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Returning 35 results for 'contained rule grappling to her returner'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
Blood Drain—one replacement per tentacle grappling a creature.
Tentacle. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tentacle"} to hit, reach 20 ft., one
. Lacking the egotism of their stronger kin, a death kiss usually submits to the rule of its creator or any other beholder it encounters, but it tries to escape as soon as the beholder is preoccupied.
A
Monsters
Quests from the Infinite Staircase
at its full speed while dragging creatures it is grappling.
Bite. Melee Weapon Attack: +12;{"diceNotation":"1d20+12", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 19
save, it takes half as much damage.Zargon the Returner is an elder evil—an undying abomination from eons past with an insatiable appetite. A tentacled, slime-covered horror with a cyclopic red
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
grapple one creature. Zargon can move at its full speed while dragging creatures it is grappling.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage plus 7
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the region’s typical climate. If Zargon dies, these effects fade over the course of 1d10 days. Zargon the Returner Huge Aberration, Lawful Evil
Armor Class 18 (natural armor)
Hit Points 253 (22d12
grapple one creature. Zargon can move at its full speed while dragging creatures it is grappling.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage plus 7
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Large base to represent a Huge giant. That giant takes up less space on the battlefield than its size suggests, but it is still Huge for the purposes of rules like grappling. Sizes: Tiny, Small
target has half cover if up to three lines are blocked by an obstacle, and three-quarters cover if four or more lines are blocked but the attack can still reach the target. Optional Rule: Flanking If
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
high-pitched, nasal voice. Death kisses fear true beholders, which can easily kill or subdue them. Lacking the egotism of their stronger kin, a death kiss usually submits to the rule of its creator or
death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature.
Tentacle. Melee Weapon Attack: +8 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn. These fiends include the Archdevils of the Nine Hells and their most powerful dukes, the Demon Lords of the Abyss, and the ultroloths who rule over yugoloth armies. Such deals need not be
power and influence for me. Slay, and let the rot cover all. Fear me, and obey.” Tyranthraxus, also called the Possessing Spirit and the Flamed One, seeks to rule the world through the bodies of others
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
high-pitched, nasal voice. Death kisses fear true beholders, which can easily kill or subdue them. Lacking the egotism of their stronger kin, a death kiss usually submits to the rule of its creator or
death kiss makes three Tentacle attacks. Up to three of these attacks can be replaced by Blood Drain—one replacement per tentacle grappling a creature.
Tentacle. Melee Weapon Attack: +8 to hit, reach
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Large base to represent a Huge giant. That giant takes up less space on the battlefield than its size suggests, but it is still Huge for the purposes of rules like grappling. Sizes: Tiny, Small
target has half cover if up to three lines are blocked by an obstacle, and three-quarters cover if four or more lines are blocked but the attack can still reach the target. Optional Rule: Flanking If
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mystic’s 4th rule of Dungeon Survival
Adaptable Predators. Basilisks thrive in arid, temperate, or tropical climates. They lair in caves or other sheltered sites. Most often, basilisks are encountered
organic form in the basilisk’s gullet. Some alchemists are said to know how to process the basilisk’s gullet and the fluids contained within. Properly handled, the gullet produces an oil that can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Faerûn. These fiends include the Archdevils of the Nine Hells and their most powerful dukes, the Demon Lords of the Abyss, and the ultroloths who rule over yugoloth armies. Such deals need not be
power and influence for me. Slay, and let the rot cover all. Fear me, and obey.” Tyranthraxus, also called the Possessing Spirit and the Flamed One, seeks to rule the world through the bodies of others
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Mystic’s 4th rule of Dungeon Survival
Adaptable Predators. Basilisks thrive in arid, temperate, or tropical climates. They lair in caves or other sheltered sites. Most often, basilisks are encountered
organic form in the basilisk’s gullet. Some alchemists are said to know how to process the basilisk’s gullet and the fluids contained within. Properly handled, the gullet produces an oil that can
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
space on the battlefield than its size suggests, but it is still Huge for the purposes of rules like grappling. Creature Size and Space Size Space in Squares Space in Hexes Tiny 4 per square 4 per
measuring range on a grid of squares: count every square as 5 feet, even if the creature is moving or counting diagonally. While fast in play, this rule breaks the laws of geometry. If you want more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
space on the battlefield than its size suggests, but it is still Huge for the purposes of rules like grappling. Creature Size and Space Size Space in Squares Space in Hexes Tiny 4 per square 4 per
measuring range on a grid of squares: count every square as 5 feet, even if the creature is moving or counting diagonally. While fast in play, this rule breaks the laws of geometry. If you want more
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Emerus Warcrown of Citadel Felbarr was gravely wounded, and Bruenor proclaimed him the second king of Gauntlgrym before his death. When dear Emerus passed on, Bruenor assumed the rule of Gauntlgrym
where the being of pure flame is contained, to harness the unquenchable fire as the dwarves of old did. THE CANTICLE OF GAUNTLGRYM
Passed down by dwarves throughout the North for centuries, the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Emerus Warcrown of Citadel Felbarr was gravely wounded, and Bruenor proclaimed him the second king of Gauntlgrym before his death. When dear Emerus passed on, Bruenor assumed the rule of Gauntlgrym
where the being of pure flame is contained, to harness the unquenchable fire as the dwarves of old did. THE CANTICLE OF GAUNTLGRYM
Passed down by dwarves throughout the North for centuries, the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
upon spikes, their eyelids removed and mouths open. These honor the bugbears’ deities, Hruggek and Grankhul, and their separate but subordinate positions in Maglubiyet’s rule.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
maintain their own battle gear, but ammunition and replacement gear are kept on hand, as well as other nonperishable supplies. Rather than being contained in a building, these items are on wagons
upon spikes, their eyelids removed and mouths open. These honor the bugbears’ deities, Hruggek and Grankhul, and their separate but subordinate positions in Maglubiyet’s rule.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
before the death kiss gets into melee range. Thus, out of self-preservation, a death kiss usually submits to the rule of a beholder that it encounters, though it might attempt to escape as soon as its
master is preoccupied. Simple Tactics. A death kiss lacks the combat finesse and intelligence of a beholder. It might attempt an unusual maneuver to control its prey (such as flying up while grappling
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
. If you entered your hybrid form voluntarily, you can revert to your normal form by using a Magic action on your turn. (Flaws listed below may override this rule.) Stage 1 Boon: Hybrid Bear Form
below may override this rule.) Stage 1 Boon: Hybrid Rat Form Lycanthrope Stage 1 Boon You become a Monstrosity in addition to any other creature type(s). As a Magic action, you may voluntarily transform
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
before the death kiss gets into melee range. Thus, out of self-preservation, a death kiss usually submits to the rule of a beholder that it encounters, though it might attempt to escape as soon as its
master is preoccupied. Simple Tactics. A death kiss lacks the combat finesse and intelligence of a beholder. It might attempt an unusual maneuver to control its prey (such as flying up while grappling
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
criticism from noteworthy Netherese illusionists. Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional
spine identical to the one that appears on the shield guardian’s control amulet in area P12. The spellbook disintegrates a few seconds after the chest is opened. Whatever spells it once contained are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
criticism from noteworthy Netherese illusionists. Here Lies the King. This elaborately plotted novel features an illusionist who uses magic to impersonate a prince, supplant a king, rule a fictional
spine identical to the one that appears on the shield guardian’s control amulet in area P12. The spellbook disintegrates a few seconds after the chest is opened. Whatever spells it once contained are
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shoot skyward like a missile. Or a franchise’s headquarters might be contained within a giant statue, which over time gains the power to move farther and faster. A castle or other stationary structure
of locomotion, and can put in place any reasonable limitations or constraints on that movement. Additionally, any method of movement should have a weakness or drawback determined by the DM. As a rule
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
shoot skyward like a missile. Or a franchise’s headquarters might be contained within a giant statue, which over time gains the power to move farther and faster. A castle or other stationary structure
of locomotion, and can put in place any reasonable limitations or constraints on that movement. Additionally, any method of movement should have a weakness or drawback determined by the DM. As a rule
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
This self-contained dimension is fueled by the power of the Far Realm
horror known as a chaos quadrapod (see appendix B). It uses its Chaos Cloud at the start of combat, then surges forward to lay into stunned characters. Each round, it focuses its grappling ability on
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
sickly ethereal light. With a horrid slurping sound, writhing tentacles spill forth through the open doorway and lash toward you.
This self-contained dimension is fueled by the power of the Far Realm
horror known as a chaos quadrapod (see appendix B). It uses its Chaos Cloud at the start of combat, then surges forward to lay into stunned characters. Each round, it focuses its grappling ability on
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
have learned by now. Prisoners’ Location. The prison cells to the south recently contained almost a dozen surface dwellers. The fanatics took them into the Far Realm for some greater plan Ahooshathan
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
crystal, roll 1d20 on the Crystal Images table to determine the image contained within it. The three newer crystals are results 1, 2, and 3; if a character examines the newer crystals, use only those
have learned by now. Prisoners’ Location. The prison cells to the south recently contained almost a dozen surface dwellers. The fanatics took them into the Far Realm for some greater plan Ahooshathan
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
, King Morinn and Queen Tithmel. The two monarchs rule wisely as equals. Suggested Encounter The king and the queen have received disturbing reports of fire giant sightings in the hills to the northwest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The three Waterdhavian families with the most influence in Amphail are Houses Amcathra, Ilzimmer, and Roaringhorn. These houses rule the town, with the controlling family changing each Shieldmeet
, King Morinn and Queen Tithmel. The two monarchs rule wisely as equals. Suggested Encounter The king and the queen have received disturbing reports of fire giant sightings in the hills to the northwest
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
his rescuers until he’s clear of Bavlorna’s cottage, at which point he thanks the characters and bids them adieu. Then, suddenly remembering the rule of reciprocity (see “Rules of Conduct” earlier in
space collapses, and everything once contained there becomes lost in the Astral Plane. What treasures are hidden in the mouth of the bronze frog? There’s only one way to find out! Development. If
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
his rescuers until he’s clear of Bavlorna’s cottage, at which point he thanks the characters and bids them adieu. Then, suddenly remembering the rule of reciprocity (see “Rules of Conduct” earlier in
space collapses, and everything once contained there becomes lost in the Astral Plane. What treasures are hidden in the mouth of the bronze frog? There’s only one way to find out! Development. If
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
ground, each of its fingers a tower with many peering windows. Five High Captains rule the city. Each one is a glorified pirate lord who controls a fleet of longships. The five fleets serve many
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
might strafe them once with her breath weapon or try to snatch up one of them with her claws, grappling the victim instead of dealing damage on a hit, only to drop the poor fool from a perilous height
ground, each of its fingers a tower with many peering windows. Five High Captains rule the city. Each one is a glorified pirate lord who controls a fleet of longships. The five fleets serve many