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Returning 35 results for 'contacts weaving rest'.
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Backgrounds
Acquisitions Incorporated
Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best?
Perhaps the rival did not treat you as well as you were hoping, or you washed out of that organization
employer or other groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion.
Backgrounds
Guildmasters’ Guide to Ravnica
fervent desire to share the joy you have experienced with Ravnica. Along with the rest of the conclave, you are committed to resisting the ambitions of the other guilds — with military force if
member of the Selesnya Conclave, you can count on your guild mates to provide shelter and aid. You and your companions can find a place to hide or rest in any Selesnya enclave in the city, unless you have
Backgrounds
Guildmasters’ Guide to Ravnica
an established place in the hierarchy of the Boros Legion. You can requisition simple equipment for temporary use, and you can gain access to any Boros garrison in Ravnica, where you can rest in safety
.
Contacts
The ordered structure of the Boros Legion offers abundant opportunities to make friends — and rivals — in higher places. You might have close friends in other guilds that share the
Backgrounds
Guildmasters’ Guide to Ravnica
stronger than members of other guilds, isolated as they are from the realities of life and death.
RYAN PANCOAST
Contacts
To the extent that the Golgari Swarm acts like a single organism
, you are connected to every other member in some way or another. Convinced that the rest of the world is out to get you, you find it easy to form close bonds with your guild mates, and harder to make
Backgrounds
Guildmasters’ Guide to Ravnica
vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
manipulated by people I find attractive.
6
I’m not actually all that angry.
Contacts
The members of the Gruul Clans rely on each other even as they vie for territory and glory. Their
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
feats
General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature)
You have become adept enough with weaving blood magic to mitigate some of the harm of Sangromancy. You gain the following
regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slot you have.
Sanguine Potency. You have a pool of two d12s that you can expend
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Sangromantic Initiate General Feat (Prerequisite: Level 4+, Spellcasting or Pact Magic Feature) You have become adept enough with weaving blood magic to mitigate some of the harm of Sangromancy. You
spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slot you have. Sanguine Potency. You have a pool of two d12s that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Weaving these themes together, or exploring either one in isolation, can give Eberron stories a unique feel. Adventures that take advantage of those themes help to reinforce a sense of place
, immersing the players (and you) in a world that is still reeling from the effects of a hundred years of war, that is shaped by modern ideas and aesthetics, and that is set apart from the rest of the D&D
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Weaving these themes together, or exploring either one in isolation, can give Eberron stories a unique feel. Adventures that take advantage of those themes help to reinforce a sense of place
, immersing the players (and you) in a world that is still reeling from the effects of a hundred years of war, that is shaped by modern ideas and aesthetics, and that is set apart from the rest of the D&D
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dissipates. Once you use this feature, you can’t use it again until you finish a short or long rest. Illusory Reality By 14th level, you have learned the secret of weaving shadow magic into your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
dissipates. Once you use this feature, you can’t use it again until you finish a short or long rest. Illusory Reality By 14th level, you have learned the secret of weaving shadow magic into your
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
success, telling them to rest up, and informing them that a representative of Acquisitions Incorporated will arrive soon to deliver paperwork and any other information a new franchise needs. Sure
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Barbarians who draw on their ancestral
location. Wisdom is your spellcasting ability for these spells. After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest. Vengeful Ancestors At 14th
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
and protect the living. When a barbarian who follows this path rages, the barbarian contacts the spirit world and calls on these guardian spirits for aid. Barbarians who draw on their ancestral
location. Wisdom is your spellcasting ability for these spells. After you cast either spell in this way, you can’t use this feature again until you finish a short or long rest. Vengeful Ancestors At 14th
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their own Acquisitions Incorporated franchise! The characters need to send a message to Omin Dran to report their findings. Not long after, Omin contacts them using magic, congratulating them on their
success, telling them to rest up, and informing them that a representative of Acquisitions Incorporated will arrive soon to deliver paperwork and any other information a new franchise needs. Sure
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
of once), and you regain all expended uses when you finish a Long Rest.
In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
archfey, such as the Prince of Frost; the Queen of Air and Darkness, ruler of the Gloaming Court; Titania of the Summer Court; or an ancient hag. Or you might call on a spectrum of Fey, weaving a web
of once), and you regain all expended uses when you finish a Long Rest.
In addition, whenever you cast that spell, you can choose one of the following additional effects.
Refreshing Step
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best? Perhaps the rival did not treat you as well as you were hoping, or you washed out of that
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
way Acquisitions Incorporated goes about its business. Why deal with the rest, when you can work for the best? Perhaps the rival did not treat you as well as you were hoping, or you washed out of that
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
SENDING STONE
. Once you use this feature, you cannot use it again until you finish a long rest. Hirelings acquired through this feature are in addition to any franchise staff. They can be invited to bolster existing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
introduces himself and shares that he’s one of the town’s leaders. Read or paraphrase the following: “I don’t see the harm in admitting you to the gate. Of course, I’ll have to convince the rest of the
drains lead to the underground. Beltha has previously met contacts at the Divine Machine tavern. Once their conversation is over, Aristimus wishes the party luck and leaves them to their business
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
SENDING STONE
. Once you use this feature, you cannot use it again until you finish a long rest. Hirelings acquired through this feature are in addition to any franchise staff. They can be invited to bolster existing
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
introduces himself and shares that he’s one of the town’s leaders. Read or paraphrase the following: “I don’t see the harm in admitting you to the gate. Of course, I’ll have to convince the rest of the
drains lead to the underground. Beltha has previously met contacts at the Divine Machine tavern. Once their conversation is over, Aristimus wishes the party luck and leaves them to their business
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, weaving their forms to create a grisly throne made of their petrified bodies. While the medusa’s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed without
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, weaving their forms to create a grisly throne made of their petrified bodies. While the medusa’s victims have dwindled, tales of the medusa queen and the divine secrets she hoards have not. Hythonia
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed without
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
“no money” for an answer, and he still remembers how to handle a blade. B14. Geldenstag’s Rest One of the oldest inns in town, Geldenstag’s Rest is run by Myrtle (LN female Illuskan human noncombatant
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
“no money” for an answer, and he still remembers how to handle a blade. B14. Geldenstag’s Rest One of the oldest inns in town, Geldenstag’s Rest is run by Myrtle (LN female Illuskan human noncombatant
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
Sea Princes can then be transformed into a puppet state, allowing the Brotherhood to turn their attention to the rest of Keoland. Scarlet Brotherhood Sample Events d20 Event 1–6 The Brotherhood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
pay well above market value for his goods, ensuring his popularity and dependence on Brotherhood contacts. The Brotherhood plans to surround him with their advisers and functionaries to ensure that
Sea Princes can then be transformed into a puppet state, allowing the Brotherhood to turn their attention to the rest of Keoland. Scarlet Brotherhood Sample Events d20 Event 1–6 The Brotherhood
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the temple and the submerged grotto. The chuuls are most likely to use this option if their Sense Magic trait suggests that doing so might separate powerful magic-wielding characters from the rest of
Landgrave’s Folly after losing a battle against two hostile aboleths from the Endless Nadir. It intends to rest here while it plots its retaliation. The aboleth lurks at the base of the stairs (just outside
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the temple and the submerged grotto. The chuuls are most likely to use this option if their Sense Magic trait suggests that doing so might separate powerful magic-wielding characters from the rest of
Landgrave’s Folly after losing a battle against two hostile aboleths from the Endless Nadir. It intends to rest here while it plots its retaliation. The aboleth lurks at the base of the stairs (just outside
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, she casts a detect thoughts spell to confirm or put to rest her suspicions. If she becomes convinced that someone is cheating, she uses her suggestion spell to convince the individual to take a
, Pow Ming is no saint. Her ultimate goal is to join the Arcane Brotherhood. In the meantime, she’s using Lord Drylund to meet rich, influential people who might have contacts within that organization
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, she casts a detect thoughts spell to confirm or put to rest her suspicions. If she becomes convinced that someone is cheating, she uses her suggestion spell to convince the individual to take a
, Pow Ming is no saint. Her ultimate goal is to join the Arcane Brotherhood. In the meantime, she’s using Lord Drylund to meet rich, influential people who might have contacts within that organization
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
players have chosen the Witchlight hand background for their characters, then separate those players from the rest of the group—for now. They will join the others once everyone has gathered at the
delighted to make your acquaintance.
“I’ve acquired many treasures and made important contacts during my lengthy adventuring career,” says Madryck. “I would like to pass the treasures I possess and the