Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 8 results for 'consult wards reflections'.
Other Suggestions:
consult ways reflection
consult worlds reflection
consult ways reflections
consult words reflection
consult worlds reflecting
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Development While many of the House Orien members live in the house’s enclave in Terminus, the more powerful members of the dragonmarked family live in the upper wards of the city. If the characters
ask around, they learn Alden d’Orien has a residence called Unicorn Estate in the Mithral Tower district of Upper Central Plateau. If the characters consult with Sergeant Vilroy, she suggests that they confront Alden d’Orien, but cautions them to be diplomatic.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
various wards (see chapter 3), and where the object of their quest ended up. Oracles of any of the gods might aid in divining these details, but those likely to be the most precise—followers of Erebos
such a momentous quest. Once characters enter the Underworld and attain their goal, they still face their most daunting challenge: escape. Consult the following “Paths of Escape” section for ideas on how the living might ultimately make their way back out of the Underworld.
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
swirls in eddies through the clouds; were it not for the Recluse’s wind wards, it’s safe to presume that the air would be nigh unbreathable.
“Movement to starboard!” One of the deck hands at the
the dragon gives up its chase. Dragon Chase Complications. While the chase is ongoing, each participant in the chase rolls 1d12 at the end of its turn. Consult the Dragon Chase Complications table to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
guards and wards spell (save DC 13) for the next 24 hours. 11–15 A mundane part of one random character’s surroundings—perhaps a tree bole or a stuffed animal head—animates for 1 minute and whispers a
reflections. Creatures, objects, and energy reflect, refract, duplicate, or are transported elsewhere. Such locations arise from the intrusion of a theorized Plane of Mirrors upon the Material Plane, or
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of obstacles in the way of an adventuring party. Mechanical and magical traps, wards against divination, and protective magic items are just a few of the security measures available to a resourceful
villains in this category are numbered among the driving forces described later in this chapter. You can use the Villain You Don’t Understand table to choose one of these forces, then consult the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
-Seeing Orb brings the characters to this location. The portal is not affected by the wards against teleportation magic that fill the tomb. Stepping through the portal brings you into the center of a
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
his fee is paid, Lurg announces he must consult the stars for the answers the visitors seek. Of course, Lurg can’t access the Books of Prophecy, since Shalfey still has them locked away in his sanctum
Hallway This unfurnished hallway provides ladder access to the watchtowers on the third floor (area T11). A protective glyph wards the staircase door down to area T17. To open this door safely from
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, the protective wards surrounding the tower unraveled, and one of the tomb tappers seized the opportunity to kill the anvil’s creator, High Abjurer Taruth. The wizard’s mauled body lies in this chamber
“Supernatural Gifts” in the Dungeon Master’s Guide). Roll a d8 and consult the Magic Goblet Charms table to determine which charm is bestowed. Each charm grants its recipient the power to cast a






