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                        Returning 14 results for 'contains while repeats'.
                    
                
                        
                            
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                                                     monsters
                                                    
                                                    
                                                
                                            
                                                     Frightened condition for 1 minute. While Frightened, the targetâs Speed is 0 feet, and it repeats the save at the end of each of its turns, ending the effect on a success. Failure or Success: Karas
                                                
                                            
                                                
                                                    , Bhaal, and Myrkul has earned her the title Auspice of the Dead Three.Karas Chembrylâs Lair
Karas operates from a hideout deep beneath the city of Baldurâs Gate. The hideout contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     for 1 minute to see creatures hostile to itself. The creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a successful save. 46. Hook Horror Nest The turf
                                                
                                            
                                                
                                                     spotted. The horrors hesitate to attack those dressed like Thayans but do so if no food is quickly offered. The horrors fight mostly to defend a mound in the northwest section of the cavern, which contains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    ; if they refuse a command, he remains Indifferent toward them. Each time the characters leave the hall and return, Nezzarum issues a new command until he has issued three of them. He never repeats a
                                                
                                            
                                                
                                                     statue). He has no objection to the characters searching the temple for treasure if they agree to give him an equal share. Secret Doors. This hall contains seven secret doors (see â Temple Features
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     to her. Sheâs willing to cautiously parley with characters who claim they are investigating the carnival for their own reasons. Appendix D contains additional roleplaying notes for Kettlesteam
                                                
                                            
                                                
                                                     their wagon. She repeats the conversation, using her Mimicry trait to imitate Lightâs agitated voice (âSomeone is going to find out about this! Theyâll shut us down!â) followed by Witchâs calm yet firm
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     contains copper nails, and the cask is three-quarters full of hard, dry tar. These supplies are used to make regular repairs about the ship. 6. Shipâs Galley A crude metal stove, not lit, leans against
                                                
                                            
                                                
                                                    , holds an assortment of butcherâs knives, saws, and choppers. The cask contains water, while the cupboard holds a miscellany of tin mugs, small and large tin plates, wooden platters, and a metal dipper
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Annihilation Contents   1d10 The Blob Contains...   1 An Amulet of the Planes. 2 An Artifact of the DMâs choice. 3 The corpses of two gods who were entangled in battle when the blob consumed them. 4 A Cubic
                                                
                                            
                                                
                                                     is destroyed after spending 1 minute engulfed.
 While engulfed, a creature takes 21 (6d6) Force damage at the start of each of its turns, is suffocating, has the Restrained condition, and repeats the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     solve a riddle. The riddle he loudly expounds has no answer; it is simply a series of words that contains a hidden code. âWhat is NEW when it is made old, brings TROUBLE when first seen by its MAKERS
                                                
                                            
                                                
                                                    , yet will never COME closer than it is NOW?â
 Valsyx emphasizes the words ânew troublemakers, come nowâ to signal Charnyz. If the characters want the riddle repeated, Valsyx repeats it at an even
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    Terrain Encounters The Underdark contains dangerous hazards and wondrous terrain. Special terrain rules are explained after the table.  d20 Encounter   1 Boneyard 2 Cliff and ladder 3 Crystal
                                                
                                            
                                                
                                                     within the radius must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A creature blinded by this effect repeats the Constitution saving throw at the end of each of its turns
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
                                                    
                                                
                                            
                                                     only once per turn. Black Gate. The space beyond the western false door contains a black gate. Contact Stone. A contact stone is on the wall near the black gate. 28. Temple of Blood The coppery scent of
                                                
                                            
                                                
                                                     in the chamber, alerting the inhabitants of the cells. Cells. Several of the cells are quarters for Thayans who train and work here. Unless otherwise noted, each cell contains rough cots and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     wheel hits the deck with a loud thud that catches the attention of the zombies in area C4. A moment later, the thud is answered by a loud crash against the door to C4, which repeats every 10 to 15
                                                
                                            
                                                
                                                     can also carry it to the surface before opening it. The chest contains a pouch holding 55 gp and three turquoise stones (worth 10 gp each), as well as a pair of boots of elvenkind. The floating packet
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     glass are arranged about the room.
 This room contains forty glass statues, including the one on the dais. The statues stand motionless until someone plays the harpsichord in area P32, the magic of which
                                                
                                            
                                                
                                                    : Bugbear head: âYah!â
 Harpy head: âBah!â
 Hobgoblin head: âGah!â
 Ogre head: âBah!â
 Each repeats its one-word utterance every time its hatch is opened, then falls silent until the hatch is closed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     various ethnicities. F. Farm Each of these plots of land contains a modest stone farmhouse, a wooden outhouse, and a tilled garden or pasture. The farm is occupied by 1d6 adult commoners and 1d6 - 1
                                                
                                            
                                                
                                                    . Treasure. A closet-sized vault on the second floor is hidden behind a secret door that requires a successful DC 15 Wisdom (Perception) check to spot. The vault contains an empty Hewardâs handy haversack
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     Proficiency Bonus). If the save fails, the target has the Stunned condition for 1 minute. The Stunned target repeats the save at the end of each of its turns, ending the effect on itself on a success
                                                
                                            
                                                
                                                     level 1 spell, you can cast it reliably. If the scroll contains a higher-level spell, you must first succeed on an Intelligence (Arcana) check (DC 10 plus the spellâs level). On a successful check, you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     throw. On a failed save, the creature begins to turn to crystal, has the Restrained condition, and repeats the save at the end of its next turn. On a second failed save, the creature has the Petrified
                                                
                                            
                                                
                                                     contains the following valuable items: 49,000 GP Eight gemsâtwo aquamarines, four black pearls, and two topazes (worth 500 GP each) Three flawless vases (worth 750 GP each) Animated Shield Potion of Invisibility Potion of Speed
                                                
                                            
                                        






