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Backgrounds
Guildmasters’ Guide to Ravnica
ruins. You are part of a savage society that clings desperately to the Old Ways — attuned to nature, full of primal rage, and given short shrift by a world consumed with continuing civilization
effects, such as flames smoldering behind your eyes or dancing over your hands.
Suggested Characteristics
Gruul ways aren’t the ways of civilized folk, and the Gruul have little patience for
Species
Mordenkainen Presents: Monsters of the Multiverse
’s grim energy.
Shadar-kai have ashen skin tones, and while they’re in the Shadowfell, they also become wizened, reflecting the somber nature of that gloomy plane.
Like other elves
of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span of a player character in the D&D
Backgrounds
Guildmasters’ Guide to Ravnica
find more ways to express my art through pain — my own as well as others’. (Chaotic)
4
Freedom. No one tells me what to do. (Chaotic)
5
Equality. I want to see Ravnica
pleasure.
Contacts
The Cult of Rakdos is anything but organized. Individuals frequently move from one performance troupe to another. Almost all members of the cult know former castmates now
Backgrounds
Guildmasters’ Guide to Ravnica
;m alone.
2
I see everything in clear-cut black and white.
3
I’m just a little fascinated by the ways of the Gruul.
4
I trust the chain of command more than anything &mdash
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Species
Mordenkainen Presents: Monsters of the Multiverse
physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Creating Your Character
At 1st
, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
on mortal heroes to act like heroes. With those principles in mind, you might have gods intervene in dire situations in one of these ways: Blessings. A god might bestow a Blessing (see “Supernatural
. Miracles. As the simplest form of miracle, a god can produce the effect of any spell that devotees of that god might cast (typically Cleric or Druid spells). But a god’s direct intervention can take any form you choose, often reflecting the god’s nature.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the ways of the sea, however, and you blend in at the docks with ease. You can mingle with foreign crews, learn news from them, and strike up easy friendships. Some of them have contacts with local
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
ways of the rubblebelts, but has to gain that familiarity over time. You also gain access to your new guild spells. Your new guild doesn’t give you any benefits that assume prior knowledge or experience, including proficiencies, starting equipment (except your guild insignia), and contacts.
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
among giant kinds reflecting a cultural or geographical distinction rather than an inherent one. They might live in bands composed of multiple giant kinds or family groups of a single kind. Or giants of
different kinds might not recognize each other as kindred at all. All these giants build a range of social structures in the same manifold ways other peoples do, without regard to an overarching ordning.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
are two ways to use the Redcloak Battalion as a group patron. First, the Redcloaks do sometimes take inexperienced adventurers under their wings. Existing Redcloaks proved themselves on the battlefields
reflecting your status in the organization. The standard-issue uniform for the Redcloaks is a hooded crimson cloak of protection bearing two badges: the seal of the Brelish crown on the left shoulder and a
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
enjoy plenty of leisure time, and the city offers an abundance of ways to fill it. Ravnica features restaurants with extensive collections of fine wines, cafés serving coffee and tea, street vendors
contacts to find housing. Diversions and entertainments abound, including raucous street-side theater (including the circus-like spectacles of the Cult of Rakdos), operas and symphonies, illegal fight clubs
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Lich
Druid of the Old Ways
Felidar
Firefist
Firemane Angel
Flux Blastseeker
Fluxcharger
Flying Horror
Frontline Medic
Galvanic Blastseeker
Galvanice Weird
Gloamwing
Goblin Gang
offers new race and class options, reflecting the unique character of Ravnica as a Magic setting, and the creatures and characters seen on Magic cards. You can also use this material in any other D&D
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
d’Cannith’s field of expertise: warforged—specifically undead ones. Through his extensive contacts, he has been arranging for the delivery of dead warforged for years for use in his experimentation
, and the parties part ways. If the characters discovered what the crates contained, however, they may try to prevent the exchange. If the characters take moral affront with the cargo, Baron Zorlan is
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
they change their appearance as much as they can in simple ways, to reduce the odds of anyone they might have met at the cult camp recognizing them. The trip downriver to Baldur’s Gate is uneventful
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
protection. Frume has contacts among the many merchants of the region and is certain he can arrange a job. Timing is an issue. The tracks leaving the cultists’ camp and the map from Mondath’s chamber both
they change their appearance as much as they can in simple ways, to reduce the odds of anyone they might have met at the cult camp recognizing them. The trip downriver to Baldur’s Gate is uneventful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
favors are the benefits you gain for having an immortal being as your group’s patron, and they might include any of the following boons: Contacts. Your group is almost certainly not the only one
, it’s up to the characters to decide what they mean. The Prophecy is notoriously difficult to interpret, and a given passage might be fulfilled in different ways (or, possibly, in multiple ways over the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
internship, the parting of ways might have been amicable. If not, it might have involved armed guards removing you from the premises. If you were passed over at your previous position, it might have
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
token’s lingering draconic magic.
2 A secret order of rangers who collect and guard draconic lore taught you their ways.
3 A dragon gave you a geode or gemstone to care for. To your surprise
your drake is summoned, you and the drake gain the following benefits: Drake Mount. The drake grows to Medium size. Reflecting your special bond, you can use the drake as a mount if your size is Medium
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
armory of the North is at risk. ‘The miners, smelters, and smiths of Mirabar work ever harder to increase their output and improve their craft, while the jewelers and enamelers study ways to
costers and merchants, taking care to avoid exclusivity or cultivate too narrow a range of business partners and contacts, so they control their own destinies and fortunes. They abhor the thought of
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
rise has emboldened evil creatures that aren’t directly serving the Dragon Queen. Power of the Cult The Cult of the Dragon expands its operation in larger and bolder ways. Its leaders send diplomatic
burning caravans that belong to the rivals of those who do pay. Less scrupulous merchants are finding it easier to do business with the cult than to fight against them. Any Zhentarim contacts of the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
opportunity. Hags name themselves in darkly whimsical ways, claiming monikers such as Black Morwen, Peggy Pigknuckle, Grandmother Titchwillow, Nanna Shug, Rotten Ethel, or Auntie Wormtooth. Monstrous
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
centuries. Inhabiting human bodies as Inspired has granted the hashalaq a deep understanding of the hedonistic urges of humanity. As a result, they have developed numerous ways to control humanoids
vessels dedicate themselves to studying Eberron and the planes, and they are among the few quori castes whose members understand the ways of magic. In Dal Quor, the hashalaq quori are typically found
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
scroll. Research. Relying on an ancient being’s network of contacts, the being’s vast collection of lore, or perhaps the being’s direct teaching helps you unearth hidden secrets. If you can contact
remains mysterious, ancient beings send their agents to exact their will in myriad ways. Servants of other powerful beings try to stymie your patron’s plans, while misguided (or entirely justified) monster
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
slowly become insects—all of these delight Valaara.
Held Loosely in Space. The daelkyr have lairs within Khyber, but these are no mere caverns. Each daelkyr’s domain is a demiplane reflecting the
their physical forms can’t be fully perceived by mortals. Viewers perceive the same general impression of a daelkyr, but the details vary in ways that can’t be controlled. For example, Belashyrra might
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
, depicted in a variety of ways in myths told across countless worlds of the Material Plane. These stories have been altered in the telling over the course of thousands of years. In some myths, he is
firbolgs, who claim a distant kinship with giants. Hiatea’s priests adopt one of two roles, reflecting the god’s dual areas of concern. Some live within the giants’ enclaves and focus their efforts on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
20–24 5 (1d10) 500 gp 25–29 — 1,000 gp 30 or higher — 5,000 gp 3: Fool The face of the Fool card silently jeers from the walls of this room, and shimmering fields of light hang in the air, reflecting
the Fool card.
This room is a version of the Surface of the Sun trap in chapter 4, but it differs from that trap in the following ways: Hotter Ceiling. Characters inside the room take 11 (2d10) fire
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, useful contacts, and potential hirelings to be found anywhere. Others caution that the city houses a veritable army of potential enemies for those who aren’t careful — and everyone agrees that its wide
recommendation (see the “Calling Horns” section) can present it to a member of the Hand of Yartar and gain the guild’s assistance in any of the following ways: If the characters are looking for an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
haphazardly stacked atop one another to conserve space. The crooked high-rises darken cramped alleys, many of which are dead ends in more ways than one. Many residents of the city avoid the ward when
frequent in the Hive than elsewhere in Sigil, reflecting the ward’s dismal mood. When it falls, gutters ooze sludge into brackish pools of oil and rainwater, their surfaces disturbed by scurrying
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
stabbing people in the back while keeping a fake grin on his face. He is cunning in the ways of business, knowing exactly who to bribe or threaten to get what he wants, but he’s careful to keep most
never puts himself in a position where his foes can kill him without severe consequences. Several bodyguards (use the thug stat block) always watch over him. He also has extensive contacts and
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
two dozen ways into and out of the Undercellar exist, although only a few are widely known, and some are deliberately kept secret. Most Baldurians know of the Undercellar as a seedy speakeasy. The
-placed within the Guild. Unrolling Scroll Built of white marble, with an arched roof of vibrant red edged in gold leaf, the temple of Oghma stands out among the surrounding buildings. A wide reflecting
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, connect one cobbled chamber to the next. Some tunnels ascend to street-level buildings, while others open through grates and sewer covers to the streets themselves. At least two dozen ways into and
reflecting pool rests in a deep basin under its roof, which is built with exceptional acoustics so that a speaker’s words project clearly and effortlessly across the assembled audience. This has made the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
hunter, as well as the brother of the previous guildmaster, the ambitious Savra. Jarad mastered the ways of necromancy so he could rise as a lich after he sacrificed himself to save his son from the demon
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
noble is lying. His mother is dead, his patriar father is ailing, and his three younger siblings crave their inheritance, which they would rather split three ways than four. The trading coster that
escape through her web of contacts in Baldur’s Gate, which includes just about every tavern proprietor in the city. D23. Secret Door and Sentry This flooded tunnel has a secret door in the north wall






