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Returning 6 results for 'consumed while reset'.
Other Suggestions:
consumed while rest
conjured while rest
consumed while repeat
consumed while revert
conjured while revel
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Though the trap’s trigger is magical, the floor must be lifted and set into place again for the trap to be reset. Before the trap is reset, a character can climb back up into this area from area B11
start of round 2, the characters see the bodies consumed by aquamarine fire and reduced to bone and ash, from which another grell emerges. Viallis and this second grell then join the fight in round 3
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Though the trap’s trigger is magical, the floor must be lifted and set into place again for the trap to be reset. Before the trap is reset, a character can climb back up into this area from area B11
start of round 2, the characters see the bodies consumed by aquamarine fire and reduced to bone and ash, from which another grell emerges. Viallis and this second grell then join the fight in round 3
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Destroying a statue (AC 18, 60 hit points, immunity to necrotic, poison, and psychic damage) also disables its attack. Once a statue has attacked, the trap must be reset manually. If any duergar survive
and remain here, they reset the trap within a day after it has been triggered. Secret Stairwell. The secret door behind the east statue is well hidden, requiring a successful DC 18 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. Destroying a statue (AC 18, 60 hit points, immunity to necrotic, poison, and psychic damage) also disables its attack. Once a statue has attacked, the trap must be reset manually. If any duergar survive
and remain here, they reset the trap within a day after it has been triggered. Secret Stairwell. The secret door behind the east statue is well hidden, requiring a successful DC 18 Wisdom (Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense
check, all three locks reset. The door has AC 19, a damage threshold of 10, 90 hit points, and immunity to poison and psychic damage. A creature can break it down with a successful DC 27 Strength
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(which are consumed during the performance of the ritual). At the end of the ritual, a proxy of Asmodeus appears and grants its summoner the benefit of a commune spell. The proxy is formed of incense
check, all three locks reset. The door has AC 19, a damage threshold of 10, 90 hit points, and immunity to poison and psychic damage. A creature can break it down with a successful DC 27 Strength