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Returning 35 results for 'contained ranger gond to have required'.
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Magic Items
Princes of the Apocalypse
A weird tank is a ten-gallon tank of blown glass and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird is contained within the tank. While wearing the
weird telepathically (no action required) while you wear the tank. You can close the tank as an action only if you have first commanded the water weird to retract into it or if the water weird is dead
Monsters
Mordenkainen Presents: Monsters of the Multiverse
master, which then absorbs the knowledge and experience contained therein. Mind flayers conceive of this oneness with the elder brain as a sacred state akin to an afterlife.
Hive Mind
Elder brains
at any time (no action required). The target can use an action on its turn to attempt to break the link, doing so with a successful DC 18 Charisma saving throw. On a successful save, the target takes
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
: What happened to the original masters of the Open Hand? Will the monastic orders in Bak Mei’s homeland east of Faerûn want to know his fate? Considering the knowledge contained in The Book of Inner
surviving members of the order who will try to avenge Bak Mei’s death? The last breaths (souls) of three individuals—one of great intellect, one of strong body, and one of a pure heart—are required to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Features, Level 3 The third level of the spaceship comprises a botanical garden, a menagerie, and the crew rooms required to maintain them. This level of the spaceship has the following
garden is a self-contained ecosystem with an artificial climate controlled by the weather machine in area S54. By default, these areas are balmy and brightly lit. Garden Encounters. When a random
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Spaceship Features, Level 3 The third level of the spaceship comprises a botanical garden, a menagerie, and the crew rooms required to maintain them. This level of the spaceship has the following
garden is a self-contained ecosystem with an artificial climate controlled by the weather machine in area S54. By default, these areas are balmy and brightly lit. Garden Encounters. When a random
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
21. Secret Stairs A narrow spiral staircase made of creaky wood is contained within a 5-foot-wide shaft of mortared stone that starts in the attic and descends 50 feet to the dungeon level, passing
dollhouse (area 20). Once the house wills the secret door into existence, characters find it automatically if they search the wall (no ability check required). Characters who descend the spiral staircase
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
21. Secret Stairs A narrow spiral staircase made of creaky wood is contained within a 5-foot-wide shaft of mortared stone that starts in the attic and descends 50 feet to the dungeon level, passing
dollhouse (area 20). Once the house wills the secret door into existence, characters find it automatically if they search the wall (no ability check required). Characters who descend the spiral staircase
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
: What happened to the original masters of the Open Hand? Will the monastic orders in Bak Mei’s homeland east of Faerûn want to know his fate? Considering the knowledge contained in The Book of Inner
surviving members of the order who will try to avenge Bak Mei’s death? The last breaths (souls) of three individuals—one of great intellect, one of strong body, and one of a pure heart—are required to
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
to issue commands to the target (no action required), such as “Attack that creature,” “Move over there,” or “Fetch that object.” The target does its best to obey on its turn. If it completes an order
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Grasping Vine Level 4 Conjuration (Druid, Ranger) Casting Time: Bonus Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You conjure a vine that sprouts from a
creature at a time, and you can cause the vine to release a Grappled creature (no action required). As a Bonus Action on your later turns, you can repeat the attack against a creature within 30 feet of the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
to issue commands to the target (no action required), such as “Attack that creature,” “Move over there,” or “Fetch that object.” The target does its best to obey on its turn. If it completes an order
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dominate Beast Level 4 Enchantment (Druid, Ranger, Sorcerer) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
One Beast you can see within range
to issue commands to the target (no action required), such as “Attack that creature,” “Move over there,” or “Fetch that object.” The target does its best to obey on its turn. If it completes an order
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Elemental Level 4 Conjuration (Druid, Ranger, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (air, a pebble, ash, and water inside a gold-inlaid vial worth 400+ GP
. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the equivalent of a recipe or a blueprint; it explains the process and components required to create the item. If you can obtain a schema—from House Cannith, the mystical library of Arcanix, the
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the equivalent of a recipe or a blueprint; it explains the process and components required to create the item. If you can obtain a schema—from House Cannith, the mystical library of Arcanix, the
Religion, while a druid or ranger relies on Nature. You must have a minimum skill bonus—your proficiency bonus plus your ability score bonus—in order to develop a schema. You must maintain the minimum
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Beast Level 2 Conjuration (Druid, Ranger) Casting Time: Action
Range: 90 feet
Components: V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth 200+ GP)
Duration
yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Summon Fey Level 3 Conjuration (Druid, Ranger, Warlock, Wizard) Casting Time: Action
Range: 90 feet
Components: V, S, M (a gilded flower worth 300+ GP)
Duration: Concentration, up to 1 hour
required by you). If you don’t issue any, it takes the Dodge action and uses its movement to avoid danger. Using a Higher-Level Spell Slot. Use the spell slot’s level for the spell’s level in the stat
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
Point instead.
Guilherme Castro
Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Level 3: Primordial Archer Spells When you reach a Ranger level
specified in the Primordial Archer Spells table, you thereafter always have the listed spells prepared. Primordial Archer Spells Ranger Level Spells 3 Hex 5 Blindness/Deafness 9 Call Lightning 13
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
young world of Theros was the godlike race of titans, born from the same swirling chaos as the world itself. Before any order could be imposed on the world, the titans had to be contained. Kruphix and
nature of destiny: once the natural order of the world had been put in place and preserved, no further action should have been required on her part to maintain it.
The Smoking Strand. Hidden far from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pentagram and the space above it (a cylinder 20 feet high and 40 feet in diameter) are contained within a permanent antimagic field (see the antimagic field spell description in the Player’s Handbook for
middle of the pentagram unlocks and pops open. When he is not incapacitated, Halaster can touch the statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of the statue in area 22 or the statue in area 37 (no action required).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from one of the balconies above or another high vantage point notices something else: Each gargoyle is contained within a square made of metallic tiles embedded in the top of its pedestal. Starting
north pedestal, 1 sp in the east pedestal, 1 gp in the south pedestal, and 1 pp in the west pedestal). A gargoyle will always accept a more precious coin than the one required, so a character inserting a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
young world of Theros was the godlike race of titans, born from the same swirling chaos as the world itself. Before any order could be imposed on the world, the titans had to be contained. Kruphix and
nature of destiny: once the natural order of the world had been put in place and preserved, no further action should have been required on her part to maintain it.
The Smoking Strand. Hidden far from
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
call this device a geometric amplifier. It is the source of the magic required to maintain the integrity of the enlarged space. The bar seats up to twenty customers, and patrons can also be seated
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
extradimensional magic created by worshipers of Gond (god of craft). An intricate clockwork device is suspended in a two-foot-diameter, faintly glowing crystal orb embedded in the ceiling over the bar. The Avowed
call this device a geometric amplifier. It is the source of the magic required to maintain the integrity of the enlarged space. The bar seats up to twenty customers, and patrons can also be seated
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pentagram and the space above it (a cylinder 20 feet high and 40 feet in diameter) are contained within a permanent antimagic field (see the antimagic field spell description in the Player’s Handbook for
middle of the pentagram unlocks and pops open. When he is not incapacitated, Halaster can touch the statue to teleport himself and anything he is wearing or carrying to a space within 5 feet of the statue in area 22 or the statue in area 37 (no action required).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from one of the balconies above or another high vantage point notices something else: Each gargoyle is contained within a square made of metallic tiles embedded in the top of its pedestal. Starting
north pedestal, 1 sp in the east pedestal, 1 gp in the south pedestal, and 1 pp in the west pedestal). A gargoyle will always accept a more precious coin than the one required, so a character inserting a
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
their methods. Some folk value hunters as professionals required to keep civilization safe. Others abhor them as extortionists and freaks, who likely consort with the monsters they claim are their enemies
hunting guild might also hire the expertise of an adventuring party directly, consulting a wizard in matters of the arcane, or asking a ranger to guide them through a dense wilderness. Conversely
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a Long Rest.
At Ranger level 11, the extra Poison damage increases to 2d4, and you regain all expended
Short or Long Rest, and it destroys the previous Poisoner’s Kit. Once per turn when you deal Poison damage to a creature with a weapon attack, you can expend a spell slot (no action required). The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
flame. Three flameskulls guard this room. They attack intruders on sight. The shaft in the ceiling is 10 feet wide and 20 feet long, with abundant handholds. No ability check is required to climb it
. The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar). West Sarcophagus. The
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
flame. Three flameskulls guard this room. They attack intruders on sight. The shaft in the ceiling is 10 feet wide and 20 feet long, with abundant handholds. No ability check is required to climb it
. The shaft leads up to area X6. Characters who touch the amber sarcophagi are offered dark gifts by the evil vestiges contained within them (see the “Amber Sarcophagi” sidebar). West Sarcophagus. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for help, which comes forth in 1d4 days. If it occurs to none of the characters, an NPC suggests that the party visit the House of Inspired Hands to see whether the priests of Gond know a way to find it
control of them. A character can attune to it and learn the following information:
The location of the Vault of Dragons (see “Vault of Dragons”) The three keys required to unlock the vault’s doors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
for help, which comes forth in 1d4 days. If it occurs to none of the characters, an NPC suggests that the party visit the House of Inspired Hands to see whether the priests of Gond know a way to find it
control of them. A character can attune to it and learn the following information:
The location of the Vault of Dragons (see “Vault of Dragons”) The three keys required to unlock the vault’s doors
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
because … 1 I was chosen to study at a secluded monastery. There, I was taught the fundamental techniques required to eventually master a tradition. 2 I sought instruction to gain a deeper understanding
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
because … 1 I was chosen to study at a secluded monastery. There, I was taught the fundamental techniques required to eventually master a tradition. 2 I sought instruction to gain a deeper understanding
consequence of my unwavering faith. In taking my vows, I became the holy sword of my religion. Ranger d6 I became a ranger because … 1 I found purpose while I honed my hunting skills by bringing down
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphere’s point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
and sculpted bronze with a backpack-like carrying harness fashioned from tough leather. A water weird (see the Monster Manual for statistics) is contained within the tank. While wearing the tank, you