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Returning 10 results for 'consuming reasoned gleaming to have ranger'.
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Monsters
Fizban's Treasury of Dragons
future.
2
An ancient crystal dragon is stalked by a villainous ranger who has already claimed a dozen draconic trophies.
3
An ancient crystal dragon follows a pod of whales from one sea to
has spent considerable time shaping the pinnacle of the tallest mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Ixitxachitl Ixitxachitl (pronounced ick-zit-zah-chit-ul) are aquatic creatures resembling manta rays, with small, clawed hands at the ends of their “wings” and black eyes gleaming with sinister
on the life force of other creatures. All Consuming. Ixitxachitl hollow out coral reefs or other natural aquatic formations to create labyrinthine dens, often compelling aid from captured aquatic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Ixitxachitl Ixitxachitl (pronounced ick-zit-zah-chit-ul) are aquatic creatures resembling manta rays, with small, clawed hands at the ends of their “wings” and black eyes gleaming with sinister
on the life force of other creatures. All Consuming. Ixitxachitl hollow out coral reefs or other natural aquatic formations to create labyrinthine dens, often compelling aid from captured aquatic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ranger with two gleaming scimitars and a black, quadrupedal animal companion Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Temporary Hit Points for each spell slot level above 1. [Tooltip Not Found] Level 1 Enchantment (Bard, Cleric, Druid, Paladin, Ranger) Casting Time: Action
Range: 30 feet
Components: V, S
slot of level 2 (up to 10 minutes) or 3+ (up to 1 hour). Bloodletter Level 2 Necromancy (Cleric, Paladin, Ranger) Casting Time: Bonus Action
Range: Touch
Components: V, S
Duration
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
ranger with two gleaming scimitars and a black, quadrupedal animal companion Giant Fire Beetles The characters encounter 3d6 giant fire beetles scouring tunnels and caves for food. Characters in need
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters if they need aid. C16. Piano Room A gleaming grand piano is pushed against the wall of this dusty room. Behind it are several unmarked closets. This room is generally empty unless a social event is
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
characters if they need aid. C16. Piano Room A gleaming grand piano is pushed against the wall of this dusty room. Behind it are several unmarked closets. This room is generally empty unless a social event is
reasoned with. A successful DC 15 Intelligence (Arcana) check reveals that the pentagram prevents Osvaldo from manipulating his chains, and that the effect ends if another creature enters the area
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, gleaming sword (use the flying sword stat block in the Monster Manual) appears within 60 feet of an aberration, a fiend, or an undead, which becomes the sword’s target. The sword deals radiant damage
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region