gnashing to her rejection'.
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consult reach grasping to her rejection
Monsters
Van Richten’s Guide to Ravenloft
"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Gnashing Bite","rollDamageType":"piercing"} piercing damage plus 7 (2d6);{"diceNotation
Beheaded Form. When created, a death’s head takes one of three forms: Aberrant Head, Gnashing Head, or Petrifying Head. This form determines the creature’s attack.
Unusual Nature. The
Monsters
Quests from the Infinite Staircase
points.Multiattack. The swarm makes two Gnashing Teeth attacks.
Gnashing Teeth. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Gnashing Teeth"} to hit, reach 0 ft
., one target in the swarm’s space. Hit: 14 (4d4 + 4);{"diceNotation":"4d4+4", "rollType":"damage", "rollAction":"Gnashing Teeth", "rollDamageType":"piercing"} piercing damage, or 9 (2d4 + 4
Monsters
Mythic Odysseys of Theros
Bites, one to constrict, and one with its maw.
Flurry of Bites. Melee Weapon Attack: +12;{"diceNotation":"1d20+12","rollType":"to hit","rollAction":"Flurry of Bites"} to hit, reach 10 ft., one target
","rollType":"to hit","rollAction":"Constrict"} to hit, reach 15 ft., one Large or smaller creature. Hit: 17 (3d6 + 7);{"diceNotation":"3d6+7","rollType":"damage","rollAction":"Constrict
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effects.Multiattack. Yeenoghu makes three Flail attacks.
Flail. Melee Weapon Attack: +16;{"diceNotation":"1d20+16", "rollType":"to hit", "rollAction":"Flail"} to hit, reach 15 ft., one target. Hit: 22 (2d12
":"Bite"} to hit, reach 10 ft., one target. Hit: 20 (2d10 + 9);{"diceNotation":"2d10+9", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"acid"} acid damage.
Spellcasting. Yeenoghu casts one of
Monsters
Phandelver and Below: The Shattered Obelisk
Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Chilling Grasp"} to hit, reach 5 ft., one target. Hit: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Chilling
mind flayer empire many centuries ago, but Oshundo was driven out for practicing arcane magic. It’s obvious that this rejection still stings Oshundo, who refers to Illithinoch’s longdead
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
, reach 20 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Clockwork Claw", "rollDamageType":"piercing"} piercing damage, and if the target is a Medium or
):
Chattergrab. Parts of this gadget look like gnashing metal teeth. This gadget hurtles toward a creature the mastermind can see within 60 feet of itself. The creature must succeed on a DC 16 Dexterity saving
Monsters
Phandelver and Below: The Shattered Obelisk
", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 30 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing
hunger, a flesh meld is a hulking amalgamation of teeth, blood, and body parts. Sinuous appendages of gore, each ending in a gnashing mouth, bite at prey before yanking the piteous creatures into the
Monsters
Curse of Strahd
, reach 5 ft., one target. Hit: 7 (1d6 + 4);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Quarterstaff","rollDamageType":"bludgeoning"} bludgeoning damage, or 8 (1d8 + 4);{"diceNotation
that Strahd would never accept her as his true mother, nor could she bear his rejection. As a result, she has never confronted him. She would rather exist in perpetual denial, whiling away the days
Monsters
Mordenkainen Presents: Monsters of the Multiverse
.
Chain. Melee Weapon Attack: +13;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Chain"} to hit, reach 15 ft., one target. Hit: 20 (2d12 + 7);{"diceNotation":"2d12+7", "rollType":"damage
effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
Monsters
Curse of Strahd
destroyed.
While he has 0 hit points in mist form, he can’t revert to his vampire form, and he must reach his coffin within 2 hours or be destroyed. Once in his coffin, he reverts to his vampire
which can be a bite attack.
Unarmed Strike (Vampire or Wolf Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft., one
monsters
", "rollType":"to hit", "rollAction":"Withering Touch"}, reach 5 ft. Hit: 17 (4d6 + 3);{"diceNotation":"4d6+3", "rollType":"damage", "rollAction":"Withering Touch", "rollDamageType":"Necrotic
scriptorium and a drow of surpassing intellect. She died in despair over rejection from Belcorra’s apprentice, Volluk. She now haunts her scriptorium as a ghost.
Chandriu can usually be found in area C36.Cold, Necrotic, PoisonAcid, Bludgeoning, Fire, Lightning, Piercing, Slashing, Thunder
monsters
attacks and uses Spellcasting.
Claw. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Claw"}, reach 5 ft. Hit: 7 (1d8+2);{"diceNotation":"1d8+2", "rollType":"damage
may find their brain removed and placed within a strange cylinder. The item keeps the brain alive, allowing the mi-go to consult with their former servant as needed. A large mi-go colony may have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnashing Jaws action option and the Rampage trait, while cult leaders gain the Aura of Bloodthirst trait. Gnashing Jaws. Melee Weapon Attack: bonus to hit equal to this creature’s proficiency bonus plus
its Strength modifier, reach 5 ft., one target. Hit: 1d4 + this creature’s Strength modifier piercing damage. Rampage. When this creature reduces a creature to 0 hit points with a melee attack on its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Gnashing Jaws action option and the Rampage trait, while cult leaders gain the Aura of Bloodthirst trait. Gnashing Jaws. Melee Weapon Attack: bonus to hit equal to this creature’s proficiency bonus plus
its Strength modifier, reach 5 ft., one target. Hit: 1d4 + this creature’s Strength modifier piercing damage. Rampage. When this creature reduces a creature to 0 hit points with a melee attack on its
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The death’s head doesn’t require air, food, drink, or sleep.
Actions
Gnashing Bite (Gnashing Head Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage
person or animal swoops down to rip apart victims with its gnashing teeth. One with the head of monster like a nothic or medusa, though, retains a measure of the power it had in life and can befuddle
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. The death’s head doesn’t require air, food, drink, or sleep.
Actions
Gnashing Bite (Gnashing Head Only). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage
person or animal swoops down to rip apart victims with its gnashing teeth. One with the head of monster like a nothic or medusa, though, retains a measure of the power it had in life and can befuddle
races
Mordenkainen Presents: Monsters of the Multiverse
Neither bugs nor bears, bugbears are the hulking cousins of goblins and hobgoblins. With roots in the Feywild, early bugbears resided in hidden places, in hard-to-reach and shadowed spaces. Long ago
randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
races
Mordenkainen Presents: Monsters of the Multiverse
children can reach adulthood.
A lanky people with skin tones of yellows, greens, and browns, githyanki complement their physical prowess with psionic might, instilled in them by mind flayers and
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
monsters
", "rollType":"to hit", "rollAction":"Bite"}, reach 20 ft. Hit: 17 (2d10 + 6);{"diceNotation":"2d10+6", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Tail
. Melee Attack Roll: +10;{"diceNotation":"1d20+10", "rollType":"to hit", "rollAction":"Tail"}, reach 20 ft. Hit: 15 (2d8 + 6);{"diceNotation":"2d8+6", "rollType":"damage", "rollAction":"Tail
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
approach, three humanoid heads stick out of the holes, each covered in putrid flesh and gnashing on an iron bit bolted to a chain bridle.
The gnashing heads belong to three zombies that are chained to a
33 or more can lift the door. The zombies attack any creatures they can reach. Withers and his tomb dwarves replace destroyed zombies within 24 hours.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
approach, three humanoid heads stick out of the holes, each covered in putrid flesh and gnashing on an iron bit bolted to a chain bridle.
The gnashing heads belong to three zombies that are chained to a
33 or more can lift the door. The zombies attack any creatures they can reach. Withers and his tomb dwarves replace destroyed zombies within 24 hours.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Yeenoghu makes three Flail attacks.
Flail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target
. The target must succeed on a DC 17 Constitution saving throw or be paralyzed until the start of Yeenoghu’s next turn.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Typhon Titanic horrors of writhing flesh and gnashing maws, typhons slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into
.
Flurry of Bites. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (8d6 + 7) piercing damage.
Constrict. Melee Weapon Attack: +12 to hit, reach 15 ft., one Large or smaller creature
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Yeenoghu makes three Flail attacks.
Flail. Melee Weapon Attack: +16 to hit, reach 15 ft., one target
. The target must succeed on a DC 17 Constitution saving throw or be paralyzed until the start of Yeenoghu’s next turn.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 20 (2d10
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Typhon Titanic horrors of writhing flesh and gnashing maws, typhons slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into
.
Flurry of Bites. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 35 (8d6 + 7) piercing damage.
Constrict. Melee Weapon Attack: +12 to hit, reach 15 ft., one Large or smaller creature
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can’t regain hit points or gain temporary hit points.
Actions
Multiattack. The swarm makes two Gnashing Teeth attacks.
Gnashing Teeth. Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the
concentration on spells and similar effects.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Swarm of Gibberlings Large Swarm of Small
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
can’t regain hit points or gain temporary hit points.
Actions
Multiattack. The swarm makes two Gnashing Teeth attacks.
Gnashing Teeth. Melee Weapon Attack: +6 to hit, reach 0 ft., one target in the
concentration on spells and similar effects.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Swarm of Gibberlings Large Swarm of Small
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Raggadragga Attacks! As the characters reach a half-mile or so away from Fort Knucklebone, trouble comes looking for them in the form of an enemy warlord: A plume of red dust billows in the distance
machine is a gore-spattered Demon Grinder with gnashing metal teeth at the front and a wrecking ball swinging behind it. As it moves to intercept the characters, the vehicle is not trying to be stealthy
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Raggadragga Attacks! As the characters reach a half-mile or so away from Fort Knucklebone, trouble comes looking for them in the form of an enemy warlord: A plume of red dust billows in the distance
machine is a gore-spattered Demon Grinder with gnashing metal teeth at the front and a wrecking ball swinging behind it. As it moves to intercept the characters, the vehicle is not trying to be stealthy
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class, you can reduce the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Famous Story Is there one story that hangs over your group’s head, for good or ill? Maybe it sets a high bar you might never reach again, or ensures you’ll never write a story of a different kind
. Consult the Famous Story table to determine what reporting has most colored your career. Famous Story d6 Famous Story 1 Fear Monger. You spiced up a story by stretching a few facts, instigating a
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the Dragonlance: Warriors of Krynn game with this adventure, consult the “Warriors of Krynn: Scenario 4” sidebar. Without Mass Combat. If you aren’t using the Dragonlance: Warriors of Krynn game
, continue with the following section. WARRIORS OF KRYNN: SCENARIO 4
The characters reach the battlefield as the conflict turns against Kalaman’s forces. Read the introduction to scenario 4 in Dragonlance
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
horde soon begins overwhelming defenses nearby. Once the characters defeat a few zombies, roll 1d6 and consult the Zombie Siege Encounters table. The event rolled unfolds within sight of one of the
consult the “Concluding the Siege” section to guide the battle toward its climax. Zombie Siege Encounters d6s Encounter
1 Zombies rip apart a soldier, causing those nearby to freeze or flee
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Spirit Shield (2d6) 10th Consult the Spirits, Spirit Shield (3d6) 14th Vengeful Ancestors, Spirit Shield (4d6) Ancestral Protectors Starting when you choose this path at 3rd level, spectral warriors
raging and another creature you can see within 30 feet of you takes damage, you can use your reaction to reduce that damage by 2d6. When you reach certain levels in this class, you can reduce the