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                                                     Magic Items
                                                    Princes of the Apocalypse
                                                    
                                                
                                            
                                                     is contained within a sphere with a 1 mile radius. The orb is the sphereâs point of origin. The orb is destroyed after one use.
Air Orb. When this orb detonates, it creates a powerful windstorm
                                                
                                            
                                                
                                                     batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in chapter 5 of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                    Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures donât have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                    Reactions If a creature can do something unusual with its reaction, that information is contained here. Most creatures do not have special reactions, in which case this section is absent. Reactions are explained in the Basic Rules.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Reactions If a monster can do something special with its reaction, that information is contained here. If a creature has no special reaction, this section is absent. GRAPPLE RULES FOR MONSTERS
 Many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamatâthe two tales contained within this collection. Both adventures are
                                                
                                            
                                                
                                                     between Baldurâs Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamatâthe two tales contained within this collection. Both adventures are
                                                
                                            
                                                
                                                     between Baldurâs Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                    Campaign Overview Tyranny of Dragons tells an epic story spanning two adventures, Hoard of the Dragon Queen and The Rise of Tiamatâthe two tales contained within this collection. Both adventures are
                                                
                                            
                                                
                                                     between Baldurâs Gate and Neverwinter. Adventure Supplements. You can play this adventure with just the Dungeons & Dragons basic rules and the Tyranny of Dragons appendix online, which contains all the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice & Errata
                                                    
                                                
                                            
                                                     the creature, but it has no range restriction. For a Wizard to cast a Ritual spell contained in their spellbook, do they need to read from the book or use it as part of the Ritual? Thanks to the Ritual
                                                
                                            
                                                
                                                     Adept feature, a Wizard can cast spells with the Ritual tag in their spellbook as a Ritual without preparing the spell, in addition to following the normal rules of Ritual spells. If a Wizard is
                                                
                                            
                                        
                                                     compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Forgotten Realms: Heroes of Faerûn
                                                    
                                                
                                            
                                                     Sommerville
 Rules Developers: Jeremy Crawford (lead), Makenzie De Armas, Ron Lundeen, Ben Petrisor, Patrick Renie
 Editors: Adrian Ng Di Spaltro (lead), Judy Bauer, Michele Carter, James Wyatt
 Art
                                                
                                            
                                                
                                                     United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
 Printed in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     of orb, its effect is contained within a sphere with a 1 mile radius. The orb is the sphereâs point of origin. The orb is destroyed after one use. Air Orb. When this orb detonates, it creates a
                                                
                                            
                                                
                                                     and debris batter it. The wind is strong enough to uproot weak trees and destroy light structures after at least 10 minutes of exposure. Otherwise, the rules for strong wind apply, as detailed in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    â).
 Wardrobe. A tall, slender wardrobe made of purple wood stands against the south wall. (The wardrobe once contained ritual vestments, but they were stolen long ago. A search reveals nothing inside
                                                
                                            
                                                
                                                     frame are the following words in Celestial: âThe dead know the secret.â The rules of the gate are as follows: Speaking the proper command word (âAxallianâ) while standing in front of the mirror opens
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sage Advice Compendium
                                                    
                                                
                                            
                                                     breath weapon actions allowed? A monster follows the normal opportunity attack rules, which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee
                                                
                                            
                                                
                                                     magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect In D&D, the first type of magic is part of nature. It is no more dispellable than the wind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     of the charactersâ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
                                                
                                            
                                                
                                                    , chitin, and gnashing teeth presses against the stones from the other side.
 The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     shoot skyward like a missile. Or a franchiseâs headquarters might be contained within a giant statue, which over time gains the power to move farther and faster. A castle or other stationary structure
                                                
                                            
                                                
                                                     characters who choose this highly coveted feature for their headquarters, the DM can impose limitations on the shipâs attacks and make changes to its statistics.)  Self-Contained Train. This mobile franchise
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    . These towers were once occupied by mages and contained laboratories, libraries, and living quarters. Now they lie in ruins. Map 2.10 gives you an idea of how the interior of each spire is laid out. Y3
                                                
                                            
                                                
                                                    . The rival team is composed of six galvan magen in white garments. All these magen are magically summoned to the field. The rules of Chain Lightning are summarized in the accompanying sidebar. If the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     desperation compels you to enter my home, little darlings?â
 See âDealing with Bavlornaâ below for advice on how to run an encounter with the hag, keeping in mind the rules of hospitality, ownership, and
                                                
                                            
                                                
                                                     reciprocity to which she adheres (see âRules of Conductâ earlier in the chapter). Bavlorna has an iron key tucked in one of the pockets of her garment; this key unlocks the door to area B19. The tall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     in the north wall. (See âSample Trapsâ in chapter 5, âAdventure Environments,â of the Dungeon Masterâs Guide for the rules on how this trap functions.) The trap resets when the weight is lifted and
                                                
                                            
                                                
                                                     contained in a secret compartment under Endorovichâs remains. Once his bones and dust are swept away, the compartment can be found and opened without an ability check. Crypt 8 Duchess Dorfniya
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Crommâs Hold, a keep on the edge of the Lizard Marsh (see the âLizard Marshâ entry for details). Pencheska is using her position to infiltrate the Lordsâ Alliance. She rules Daggerford much as Lady
                                                
                                            
                                                
                                                    . Surrounding it are several wood-frame buildings that make up the town, and all is contained within a crumbling wall thatâs in desperate need of repair. Winter roses along the wall blossom throughout the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     when the trap is sprung must succeed on a DC 20 Dexterity saving throw or take 10 (4d4) piercing damage and have the poisoned condition for 1 hour. Treasure. Contained within the box is a delicate gold
                                                
                                            
                                                
                                                     Secrets rules in this bookâs introduction. False Treasures. The items on the pedestals are false re-creations of treasures that can be found throughout the complex. A creature that touches one of these
                                                
                                            
                                        






