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Returning 35 results for 'consult refuses groups to have religions'.
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Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Magic Items
Tasha’s Cauldron of Everything
property, there is a chance that one of the souls trapped in the deck escapes. Roll d100 and consult the Souls of the Tarokka table. If you roll one of the high cards, the soul associated with it escapes
largest groups of Vistani in the Shadowfell. She hailed from the same world that Count Strahd von Zarovich and Madam Eva came from, and she created a community of kindness and resilience—ever rare to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the water’s edge. They ensure no
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
auguries are unclear, and the whip feels the need to consult the archpriest of the Deep Father (area 4). If the characters met or spoke with the archpriest of the Deep Father before coming here, the whip automatically refuses their request to leave.
stolen boats, intending to capture the thieves as offerings to appease their gods. Five groups of three kuo-toa monitors led by a kuo-toa whip patrol the platforms at the water’s edge. They ensure no
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when the characters leave Faunel or when they have defeated the Vile Hunt. If the characters return to any of the leaders of the animal groups, the leaders commend
the characters’ actions and provide them any promised rewards. Razak also thanks the characters for their help and gifts them his ring of animal influence. Once the chapter concludes, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Conclusion The chapter concludes when the characters leave Faunel or when they have defeated the Vile Hunt. If the characters return to any of the leaders of the animal groups, the leaders commend
the characters’ actions and provide them any promised rewards. Razak also thanks the characters for their help and gifts them his ring of animal influence. Once the chapter concludes, consult the “Advancing in Level” section of chapter 4 and let the characters determine their next destination.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
prevent a return to the horrors of the Last War 7 A bored but effective manager who refuses to be impressed by anything you do or shocked by anything that happens to you 8 A mysterious voice on the other end of a speaking stone
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for the Ring of Winter. If the characters make their way back to civilization with Artus in tow, they should encounter one or more of these groups along the way. Valindra Shadowmantle and the Red
displaced city. Nothing matters to him more than reuniting with his wife. Characters interested in helping Artus can use divination spells or downtime to conduct research. They might also consult with the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
for the Ring of Winter. If the characters make their way back to civilization with Artus in tow, they should encounter one or more of these groups along the way. Valindra Shadowmantle and the Red
displaced city. Nothing matters to him more than reuniting with his wife. Characters interested in helping Artus can use divination spells or downtime to conduct research. They might also consult with the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a god’s weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
their lack of proper devotion. Occasionally a god’s weapon might fall into the wrong hands or go missing entirely, sparking fantastic quests. Consult the Weapons of the Gods Adventures table for
from a divine champion who needed it but refuses to return it.
4 Destroy a god’s weapon and channel the energy released to create a new magic item or work a miracle.
5 Reforge a god’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
and other participants charge down. The two groups will clash midway in a mock fight, with the mercenaries’ Istarian forces eventually retreating. Participants are encouraged to use their own armor but
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
, if for no other reason than to honor Ispin Greenshield’s last wishes. If a character refuses, Mayor Raven offers to pay them 5 gp to be a judge during the battle, making sure no one uses real weapons
and other participants charge down. The two groups will clash midway in a mock fight, with the mercenaries’ Istarian forces eventually retreating. Participants are encouraged to use their own armor but
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
more demons encounter the party and attack. Roll a d12 and consult the Demons table to determine what the characters meet. d20 Demons 1–2 2d4 barlguras 3–4 2d4 chasmes 5–6 1d4 hezrous 7–8 1d100 manes
. Roll a d6 and consult the Fungi table to determine what special type of fungi can be found here. If this encounter takes place in Araumycos’s domain, an overabundance of fungi cover all of the other cave
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
block has been updated for ease of use and game balance.
Enhanced Stat Blocks. New stat block design and language prioritize details vital during play.
Versatile Groups. Nonplayer characters now
Compendium
- Sources->Dungeons & Dragons->Monster Manual
the rules for monster customization and encounter building in the Dungeon Master’s Guide—to build your own adventures. Consult appendix B for monster lists that will help your adventure building. What’s
block has been updated for ease of use and game balance.
Enhanced Stat Blocks. New stat block design and language prioritize details vital during play.
Versatile Groups. Nonplayer characters now
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Magic Item Table B in chapter 7 of the Dungeon Master’s Guide) Scouts Each of these groups is in the Underdark on a secret mission. Roll a d6 and consult the table to determine what appears. d6
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Magic Item Table B in chapter 7 of the Dungeon Master’s Guide) Scouts Each of these groups is in the Underdark on a secret mission. Roll a d6 and consult the table to determine what appears. d6
Brilliance 18 Spore servants 19–20 Traders Ambushers One or more creatures attempt to ambush the party as it makes its way through the Underdark. Roll a d20 and consult the table to determine what the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Whenever the characters finish investigating one of the crime scenes listed above, roll a d20 and consult the Goblin Mischief table to see what occurs. Goblin Mischief d20 Mischief 1 A goblin psi
. The woman (use the commoner stat block) aggressively fights the goblins. 3 Three goblins stole a goat and are attempting to run away with it. The goat, however, refuses to move. 4 A pair of goblin
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sporadically. You can stage an encounter with Tekeli-li anywhere you like. If you’re not sure where it might be or how it should behave, roll a d6 and consult the Tekeli-li’s Location table. The table determines
Area H36. Tekeli-li lurks among the trees in its Large hyena form. The dryad refuses to emerge from her tree while the vampire is in her grove.
Map 6.1: caves of hunger View Player Version
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
sporadically. You can stage an encounter with Tekeli-li anywhere you like. If you’re not sure where it might be or how it should behave, roll a d6 and consult the Tekeli-li’s Location table. The table determines
Area H36. Tekeli-li lurks among the trees in its Large hyena form. The dryad refuses to emerge from her tree while the vampire is in her grove.
Map 6.1: caves of hunger View Player Version
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
. Whenever the characters finish investigating one of the crime scenes listed above, roll a d20 and consult the Goblin Mischief table to see what occurs. Goblin Mischief d20 Mischief 1 A goblin psi
. The woman (use the commoner stat block) aggressively fights the goblins. 3 Three goblins stole a goat and are attempting to run away with it. The goat, however, refuses to move. 4 A pair of goblin
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters and offers to answer any questions they have about the town or guide them to particular points of interest. He doesn’t owe his allegiance to any of the three animal groups that hold power
creature approaching the pool, asking the creature’s business in a booming voice. The guardian attacks any non-Beast who lies, refuses to answer, or tries to use the gate without Wrath’s permission. If the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters and offers to answer any questions they have about the town or guide them to particular points of interest. He doesn’t owe his allegiance to any of the three animal groups that hold power
creature approaching the pool, asking the creature’s business in a booming voice. The guardian attacks any non-Beast who lies, refuses to answer, or tries to use the gate without Wrath’s permission. If the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
, murdering lone travelers or small groups for food. If the party outnumbers them, they follow the characters in the hopes that one or more of them become separated from the larger group, whereupon the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
caves.
6 A lamia lures young nobles into its cult with promises of hedonism and sells those who disappoint it to other canyon inhabitants.
7 A vicious gynosphinx captures groups of people
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
canyon and convince them to attack a gang of undead about to pass through on their way to attack a village.
4 Consult a hermit who lives in a hidden part of the canyon.
5 Retrieve an item
caves.
6 A lamia lures young nobles into its cult with promises of hedonism and sells those who disappoint it to other canyon inhabitants.
7 A vicious gynosphinx captures groups of people
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
find allies or meet an untimely end. Roll for random encounters as the characters explore this district. You can roll a d20 and consult the Encounters in the Braeryn table, or choose an encounter that
, murdering lone travelers or small groups for food. If the party outnumbers them, they follow the characters in the hopes that one or more of them become separated from the larger group, whereupon the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fighting 5 Rabble; poorly trained and easily rattled 6 Brave; stands its ground 7 Joker; taunts its enemies 8 Bully; refuses to believe it can lose Monster Relationships Do rivalries, hatreds, or
outdoor encounters — especially the tables for obstacles, traps, and tricks. Finally, consult the random encounter tables in the next section of this book for inspiration.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
commoner or student of the Academy who refuses to obey a priestess can be punished as the offended priestess sees fit, up to and including death. If the offender is the property of another house and the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
fighting 5 Rabble; poorly trained and easily rattled 6 Brave; stands its ground 7 Joker; taunts its enemies 8 Bully; refuses to believe it can lose Monster Relationships Do rivalries, hatreds, or
outdoor encounters — especially the tables for obstacles, traps, and tricks. Finally, consult the random encounter tables in the next section of this book for inspiration.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
sparsely populated, the area is so vital to the city’s survival that drow patrols are common here. Roll for random encounters as the characters cross this district. You can roll a d20 and consult the
commoner or student of the Academy who refuses to obey a priestess can be punished as the offended priestess sees fit, up to and including death. If the offender is the property of another house and the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Underdark — and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If
ones) as worthy of veneration.
The druids of Eberron hold animistic beliefs completely unconnected to the Sovereign Host, the Dark Six, or any of the other religions of the world. They believe that