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Returning 35 results for 'consuming response grim to have reminding'.
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Monsters
The Book of Many Things
embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is the oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of
Undead in the Grim Harrow, considering himself better than all of them and unjustly condemned to the Gardens of Decay for an act of altruism.
Though the weakest of the Harrow’s three leaders
Monsters
The Book of Many Things
embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the demiplane. The other two champions—Wynemar Brack
Deck of Many Things. The avatar of death slew her in a flash. That was many centuries ago, and Wynemar is now a powerful and bloodthirsty Undead commander of the Grim Harrow.
Wreathed in searing
Monsters
The Book of Many Things
the oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the
Grim Harrow, Jyn is desperate to destroy the deck and end her painful existence. If she could, she’d take the entire multiverse with her.
The Grim Champion of Desolation rides a malevolent
monsters
successful DC 15 Wisdom (Medicine) check. All wounds close if the target regains any Hit Points.
Grim Glittering (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":" Grim
. Trigger: A creature the golem can see hits the golem with a spell attack. Response: The golem attempts to reflect the spell back at that caster. The golem makes a Dexterity (Acrobatics) check
monsters
instrument. Creatures immune to the Charmed condition are immune to this effect. Response: Nox rolls a d6;{"diceNotation":"1d6", "rollType":"roll", "rollAction":"Unnerving Riff"} and subtracts the result
from the triggering roll.Nox prefers to speak through their music rather than their voice. One of the grim and silent calignis who ventured up into the Abomination Vault’s middle levels from
monsters
Storied Form:
Consuming Bite (Great Beast Only). Constitution Saving Throw: DC 17, one creature within 5 feet (with Disadvantage if the reveler is grappling the target). Failure: 36 (8d8);{"diceNotation
":"8d8", "rollType":"damage", "rollAction":"Consuming Bite", "rollDamageType":"Necrotic"} Necrotic damage. If the target is Huge or smaller, it has the Grappled condition (escape DC 15), and it has the
races
A dhampir is marked by a forbidding birthright—a humanoid half-cursed with vampirism, living as a mortal but touched by a dreaded immortal power. A dhampir possesses many of the grim features
is often wracked by guilt. Their craving for blood can come to feel all-consuming as they cling to their humanity and empathy. Dhampir are made to feel like monsters by those who are superstitious of
monsters
hours, the behemoth has Disadvantage on D20 Tests, its Speed is halved, it has Vulnerability to Radiant damage, and it loses its Legendary Resistance trait.
Consuming Flame. When the behemoth deals
Swarm, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 24).Hellish Rebuke. The behemoth casts Hellish Rebuke in response to that spell’s trigger
monsters
the Prone condition. Success: Half damage only.Parry. Trigger: The king is hit by an attack roll while holding a weapon or shield. Response: The king adds 7 to his AC against that attack, possibly
closer to the king, and the target’s Speed is halved until the end of its next turn.
Grim Charge. The king moves up to his Speed (or commands his mount to move up to its Speed) and makes one Soul
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the demiplane
The Grim Champions The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
oldest and most powerful of the three and embodies all-consuming nothingness. She led the Grim Harrow to the Gardens of Delight long ago and is the nominal leader of all the Undead in the demiplane
The Grim Champions The Grim Harrow is led by three powerful entities with the title of grim champion. Each champion embodies a terrible facet of death. Jyn Corvis, Grim Champion of Desolation, is the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Welcome to Grim Hollow! This book was born from a desire to tell stories about imperfect heroes fighting terrible monsters—in every guise they take. Monsters have existed in tales since the earliest
reflection of what we fear most about ourselves. Unlike many other fantasy settings, Grim Hollow asks you to consider the monster within, as much as those prowling the shadows of Etharis. Your
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Once an elven priest, Leedara witnessed her companion and fellow priest, Isolde, drawn into the grim fate of the wicked Knight of Solamnia, Lord Loren Soth (detailed in chapter 4). When Soth failed
ensuring Soth never finds peace. Leedara has spent centuries tormenting Lord Soth in his accursed castle, Dargaard Keep, endlessly reminding him of his failures and losses. Now that the Dragon Queen
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Once an elven priest, Leedara witnessed her companion and fellow priest, Isolde, drawn into the grim fate of the wicked Knight of Solamnia, Lord Loren Soth (detailed in chapter 4). When Soth failed
ensuring Soth never finds peace. Leedara has spent centuries tormenting Lord Soth in his accursed castle, Dargaard Keep, endlessly reminding him of his failures and losses. Now that the Dragon Queen
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
response to threats, and overtly or covertly permeate every stratum of society, whether they hold sway in one nation, multiple nations, or throughout all of Etharis. Another element that transcends all of
of these factions may abuse that power, making them institutions that the characters must oppose. Just as the characters in a Grim Hollow campaign must constantly be on guard against their own
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
location. At the center of Death’s Aperture is a bottomless well that churns with dark smoke. When a grim champion wishes to punish a trespasser or an incompetent minion, they throw the unfortunate
actually falls here, and the air is supernaturally stagnant. In addition to the demiplane’s standard features, Mothwing Grove has the following feature: Consuming Emptiness. Whenever a creature that isn’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
location. At the center of Death’s Aperture is a bottomless well that churns with dark smoke. When a grim champion wishes to punish a trespasser or an incompetent minion, they throw the unfortunate
actually falls here, and the air is supernaturally stagnant. In addition to the demiplane’s standard features, Mothwing Grove has the following feature: Consuming Emptiness. Whenever a creature that isn’t
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Devourer Guild Gain Power by Consuming Monster Flesh Folk in Etharis don’t always speak highly of Monster Hunters, and many consider them to be just as depraved and inhuman as the evils they
. Devourers have spent their days consuming the flesh and blood of the monsters they slay, and, over time, their metabolism has changed to tolerate this disgusting practice. Devourers adopt mutations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Melanora questioned how these grim remnants could linger for so long, but I dismissed it as the remarkable effect of the exceptionally dry climate. If only I had given more thought to this matter
-consuming thirst for power. The sages of Ohr Kaluun studied the darkest paths of magic and bargained with fiends and other foul creatures. They warped their bodies through mystical rituals and pacts
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Melanora questioned how these grim remnants could linger for so long, but I dismissed it as the remarkable effect of the exceptionally dry climate. If only I had given more thought to this matter
-consuming thirst for power. The sages of Ohr Kaluun studied the darkest paths of magic and bargained with fiends and other foul creatures. They warped their bodies through mystical rituals and pacts
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knight Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle
Wave (Necrotic), Dispel Magic
Reactions
Parry. Trigger: The death knight is hit by a melee attack roll while holding a weapon. Response: The death knight adds 6 to its AC against that attack
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, grim Returned, or worse. Hunter’s Crossing. Setessa once extended its claim over more of the Nessian Wood, establishing military outposts like those of Akros. At the western end of the forest, along
the forest. Myth of Nikaia the First Caryatid
A Setessan archer named Nikaia claimed that she could outshoot anyone, even Nylea. Word of this unwise boast spread, and in response Nylea appeared at
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, grim Returned, or worse. Hunter’s Crossing. Setessa once extended its claim over more of the Nessian Wood, establishing military outposts like those of Akros. At the western end of the forest, along
the forest. Myth of Nikaia the First Caryatid
A Setessan archer named Nikaia claimed that she could outshoot anyone, even Nylea. Word of this unwise boast spread, and in response Nylea appeared at
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Death Knight Death knights are deadly combatants and domineering commanders with grim histories. Some strive to end the curses that doom them to undeath, though their selfish souls eternally shackle
Wave (Necrotic), Dispel Magic
Reactions
Parry. Trigger: The death knight is hit by a melee attack roll while holding a weapon. Response: The death knight adds 6 to its AC against that attack
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
not from the tribe that lives on Oyaviggaton, the hunter knows the iceberg. In response to any questions about Oyaviggaton, he advises the characters as to its distance and direction from their
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Random Encounters Searching the Sea of Moving Ice for the plateau-like iceberg described by Maccath is a time-consuming process. Roll a d6 each morning, afternoon, and night. On a roll of 1, an
not from the tribe that lives on Oyaviggaton, the hunter knows the iceberg. In response to any questions about Oyaviggaton, he advises the characters as to its distance and direction from their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.
Detached Oracles. Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
emerald eyes. Some rare storm giants are violet-skinned, with deep violet or blue-black hair and silvery gray or purple eyes. They are benevolent and wise unless angered, in response to which the fury
covered with algae and coral at the bottom of the ocean, or grim fortresses in undersea rifts.
Detached Oracles. Storm giants recall the glory of ancient giant empires forged by the god Annam. They seek
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, icy wind whistles through South Gate as you enter Luskan. The shops and taverns lining the main thoroughfare of the City of Sails are as battered and weathered as the grim customers entering them. At
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, icy wind whistles through South Gate as you enter Luskan. The shops and taverns lining the main thoroughfare of the City of Sails are as battered and weathered as the grim customers entering them. At
them at headquarters. (Certainly, reminding the characters of what happened to the last two franchise headquarters that held orrery components should be enough to inspire them to hold onto the
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Grim Hollow Heritages The following sections present the heritages available to players in a Grim Hollow campaign, divided into the three categories of common heritages, rare heritages, and eldritch
Calculating Listener
Commanding Insight
Persuasive Knack Eldritch Heritages The eldritch heritages of Grim Hollow cover a range of folk shaped by magical intent, unnatural power, or the touch of
Magic Items
Infernal Machine Rebuild
. The first time during a combat that a creature attacks you with a metal weapon, that creature has disadvantage on the attack roll.
Metal rusts in response to your touch—including metal armor you
check or saving throw, you receive a grim vision of the DM’s determination, imposing disadvantage on your next attack roll, ability check, or saving throw.
53
As an action, you can become
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
’ Response” for guidance on the party’s initial encounter with the survivors. 3. Kitchen A large cauldron filled with smoldering charcoal burns in the center of the room. Assorted cookware and seasonings
discover that the ancient books describe procedures and details for several evil rites and ceremonies. The books make grim and harrowing reading for any character. The tomes can be turned over to any
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
’ Response” for guidance on the party’s initial encounter with the survivors. 3. Kitchen A large cauldron filled with smoldering charcoal burns in the center of the room. Assorted cookware and seasonings
discover that the ancient books describe procedures and details for several evil rites and ceremonies. The books make grim and harrowing reading for any character. The tomes can be turned over to any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Multiple creatures are unable to see. A creature is alone. Midnight or another ominous hour arrives. A ghost or other creature tied to the region’s grim history menaces the party. A Haunted Manor Haunted
and unsettling, revealing some element of the environment’s history and putting the character in the place of someone who suffered a grim fate there. 81–85 A coffin or small enclosed space in the region