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Returning 21 results for 'containing while releasing'.
Other Suggestions:
containing while revealing
contacting while repeating
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
statue’s nooks and crannies, emerging to attack when the statue is disturbed. 2 Disturbing the statue causes its head to split open, releasing a Hostile Flameskull. 3 The statue acts as a sarcophagus
engage the characters in combat. 5 Disturbing the statue causes it to disgorge a Hostile Black Pudding. 6 There is no guardian. Treasure 1d6 Compartment Contents 1 Basket containing what appears
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
red leather pouch containing 75 gp, and a spellbook stolen from Yarek’s room (area 8d). The book contains these spells: cloud of daggers, conjure elemental, darkvision, fog cloud, grease, gust of wind
was the student responsible for releasing the bone devil in area 47. His room hasn’t been cleaned out since his demise. After Yarek died, the Horned Sisters picked through his footlocker and took
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
splits open, releasing a cloud of infecting spores and turning him into another drow spore servant that joins the fight. If Yestabrod is slain and there are still drow spore servants active, they go
the pile find a suit of +2 studded leather armor, a +2 shortsword, and a bag of holding containing two spell scrolls (remove curse and spider climb), 40 days of rations, and 320 sp. The drow spore
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the lid causes panels in the front and sides to open, releasing a swarm of mechanical spiders that attacks anyone other than Jarlaxle. This swarm has the statistics of a swarm of insects (spiders), with
cutlery and dishes. U11. Pantry Metal shelves lining the walls hold fresh fruit, vegetables, casks of wine, and meat. Two steel barrels (one containing ale, the other drinking water) stand beneath
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
or otherwise unforgivable acts, and the burgomaster alone decides which transgressions warrant the sentence. Regional Effects The region containing Curst’s planar gate is influenced by the magic of
the characters to free Tovus Gilaf from the burgomaster’s estate. 3 A Mercykiller bloodhound (see Morte’s Planar Parade) arrives in town, searching for a fugitive who looks exactly like one of the characters. 4 The gate to Carceri briefly ruptures, releasing a host of destructive fomorians on Curst.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gantries in 2 and 3 rounds, respectively. Releasing the catch on a winch requires a knock spell. A creature can also use its action to make a DC 15 Strength (Athletics) check, releasing the catch on a
750 gp and weighing 750 pounds). 16B. Northeast Room This room holds an iron-framed bed, two cabinets (one containing manacles, the other containing instruments of torture), a barrel of water, a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emblem, a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
the lock, doing so with a successful DC 20 Dexterity check. The chest holds a set of calligrapher’s supplies, a sack containing 750 gp (money that’s used mainly to pay ship captains who drop off
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
secret door to swing inward, revealing a dusty room with several shelves. Lining the shelves are jars, most of which contain harmless liquids. Among these are six specimen jars, each containing one
and onto the ground, releasing the tadpoles. On its turn, a crawling claw can move to a specimen jar and take an action to release the slaad tadpole trapped within. Treasure. On the shelf along the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, tugging or turning the knob causes the vial in the door to break, releasing a cloud of poisonous gas that fills a 10-foot-radius sphere centered on the door. The trap also triggers if the door is forced
wooden trunk at the foot of Laris’s bed contains folded clothing and personal effects. Treasure. On a nightstand, next to a set of keys to the stables, is a coin pouch containing 5 gp, 13 sp, and 25 cp
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
for about 500 pounds of material. With a successful DC 10 Wisdom (Perception) check, a character finds a loose stone. Behind it is hidden a small locked strongbox containing 180 gp and a flask of holy
fight goes poorly, Burdug throws alchemist’s fire (she has three flasks) and opens the door to area 10, releasing the stirges. She takes advantage of the confusion, using more alchemist’s fire if
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and Zerebor. Zalto has a hollow iron ball, about 4 feet across, riddled with holes and containing the roasted corpse of a rock gnome. Whenever he rolls the ball across the floor, the hounds chase after
gets his hands on the iron flask containing Maegera the Dawn Titan (see the “Special Delivery” section at the end of this chapter), he goes inside the adamantine forge and opens the iron flask
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in their ability to succeed against the air cult, he counsels them to attack Aerisi Kalinoth in hopes that she summons him, releasing him from his task. Treasure If the characters befriend Ahtayir
chamber containing a map of an ancient dwarven realm meticulously etched into the flagstone floor. At the far end of the chamber, a high throne atop a marble dais overlooks all. Peaked arcades hung
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
. A character using thieves’ tools can use an action to try to pick the lock, doing so with a successful DC 20 Dexterity check. The chest holds a set of calligrapher’s supplies, a sack containing 750 gp
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
alliance’s emblem: a golden crown on a red field. Absolution Council Meetings. Members of the Absolution Council gather here to weigh the merits of releasing prisoners whom one or more council members have
. A character using thieves’ tools can use an action to try to pick the lock, doing so with a successful DC 20 Dexterity check. The chest holds a set of calligrapher’s supplies, a sack containing 750 gp
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
coffer beneath Qarbo’s bunk contains 120 gp, 90 ep, cloth-of-gold priestly vestments worth 40 gp, a leather pouch containing 2 gold bracelets worth 30 gp each, a scroll of earthbind, a scroll of
M21, also releasing the angry umber hulk in that area. Qarbo is eager to let the umber hulk in area M21 have its fun, so he prefers the third option. If the characters survive the experience, he is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
from their pens, attacking any creatures other than storm giants that cross their path. The storm giants keep the sharks for defense, releasing them into the sinkhole in the event of a major attack
northeast descend 30 feet to a tunnel blocked by a lowered portcullis. Beyond the portcullis is the sinkhole (area 1). The room is an armory containing weapons and armor sized for storm giants. A
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Illusion. The mirage is linked to Abalahin’s existence. If Abalahin is killed, the mirage ends, revealing the room to be a stone chamber containing Abalahin’s remains. Befriending Abalahin. Abalahin is
: Strange Altar A dark, triangular altar stands in the center of this chamber. Carved into each side of the altar is a niche containing a chest. One chest is plated with gold, one is plated with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, a Pouch containing 62 GP, a Waterskin full of frozen water, a winter coat, and three Potions of Healing. The cooking implements—an Iron Pot, a ladle, and a small knife—are well made but unremarkable
condition. Releasing Enstavva. If the characters end Enstavva’s Petrified condition, she is pensive and Friendly toward anyone who frees her. Enstavva knows Common, Dwarvish, and Giant. She is curious
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of clay stands on the other side of the door, its thick arms ending in balled fists, its head a featureless lump. Behind it is a room containing two bookshelves, a bed, a table, and a desk.
The
Aminta’s key safely disarms the capsule, as does a character who picks the lock and succeeds on their check by 5 or more. Otherwise, the capsule breaks when the door is opened, releasing a cloud of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
here and built the barricade. Treasure. The largest bugbear carries a pouch containing 15 cp, 13 ep, two agates worth 10 gp each, and a potion of healing. W12: Smelter Cavern A blast furnace and a
dwarves who work for the owners of Wave Echo Cave, sent to terminate the spectator’s employment (thereby releasing it from its obligations). If the deception succeeds, the spectator disappears and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
return 1 minute later and attack any creatures in their nest. Stuck to the ceiling are 1d6 + 2 cocoons containing the desiccated remains of dead crew, passengers, and pets. A character who searches a
fungi as both a food source and a warning system. At each end of this corridor grows a 10-foot-wide fungal cluster containing four shriekers. Other fungi grow in a humus layer spread along the length of






