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Returning 35 results for 'contacts rebuke gaining to have relative'.
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Backgrounds
Acquisitions Incorporated
employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion.
Backgrounds
Guildmasters’ Guide to Ravnica
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
Monsters
Baldur’s Gate: Descent into Avernus
, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift, true seeing
Magic Weapons
prior to gaining entrance.
Mahadi presents himself as a charismatic and gracious host. He makes each guest of Infernal Rapture feel as though they’re the most important person in all the planes of
Backgrounds
Guildmasters’ Guide to Ravnica
Spell Level
Spells
Cantrip
fire bolt, vicious mockery
1st
burning hands, dissonant whispers, hellish rebuke
2nd
crown of madness, enthrall,
pleasure.
Contacts
The Cult of Rakdos is anything but organized. Individuals frequently move from one performance troupe to another. Almost all members of the cult know former castmates now
Backgrounds
Guildmasters’ Guide to Ravnica
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Boros emphasis on order and community, or bitter enemies among the guilds that represent chaos and destruction.
Roll twice on the Boros Contacts table (for an ally and a rival) and once on the Non
Backgrounds
Guildmasters’ Guide to Ravnica
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
encounters with members of other guilds are more often violent than friendly, but occasional bonds do form.
Roll twice on the Gruul Contacts table (for an ally and a rival) and once on the Non-Gruul
Backgrounds
Guildmasters’ Guide to Ravnica
.
Izzet Contacts
d8
Contact
1
An older relative is a member of the guild’s board of directors.
2
I know a sprite who carries important messages among the guild’s
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Backgrounds
Baldur’s Gate: Descent into Avernus
spent a lot of time among other criminals and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft, and violence that pervades the
Guild. If either of them ever finds out, your life as you know it will be over.
6
A close friend or relative joined the Guild and vanished mysteriously. You’ve worked your way into the lower
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
are busy people, though, and if your business isn’t pressing, you might be handled by a functionary of the court. The State Contacts table provides several options for what functionaries your group
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Head of State Contacts Often, your connection to your patron is quite direct—the head of state summons you, grants you an audience, and gives you an assignment or hears your report. Heads of state
are busy people, though, and if your business isn’t pressing, you might be handled by a functionary of the court. The State Contacts table provides several options for what functionaries your group
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
quickly identify their relative social status. Characters can easily pass as aristocrats, particularly if they flaunt their wealth and claim ancestral lands in Chateaufaux. But if they admit to a
figure out what magic she used to bewitch her way into a role.
2 A Phlegethan Hospital patient contacts the party, claiming to be the rightful Duke d’Honaire. He has a preternatural ability to bend
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
quickly identify their relative social status. Characters can easily pass as aristocrats, particularly if they flaunt their wealth and claim ancestral lands in Chateaufaux. But if they admit to a
figure out what magic she used to bewitch her way into a role.
2 A Phlegethan Hospital patient contacts the party, claiming to be the rightful Duke d’Honaire. He has a preternatural ability to bend
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
feet. Scornful Rebuke Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
3rd Oath Spells, Channel Divinity 7th Aura of Conquest (10 ft.) 15th Scornful Rebuke 18th Aura of Conquest (30 ft.) 20th Invincible Conqueror Oath Spells You gain oath spells at the paladin levels
feet. Scornful Rebuke Starting at 15th level, those who dare to strike you are psychically punished for their audacity. Whenever a creature hits you with an attack, that creature takes psychic damage
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-related, secrets are an important component of gaining leverage over others. Moreover, your successful franchise will eventually have many secrets of its own that you desperately need to keep quiet
relative ambivalence toward the laws underlying fair trade and honoring deals makes Waukeen a perfect fit for an Acquisitions Incorporated cleric. Regardless of your best intentions, ensuring the success
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
throw when it enters the area, gaining vulnerability to necrotic damage on a failed save. This vulnerability ends when the creature leaves the area. Ancient Warning If the characters search the sand
pulses from the depths of the hull.
The rotten tangles of timbers and bulkheads are weak after ten years underwater and can be pushed through with relative ease. A large hole in the buried stern of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
-related, secrets are an important component of gaining leverage over others. Moreover, your successful franchise will eventually have many secrets of its own that you desperately need to keep quiet
relative ambivalence toward the laws underlying fair trade and honoring deals makes Waukeen a perfect fit for an Acquisitions Incorporated cleric. Regardless of your best intentions, ensuring the success
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
, but pockets of blue spellfire and the warping effects of planar energy can often still be seen in the area. The characters can make use of contacts from episode 3 to determine that agents of the Six
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
throw when it enters the area, gaining vulnerability to necrotic damage on a failed save. This vulnerability ends when the creature leaves the area. Ancient Warning If the characters search the sand
pulses from the depths of the hull.
The rotten tangles of timbers and bulkheads are weak after ten years underwater and can be pushed through with relative ease. A large hole in the buried stern of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
clues leading to the location or nature of the ritual site, or to find instructions for crafting a portalometer. Gaining lore or befriending the monks of the library could reveal that someone else
, but pockets of blue spellfire and the warping effects of planar energy can often still be seen in the area. The characters can make use of contacts from episode 3 to determine that agents of the Six
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease. If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol
becomes a labyrinthine maze designed to prevent attackers or visitors from gaining access to the queen. Vlaakith’s throne room, a gargantuan hall supported by obsidian pillars, sits at the center of the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease. If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol
becomes a labyrinthine maze designed to prevent attackers or visitors from gaining access to the queen. Vlaakith’s throne room, a gargantuan hall supported by obsidian pillars, sits at the center of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
person, detect magic, dispel magic, hellish rebuke, invisibility, major image, speak with dead, suggestion
1/day each: banishment, demiplane, dominate person, fly, forcecage, geas, plane shift
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
of the Dragon and her escape from the stronghold at the caldera of the Well of Dragons. (If possible, make Cylanestriel an associate, mentor, or relative of someone in the party.) Use this encounter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
rich are just as sparsely furnished as those in poorer homes. Keeping up the appearance of relative equality in fortunes is vital, for if anyone in a position to commit a violent act — say, a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
of the Dragon and her escape from the stronghold at the caldera of the Well of Dragons. (If possible, make Cylanestriel an associate, mentor, or relative of someone in the party.) Use this encounter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
rich are just as sparsely furnished as those in poorer homes. Keeping up the appearance of relative equality in fortunes is vital, for if anyone in a position to commit a violent act — say, a
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
order to free up the post for one of her rivals within the city. It is conflicts and schemes such as this that keep Yartar from gaining prominence in the North. If the town can overcome its internal
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, who steal goods, sell wares in the street (sometimes those they have just stolen), meet unscrupulous contacts to hand off coin, information, or purloined items, and engage in the occasional spell
order to free up the post for one of her rivals within the city. It is conflicts and schemes such as this that keep Yartar from gaining prominence in the North. If the town can overcome its internal
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
free of their illithid masters but were forever transformed, gaining power but also a sadness. That gloom leads some duergar to acts of melancholic beauty and others to outbursts of violence. Infernal
concentrating on a spell). Any equipment Xardorok wears or carries is invisible with him.
Reactions
Hellish Rebuke (2/Day). When Xardorok is damaged by a creature within 60 feet of him that he can see
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
worshipers pay homage to the dark god in the hope of gaining reward in the new world he creates from the ashes of this one. Unless you prefer otherwise, no cultists are present here when the characters
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
meet once a week or more. This section assumes that no cultists are on site when the characters arrive, giving the party a chance to explore in relative peace. But if you decide so, the cultists could be
worshipers pay homage to the dark god in the hope of gaining reward in the new world he creates from the ashes of this one. Unless you prefer otherwise, no cultists are present here when the characters