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Returning 21 results for 'contacts recovery grasp to her removal'.
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contact recovery grasp to her removal
contacts recover grave to her removed
Backgrounds
Guildmasters’ Guide to Ravnica
plants of all kinds, and am loath to harm them.
3
A healer nursed me to recovery from a mortal illness.
4
I’ll sing the invitation of Mat’Selesnya with my dying breath.
5
.
Contacts
The Selesnya Conclave is all about connections, so its members cultivate contacts throughout the guild. The guild also engages in energetic recruitment to draw converts from other
Backgrounds
Guildmasters’ Guide to Ravnica
Spells
Cantrip
produce flame, shocking grasp
1st
chaos bolt, create or destroy water, unseen servant
2nd
heat metal, rope trick
3rd
call lightning,
I’m incapable of admitting a flaw in my logic.
Contacts
The laboratories of the Izzet League are constantly starting up new projects and dissolving old ones, so it’s easy for
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
modifications, each requiring its own magical removal, resulting in the recovery of a few traumatic memories at a time. Alienism. Scientifically curious lands in your campaign might feature burgeoning
Recovery. Both the mind flayers of Bluetspur and the Mists surrounding the domain employ methods similar to the modify memory spell to obscure victims’ memories of their abduction, replacing them with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character is someone the adventurers know. If the characters have powerful contacts, this is the perfect opportunity for one of those contacts to repay a favor to the adventurers by lending their support
the sudden removal of their character upsetting. If taking a character out of play will be too upsetting for the player, use the option that allows the player to play the same character. Before their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
character is someone the adventurers know. If the characters have powerful contacts, this is the perfect opportunity for one of those contacts to repay a favor to the adventurers by lending their support
the sudden removal of their character upsetting. If taking a character out of play will be too upsetting for the player, use the option that allows the player to play the same character. Before their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
from time to time. Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the Runestone, which he can then deliver to Laeral in utmost secrecy. Jalester tells the characters that he wants the fragment for himself and won’t disclose its purpose, except to say that its recovery
from time to time. Lady Wylynd believes it’s her family’s responsibility to free the dragon from Shar’s evil grasp one way or another. She asks Helion to meet with the adventurers and convince them to
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sleet Storm
7 Ice Storm
9 Cone of Cold
Temperate Land Druid Level Circle Spells
3 Misty Step, Shocking Grasp, Sleep
5 Lightning Bolt
7 Freedom of Movement
Recovery You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again. In addition
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Sleet Storm
7 Ice Storm
9 Cone of Cold
Temperate Land Druid Level Circle Spells
3 Misty Step, Shocking Grasp, Sleep
5 Lightning Bolt
7 Freedom of Movement
Recovery You can cast one of the level 1+ spells that you have prepared from your Circle Spells feature without expending a spell slot, and you must finish a Long Rest before you do so again. In addition
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
: Recovery Room Two neatly made beds crowd this ten-foot-square room. Four stained-glass windows depicting grazing goats let in dim light in dappled patterns of green, blue, and yellow.
The sick and the
sagging cowl. The hands of each statue grasp a ceremonial sconce that looks like it’s meant to hold a torch. A closed wooden cabinet stands against the east wall.
A character who examines the chamber
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil
grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff. A star spawn seer is almost always accompanied by one or more star spawn hulks (also in this book). Not only is a hulk a
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
mortal body and otherworldly substance. When a powerful cultist of a wormlike entity such as Kyuss or Kezef—usually a warlock or other spellcaster—contacts the comet-borne emissary of an Elder Evil
grasp the seer’s strange staff formed of a blend of flesh, bone, and star stuff. A star spawn seer is almost always accompanied by one or more star spawn hulks (also in this book). Not only is a hulk a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
keeps an eye out for rumors of aberrations in the wild. He also has contacts with the elves of the Dreadwood, and they send word to him if a monster escapes that forest and heads in the direction of
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
willing to trade cleric spells of up to 5th level, including raise dead, in return for recovery of the remains he seeks. 27. Saltmarsh Cemetery The town’s cemetery is well-kept, but many of its graves are
keeps an eye out for rumors of aberrations in the wild. He also has contacts with the elves of the Dreadwood, and they send word to him if a monster escapes that forest and heads in the direction of
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning bolt
Actions
Longsword. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
grasp
1st level (4 slots): guiding bolt, shield, thunderwave, witch bolt
2nd level (3 slots): blur, levitate
3rd level (2 slots): lightning bolt
Actions
Longsword. Melee Weapon Attack: +5
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters refuse Aphelion’s offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In
fourth level. However, if the characters attack the terminal or otherwise offend Aphelion beyond immediate recovery, the robots on this level become hostile toward the characters until the characters mend the relationship.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
characters refuse Aphelion’s offer, the supercomputer is understanding and wishes them luck in their expedition. Aphelion contacts the characters again when they reach the second level of the ship. In
fourth level. However, if the characters attack the terminal or otherwise offend Aphelion beyond immediate recovery, the robots on this level become hostile toward the characters until the characters mend the relationship.