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Returning 21 results for 'consuming rebuke glow to have revered'.
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Classes
Dragonlance: Shadow of the Dragon Queen
On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selû
glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.
Classes
Dragonlance: Shadow of the Dragon Queen
On many worlds, the moon is a revered celestial body with magical properties. On Krynn, the gods of magic are associated with the world’s three moons. On the world of Toril, the god Selû
glow with the color of a moon from your world, causing spectral manifestations of lunar phases to orbit you, or some other effect.
monsters
hours, the behemoth has Disadvantage on D20 Tests, its Speed is halved, it has Vulnerability to Radiant damage, and it loses its Legendary Resistance trait.
Consuming Flame. When the behemoth deals
Swarm, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24).Hellish Rebuke. The behemoth casts Hellish Rebuke in response to that spell’s trigger
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no sense of taste or their hunger is so all-consuming that flavor isn’t a consideration. Whatever the reason, the upshot is that hill giant dens are filthy, reeking places. Decaying carcasses and
at once without swallowing. GROLANTOR: ALWAYS HUNGRY, NEVER FULL
The deity most revered by hill giants is Grolantor, the least of Annam’s six sons, the black sheep of the family who was scorned by
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
no sense of taste or their hunger is so all-consuming that flavor isn’t a consideration. Whatever the reason, the upshot is that hill giant dens are filthy, reeking places. Decaying carcasses and
at once without swallowing. GROLANTOR: ALWAYS HUNGRY, NEVER FULL
The deity most revered by hill giants is Grolantor, the least of Annam’s six sons, the black sheep of the family who was scorned by
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clusters more than three feet high. A warm glow emanates from tiny lanterns that hang from each mushroom. Jutting up from the caps of the mushrooms, chimneys made of petrified bark let out wisps of
book they discovered, the sprite becomes friendly and contributes some additional details about their situation. As a scholar among his kind, Wheeldoli knows about some of the gods revered by the big
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clusters more than three feet high. A warm glow emanates from tiny lanterns that hang from each mushroom. Jutting up from the caps of the mushrooms, chimneys made of petrified bark let out wisps of
book they discovered, the sprite becomes friendly and contributes some additional details about their situation. As a scholar among his kind, Wheeldoli knows about some of the gods revered by the big
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, or else they’re just not doing their part. Fire Prophet Through all-consuming ambition and a desire to punish all who ever thwarted her dreams, the tiefling Vanifer has risen to leadership of the
her wiles, using them as she needs and discarding them the moment they lose their usefulness. It’s a testament to her natural talent that many of her victims are pathetically eager to bask in the glow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, or else they’re just not doing their part. Fire Prophet Through all-consuming ambition and a desire to punish all who ever thwarted her dreams, the tiefling Vanifer has risen to leadership of the
her wiles, using them as she needs and discarding them the moment they lose their usefulness. It’s a testament to her natural talent that many of her victims are pathetically eager to bask in the glow
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots): counterspell, fireball, hypnotic pattern
4th level (3 slots): wall of fire
5th
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
rebuke, shield
2nd level (3 slots): darkness, detect thoughts, misty step, scorching ray
3rd level (3 slots): counterspell, fireball, hypnotic pattern
4th level (3 slots): wall of fire
5th
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ignite its light as an action. (This light is what causes the statue’s eyes to glow.) V27. Escape Tunnel Hidden behind a secret door, this tunnel has a wooden ladder at its north end. The ladder climbs a
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ignite its light as an action. (This light is what causes the statue’s eyes to glow.) V27. Escape Tunnel Hidden behind a secret door, this tunnel has a wooden ladder at its north end. The ladder climbs a
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can see that area of the door, the glow is so faint that a successful DC 13 Wisdom (Perception) check is needed to notice it. The pattern on the door corresponds to the pattern on the floor, with the
is an alchemy jug, placed here ages ago by Chultans who revered it as a gift from Ubtao. The only safe way to pick up the alchemy jug is to emulate Man and Crocodile. Either member of a rider/carrier
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
can see that area of the door, the glow is so faint that a successful DC 13 Wisdom (Perception) check is needed to notice it. The pattern on the door corresponds to the pattern on the floor, with the
is an alchemy jug, placed here ages ago by Chultans who revered it as a gift from Ubtao. The only safe way to pick up the alchemy jug is to emulate Man and Crocodile. Either member of a rider/carrier
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region give off a crimson glow for 1 minute. The creatures shed dim light in a 10-foot radius, attacks against them have advantage if the attacker can see them, and the creatures can’t benefit from
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
the region give off a crimson glow for 1 minute. The creatures shed dim light in a 10-foot radius, attacks against them have advantage if the attacker can see them, and the creatures can’t benefit from
insects become the dominant species in an area, consuming plants and animals, creating elaborate hives or tunnels, and infesting structures and the earth. The following effects represent a region
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
appease their blood-drinking forebears. A dhampir who chooses life among mortals is often wracked by guilt. Their craving for blood can come to feel all-consuming as they cling to their humanity and
their angelic forms, although they no longer shine as brightly as before. For most, the mark of the divine still lingers as a visible glow within their eyes, or faintly glowing Celestial runes on their
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
else about the history of the fortress, except the name of the dragon that was once revered here, which is Ashardalon.
What about the goblins/fruit/Belak? “The Outcast, he lives below. He grows the
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
else about the history of the fortress, except the name of the dragon that was once revered here, which is Ashardalon.
What about the goblins/fruit/Belak? “The Outcast, he lives below. He grows the
fountain loses its magic. Western Door. Carvings on the western door show skeletal dragons. A Draconic inscription on the door reads, “Rebuke the dead, open the way.” Within 5 feet of the door, the air is
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. Phoenix Flames Level 9 Evocation (Cleric, Druid, Sorcerer) Casting Time: Action
Range: Self
Components: V, S
Duration: Instantaneous
You immolate yourself, consuming your body in a searing
makes a number of attacks equal to half this spell’s level (rounded down).
Allure (Glowing Lantern only). The sea serpent causes a lantern hanging from one of its fins to glow eerily. Wisdom Saving