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Returning 31 results for 'contain while restores'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
into the basin and mix with the blood pooling there (see “Regional Effects”). A stone plug covers the drainpipe in the bottom of the basin. 11b. Pantry Fifty gray sacks rest atop stone shelves carved into the walls of this 10-foot-high room. The sacks contain edible fungi and dried moss.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resolve!” A lesser restoration spell or similar magic restores Lorga’s sight. He offers no thanks to whoever rids him of the disability. As dour and pessimistic as any other duergar, he quickly finds
into the basin and mix with the blood pooling there (see “Regional Effects”). A stone plug covers the drainpipe in the bottom of the basin. 11b. Pantry Fifty gray sacks rest atop stone shelves carved into the walls of this 10-foot-high room. The sacks contain edible fungi and dried moss.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
restores any expended spell slots. Casting without Slots There are several ways to cast a spell without expending a spell slot: Cantrips. A cantrip is cast without a spell slot. Rituals. Certain spells
Scrolls and some other magic items contain spells that can be cast without a spell slot. The description of such an item specifies how many times a spell can be cast from it. Using a Higher-Level Spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
restores any expended spell slots. Casting without Slots There are several ways to cast a spell without expending a spell slot: Cantrips. A cantrip is cast without a spell slot. Rituals. Certain spells
Scrolls and some other magic items contain spells that can be cast without a spell slot. The description of such an item specifies how many times a spell can be cast from it. Using a Higher-Level Spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
restores any expended spell slots. Casting without Slots There are several ways to cast a spell without expending a spell slot: Cantrips. A cantrip is cast without a spell slot. Rituals. Certain spells
Scrolls and some other magic items contain spells that can be cast without a spell slot. The description of such an item specifies how many times a spell can be cast from it. Using a Higher-Level Spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
restores any expended spell slots. Casting without Slots There are several ways to cast a spell without expending a spell slot: Cantrips. A cantrip is cast without a spell slot. Rituals. Certain spells
Scrolls and some other magic items contain spells that can be cast without a spell slot. The description of such an item specifies how many times a spell can be cast from it. Using a Higher-Level Spell
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
restoration spell restores Shunn’s natural form, but Shunn doesn’t want the curse lifted. His horrific appearance strikes fear into the hearts of his comrades-in-arms and has earned him favor with
to the tender mercies of Commander Sundeth (see “Skullport”). Supplies. The barrels and crates here contain enough water and dry food to sustain a single person for 600 days or Shunn’s gang for 30
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
restoration spell restores Shunn’s natural form, but Shunn doesn’t want the curse lifted. His horrific appearance strikes fear into the hearts of his comrades-in-arms and has earned him favor with
to the tender mercies of Commander Sundeth (see “Skullport”). Supplies. The barrels and crates here contain enough water and dry food to sustain a single person for 600 days or Shunn’s gang for 30
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
remains reveals that he was killed by wounds from axes and crossbow bolts. Devlin’s ink-stained robes contain a journal that hints at the tomb’s mysteries (see “Devlin’s Journal” below). A search of the
prevent the character from wielding weapons or casting spells. Remove curse, greater restoration, or any other effect that ends a curse restores the character’s original appearance, but only a wish spell can rid the staff of its power to transform those who attune to it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them costs 5 feet of movement. Most of the crates are empty, but four of them contain harvested, edible fungi. Each crate of fungi weighs 50 pounds, contains the equivalent of 20 days of rations, and
by demon-tainted faerzress. Any spell or effect that cures indefinite madness also restores a duergar’s sanity (see “Madness” in chapter 8 of the Dungeon Master’s Guide). The duergar stationed here are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
remains reveals that he was killed by wounds from axes and crossbow bolts. Devlin’s ink-stained robes contain a journal that hints at the tomb’s mysteries (see “Devlin’s Journal” below). A search of the
prevent the character from wielding weapons or casting spells. Remove curse, greater restoration, or any other effect that ends a curse restores the character’s original appearance, but only a wish spell can rid the staff of its power to transform those who attune to it.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
them costs 5 feet of movement. Most of the crates are empty, but four of them contain harvested, edible fungi. Each crate of fungi weighs 50 pounds, contains the equivalent of 20 days of rations, and
by demon-tainted faerzress. Any spell or effect that cures indefinite madness also restores a duergar’s sanity (see “Madness” in chapter 8 of the Dungeon Master’s Guide). The duergar stationed here are
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
spell. The next time you cast a spell before the end of your next turn that restores Hit Points, that spell restores an additional 1d6 Hit Points per Lich Transformation Stage. Stage 1 Boon: Memori
from a creature whose Challenge Rating is equal to or higher than half your Character Level. The soul vessel can only contain one soul at a time. You can add a soul to the soul vessel 2 times for each
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commoners are struggling to survive. 4 The ghost of a character’s loved one is trapped on the island. Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
treants 19 1 roc 20 1d4 veteran explorers Wild Island Story Hooks d4 Story Hook 1 The island hides a spring that restores life to anyone washed in it, as per the raise dead spell. A creature
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
vats each contain one ooze, all of them reduced-threat versions of the creatures (see “Reduced-Threat Monsters” above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
vats each contain one ooze, all of them reduced-threat versions of the creatures (see “Reduced-Threat Monsters” above). Two vats hold black puddings (marked B on the map), one has a gray ooze (G), and
three contain ochre jellies (O). Usually, wights use ooze prods to keep the oozes in the vats. If the wights are engaged in combat, roll a d6 at the end of every round. If the indicated ooze is still in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
commoners are struggling to survive. 4 The ghost of a character’s loved one is trapped on the island. Hostile Hostile islands contain creatures that want to harm the characters. These creatures fill
treants 19 1 roc 20 1d4 veteran explorers Wild Island Story Hooks d4 Story Hook 1 The island hides a spring that restores life to anyone washed in it, as per the raise dead spell. A creature
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
. The panicked Trevick remained here, and now sits curled up and whispering to himself that everything’s going to be okay. A successful DC 10 Charisma (Persuasion) check restores Trevick’s courage, as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
). These locations are keyed to map 2.2, map 2.3, and map 2.4, respectively. Most of these descriptions highlight what the areas contain if a devil attack has not taken place there. Based on the encounters
. The panicked Trevick remained here, and now sits curled up and whispering to himself that everything’s going to be okay. A successful DC 10 Charisma (Persuasion) check restores Trevick’s courage, as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
, and adventuring gear, armor, and weapons in back. Rooms on the second floor contain accommodations for the store’s young proprietors, Alaestra Ulgar (NG female Illuskan human commoner) and Narth
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
large wine casks stand against the west wall, a fine layer of dust covering each of them. The three wine racks to the south are empty.
Three of the wine casks contain varying amounts of wine. The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
as a place to park their wagons and contain their oxen for free. There’s also plenty of room to pitch tents and build campfires. Fresh water can be drawn from a 30-foot-deep stone well in the
, and adventuring gear, armor, and weapons in back. Rooms on the second floor contain accommodations for the store’s young proprietors, Alaestra Ulgar (NG female Illuskan human commoner) and Narth
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
large wine casks stand against the west wall, a fine layer of dust covering each of them. The three wine racks to the south are empty.
Three of the wine casks contain varying amounts of wine. The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
lead away from area 42 both contain white gates. The northern route leads to the Warren of Eyes, and the southern path goes to the Caverns of Chaos. 43. Summoning Chamber A blood-red circle is scribed
addition, the creature has disadvantage when rolling initiative and can’t maintain concentration. Remove curse, greater restoration, or equivalent magic restores the creature to normal, as does finishing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
lead away from area 42 both contain white gates. The northern route leads to the Warren of Eyes, and the southern path goes to the Caverns of Chaos. 43. Summoning Chamber A blood-red circle is scribed
addition, the creature has disadvantage when rolling initiative and can’t maintain concentration. Remove curse, greater restoration, or equivalent magic restores the creature to normal, as does finishing
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
stench of preservatives with a hint of rot. Flesh golems in their first gruesome stages of assembly are on a few of the tables. Other tables contain only prepared body parts and bones.
A contact stone
. The bottoms of these unlocked cages hang 3 feet above the floor. Necromancy magic on the cages restores 20 hit points per hour to an undead creature in a cage. A non-undead creature in a cage takes the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
stench of preservatives with a hint of rot. Flesh golems in their first gruesome stages of assembly are on a few of the tables. Other tables contain only prepared body parts and bones.
A contact stone
. The bottoms of these unlocked cages hang 3 feet above the floor. Necromancy magic on the cages restores 20 hit points per hour to an undead creature in a cage. A non-undead creature in a cage takes the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and Holvan is a gibbering lunatic. A greater restoration spell or similar magic restores either man’s sanity. The men were hooded and brought here separately, so they know nothing of the dungeon’s
appendix B), if present, is gazing somberly at the tombs of past Xanathars. Beholder Urns. The copper urns contain the dust of disintegrated beholders. If the dust from an urn is poured out, it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, and Holvan is a gibbering lunatic. A greater restoration spell or similar magic restores either man’s sanity. The men were hooded and brought here separately, so they know nothing of the dungeon’s
appendix B), if present, is gazing somberly at the tombs of past Xanathars. Beholder Urns. The copper urns contain the dust of disintegrated beholders. If the dust from an urn is poured out, it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat
. The occupied rat nests contain shiny bits collected by their current owners. Poking through each nest turns up 2d6 - 2 sp, 1d6 - 1 gp, and 1d4 - 1 gems (worth 5 gp each). 29. Disabled Traps The
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat
. The occupied rat nests contain shiny bits collected by their current owners. Poking through each nest turns up 2d6 - 2 sp, 1d6 - 1 gp, and 1d4 - 1 gems (worth 5 gp each). 29. Disabled Traps The