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Returning 35 results for 'consuming rage groups to her revel'.
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Monsters
Mythic Odysseys of Theros
slither through the Underworld seeking only to consume. Once the souls of mortal warlords and cruel tyrants, typhons come into being over ages of festering bitterness and rage. Over time, these souls
twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The Underworld remains their prison, though, and most would relish nothing more than to escape and slaughter the living once more.Acid, Necrotic
Monsters
Dragonlance: Shadow of the Dragon Queen
echoes, and sometimes things or creatures they encounter painfully remind them of what they once had. These fleeting moments of lucidity quickly burn away in rage and anguish, driving the dragons to
personality. The stronger the death dragon, the more it fights the hate consuming it, holding on to some vestige of its memories.
A death dragon’s bones burn with violet Cataclysmic fire, which it can
Monsters
Mythic Odysseys of Theros
, naiads gather to revel in nature’s might. Individual naiads often grow fixated with a single type or body of water, potentially preferring a deep sea trench, coastline, or river system above
interplay of wild animals, or other cosmic forces. Occasionally, though, groups of the same kind of nymphs congregate in a place of natural power or beauty. In times of special need, deities tied to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in groups of three, fusing them into
Backgrounds
Guildmasters’ Guide to Ravnica
law-abiding citizens of Ravnica.
Personality Traits
d8
Personality Trait
1
I revel in mayhem, the more destructive the better.
2
When violence breaks out, I lose myself in
rage, and it’s sometimes hard to stop.
3
Everything is funny to me, and the most hilarious and bloodiest things leave me cackling with sadistic glee.
4
I derive genuine pleasure from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
rage. This terrible new creation became his personal harbinger and battle companion. The god of slaughter didn’t name his pet, refusing to do so until the beast had claimed a hundred thousand lives
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Worshiping Mogis Mogis exhorts his followers to channel their hatred and rage into ever greater acts of cruelty and violence. He demands actions over words, making his followers an active and
rage. This terrible new creation became his personal harbinger and battle companion. The god of slaughter didn’t name his pet, refusing to do so until the beast had claimed a hundred thousand lives
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian Barbarians are most common among Kagonesti elves and human nomad tribes. Both groups have a healthy respect for the land and its creatures, and the tiger and elk totems both have devotees
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Barbarian Barbarians are most common among Kagonesti elves and human nomad tribes. Both groups have a healthy respect for the land and its creatures, and the tiger and elk totems both have devotees
the Battlerager might be part of a gnomish attempt at inventing a new sort of armor, an effort that yielded a dangerous but effective fighting style. It’s up to the player whether the barbarian’s rage
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being over ages of festering bitterness and rage. Over time, these souls twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
being over ages of festering bitterness and rage. Over time, these souls twist into eternally ravenous monstrosities, which rampage through the realm of the dead, consuming souls by the thousands. The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Darkon know the following facts: The Mists consuming Darkon have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown
night. Locals swiftly burn bodies to prevent this. DARKONIAN CHARACTERS
Darkon boasts particularly varied human and nonhuman populations. While diverse groups of humans dwell in the domain’s cities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Darkon know the following facts: The Mists consuming Darkon have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown
night. Locals swiftly burn bodies to prevent this. DARKONIAN CHARACTERS
Darkon boasts particularly varied human and nonhuman populations. While diverse groups of humans dwell in the domain’s cities
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
body, but in spirit. Even the consuming rage of the Abyss and the devious plotting of the Nine Hells are subjugated to hopelessness in the Gray Wastes of Hades. The plane slowly kills dreams and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
body, but in spirit. Even the consuming rage of the Abyss and the devious plotting of the Nine Hells are subjugated to hopelessness in the Gray Wastes of Hades. The plane slowly kills dreams and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s power. To feel rage, to be an instrument of wrath—these emotions override the fear of battle. In hatred there is strength, and Mogis revels in this fact. But mortals must beware, for the price
the chaos Phenax is able to cause and the carnage the Returned wreak on the world. Phenax has a talent for inciting conflict, which allows Mogis to revel in the resulting strife. Mogis harbors an
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Mogis’s power. To feel rage, to be an instrument of wrath—these emotions override the fear of battle. In hatred there is strength, and Mogis revels in this fact. But mortals must beware, for the price
the chaos Phenax is able to cause and the carnage the Returned wreak on the world. Phenax has a talent for inciting conflict, which allows Mogis to revel in the resulting strife. Mogis harbors an
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
a vial, and the vial vanishes when the compound is consumed or poured out. If any compound remains when you finish a Long Rest, the compound and its vial vanish. Consuming. As a Bonus Action, you can
finish a Long Rest. You can benefit from multiple compounds at the same time, but consuming multiple vials of the same compound provides no additional effects. Only you can benefit from your compounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
; sometimes it originates from groups of elf musicians, but just as often the faint tune is merely the wind curling through the boles of the great trees. Layers of Arborea Layer Description
. Rage is as common and as honored as joy in Arborea. An adventure in Arborea can be an opportunity for characters to discover who they are when masks fall away and the honesty of unfettered emotion
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
; sometimes it originates from groups of elf musicians, but just as often the faint tune is merely the wind curling through the boles of the great trees. Layers of Arborea Layer Description
. Rage is as common and as honored as joy in Arborea. An adventure in Arborea can be an opportunity for characters to discover who they are when masks fall away and the honesty of unfettered emotion
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
battle to the death, with the only restriction being that they can’t withdraw from the combat. Brief tactical retreats are permissible, but Vizeran’s ritual has filled the demon lords with the rage
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
battle to the death, with the only restriction being that they can’t withdraw from the combat. Brief tactical retreats are permissible, but Vizeran’s ritual has filled the demon lords with the rage
characters spot bystanders under attack by lesser demons that prefer to take on easy prey rather than fighting against their own kind. A dozen dretches or manes (50 percent chance of either) attack, killing and consuming their mortal victims unless the adventurers intervene.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
competition for territory and prey. Weretigers live in jungles on the fringes of humanoid civilization, traveling to isolated settlements to trade or revel. They live and hunt alone or in small family
groups. Weretiger
Medium humanoid (human, shapechanger), neutral
Armor Class 12
Hit Points 120 (16d8 + 48)
Speed 30 ft. (40 ft. in tiger form)
STR
17 (+3)
DEX
15 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
competition for territory and prey. Weretigers live in jungles on the fringes of humanoid civilization, traveling to isolated settlements to trade or revel. They live and hunt alone or in small family
groups. Weretiger
Medium humanoid (human, shapechanger), neutral
Armor Class 12
Hit Points 120 (16d8 + 48)
Speed 30 ft. (40 ft. in tiger form)
STR
17 (+3)
DEX
15 (+2)
CON
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures feel no loss or discomfort from such feeding. Consuming psionic energy reveals the thoughts and emotions of the creatures on which the flumphs feed. Since so many of those creatures are evil
the hopes of casting down their evil sources of energy, even if doing so means they must seek out new sources of nourishment. Flumph Society. Flumphs live in complex and organized groups called
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creatures feel no loss or discomfort from such feeding. Consuming psionic energy reveals the thoughts and emotions of the creatures on which the flumphs feed. Since so many of those creatures are evil
the hopes of casting down their evil sources of energy, even if doing so means they must seek out new sources of nourishment. Flumph Society. Flumphs live in complex and organized groups called
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smaller organizations with more specialized areas of operation. These groups are summarized in the Criminal Organizations of Sharn table and described in the later sections that follow. Each of these
hand in most criminal activity, sometimes you might want an adventure to involve a smaller gang. The Street Gangs table presents a number of lesser criminal groups adventurers could tangle with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
smaller organizations with more specialized areas of operation. These groups are summarized in the Criminal Organizations of Sharn table and described in the later sections that follow. Each of these
hand in most criminal activity, sometimes you might want an adventure to involve a smaller gang. The Street Gangs table presents a number of lesser criminal groups adventurers could tangle with
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from it, bumping, jabbing, or prodding it, laughing, making faces, or simply looking at it the wrong way. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
high mountain range. Glorium’s rich, rugged shores are speckled with the blood of a thousand battles, shed by folk who revel in skirmishing and welcome death when it comes for them. In Glorium, every
patron deities of fire and frost giants, respectively—regularly send hulking subjects to pillage the wintry camp, darkening its skies with ash and snow. Meanwhile, nomadic groups of mountain bariaurs hold
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
from it, bumping, jabbing, or prodding it, laughing, making faces, or simply looking at it the wrong way. When its rage is incited, an ogre lashes out in a frustrated tantrum until it runs out of
, attacking anything that crosses its path. Only after an ogre has depleted an area of food does it move on.
Ogre Gangs. Ogres sometimes band together in small, nomadic groups, but they lack a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
his eye and hand. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and the dark one’s plans were dashed. In a rage, Vecna gathered up his generals and
captains and bound them in groups of three, fusing them into undead abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into shadow, others have joined
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in
groups of three, fusing them into abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. In the confusion resulting from this turn of events, Vecna’s warlords turned against each other, and his plans were dashed. In a rage, Vecna gathered up his generals and captains and bound them in
groups of three, fusing them into abominations cursed to fight among themselves for all time. Since the first skull lords were exiled into the shadows, others have arisen, typically created from other