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Returning 11 results for 'contacted space'.
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contact space
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spells
You can cast this spell only during the duration of a Contact Deity spell you also cast. You cause the deity you contacted to manifest in the nearest unoccupied space. For 1 hour, it acts as it
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Part 2: Murder Mystery Once the characters have been contacted by or referred to Master Refrum, they travel to his abode in the Alchemists’ Quarter. Refrum’s cluttered home is filled with half
-finished clockwork inventions, and the air is thick with the smell of grease. Hundreds of books line every available inch of shelf space, and a tiny bed, likewise covered with books, stands in a corner of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Part 2: Murder Mystery Once the characters have been contacted by or referred to Master Refrum, they travel to his abode in the Alchemists’ Quarter. Refrum’s cluttered home is filled with half
-finished clockwork inventions, and the air is thick with the smell of grease. Hundreds of books line every available inch of shelf space, and a tiny bed, likewise covered with books, stands in a corner of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
planes functions normally in Barovia, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by Mordenkainen’s magnificent
contact with beings from other planes function normally—with one proviso: Strahd can sense when someone in his domain is casting such a spell and can choose to make himself the spell’s recipient, so that he becomes the one who is contacted.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
planes functions normally in Barovia, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by Mordenkainen’s magnificent
contact with beings from other planes function normally—with one proviso: Strahd can sense when someone in his domain is casting such a spell and can choose to make himself the spell’s recipient, so that he becomes the one who is contacted.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
password to circumvent the magical locks is “Krokulmar.” Eldritch Surges Since the day Markos contacted Krokulmar, its presence has slowly warped Delphi Mansion and its residents. Krokulmar’s
1 The air becomes heavy and malleable. The space in the room becomes difficult terrain. While in the room, creatures have a flying speed equal to their walking speed. 2 Doors and windows in the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
password to circumvent the magical locks is “Krokulmar.” Eldritch Surges Since the day Markos contacted Krokulmar, its presence has slowly warped Delphi Mansion and its residents. Krokulmar’s
1 The air becomes heavy and malleable. The space in the room becomes difficult terrain. While in the room, creatures have a flying speed equal to their walking speed. 2 Doors and windows in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
objects from other planes functions normally in Undermountain, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by a
normally. Sending Spells Inside Undermountain, Halaster can’t be contacted by means of sending spells. Any creature that tries to contact him with a sending spell is magically redirected to the Mad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
objects from other planes functions normally in Undermountain, as does magic that involves an extradimensional space. Any spells cast within such an extradimensional space (such as that created by a
normally. Sending Spells Inside Undermountain, Halaster can’t be contacted by means of sending spells. Any creature that tries to contact him with a sending spell is magically redirected to the Mad
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
objects from other planes functions normally, as does magic that involves an extradimensional space. Spells cast within an extradimensional space (such as that created by Mordenkainen’s magnificent
addition, spells that allow contact with beings from other planes function normally, with one proviso: the domain’s Darklord senses when someone in their domain casts such a spell and can choose to make themself the spell’s target, so that they become the one who is contacted.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
objects from other planes functions normally, as does magic that involves an extradimensional space. Spells cast within an extradimensional space (such as that created by Mordenkainen’s magnificent
addition, spells that allow contact with beings from other planes function normally, with one proviso: the domain’s Darklord senses when someone in their domain casts such a spell and can choose to make themself the spell’s target, so that they become the one who is contacted.